I too miss the old Resident Evil games, by which I mean Resident Evil 1, 2 and 3. However, Resident Evil 4 and 5 are two of my favourite games from the last two console generations.
I have once gone back to the original game and also Resident Evil 2. In my view certain aspects of the game are certainly dated or have at least rightly beern removed from the series.
Setting the game in a mansion or police station is a great idea, with finding some escape the goal, but the nature of some of the puzzles is slightly ridiculous... Why would Jill even consider playing Moonlight Sonata as an escpae plan rather than taking on the couple of dogs out front? Or why collect this ruby or set that painting on fire etc... I'd like to see a game in a similar setting with less emphasis on the bizarre puzzles.
The most important thing to capture from the original games is the atmosphere. The only game on the current generation of consoles I have played which set a scary atmosphere was Dead Space, which was actually quite terrifying. So, a game with this kind of control system (a lot like Resi 5) set in a traditional Resident Evil location with zombies, which may need to either be quite fast or very resilient against anything other than headshots to maintain a reasonable difficulty, in my view would be the ideal.
I am not opposed to a game in the style of the originals in terms of camera angle. But I feel the puzzle element was not a strong point of the series, on reflection, and to have a decent combat system we probably need something more like Dead Space or Resi 5's controls and camera.
In a way I think Resident Evil 2 and 3 improved on the original in terms of the puzzle element of the game. It would be quite difficult in my view to top Resident Evil 2 as an overall experience, and there just isn't any kind of thirst for this sort of game at this time, where people don't want to be stuck, don't want the pain of conserving supplies including ink ribbons or the challenge of irregular saves on so on. I think the best Capcpm could do is a much improved version of the new games with an emphasis on survival horror and with, dare I say it, a few lessons learned from Dead Space in how to make an over-the-shoulder horror game.
I have once gone back to the original game and also Resident Evil 2. In my view certain aspects of the game are certainly dated or have at least rightly beern removed from the series.
Setting the game in a mansion or police station is a great idea, with finding some escape the goal, but the nature of some of the puzzles is slightly ridiculous... Why would Jill even consider playing Moonlight Sonata as an escpae plan rather than taking on the couple of dogs out front? Or why collect this ruby or set that painting on fire etc... I'd like to see a game in a similar setting with less emphasis on the bizarre puzzles.
The most important thing to capture from the original games is the atmosphere. The only game on the current generation of consoles I have played which set a scary atmosphere was Dead Space, which was actually quite terrifying. So, a game with this kind of control system (a lot like Resi 5) set in a traditional Resident Evil location with zombies, which may need to either be quite fast or very resilient against anything other than headshots to maintain a reasonable difficulty, in my view would be the ideal.
I am not opposed to a game in the style of the originals in terms of camera angle. But I feel the puzzle element was not a strong point of the series, on reflection, and to have a decent combat system we probably need something more like Dead Space or Resi 5's controls and camera.
In a way I think Resident Evil 2 and 3 improved on the original in terms of the puzzle element of the game. It would be quite difficult in my view to top Resident Evil 2 as an overall experience, and there just isn't any kind of thirst for this sort of game at this time, where people don't want to be stuck, don't want the pain of conserving supplies including ink ribbons or the challenge of irregular saves on so on. I think the best Capcpm could do is a much improved version of the new games with an emphasis on survival horror and with, dare I say it, a few lessons learned from Dead Space in how to make an over-the-shoulder horror game.