I
disliked it at first because it felt like a chaotic jungle, and many people in 1999 in my shoes felt the same way. Coming off of RE1 and RE2, which felt more structured and cohesive really threw many of us off. Add some overgrown dip**** that's extremely difficult to put down and doesn't
stay down into the mix you got the biggest WTF moment since Bill Cosby sexual predator scandals.
However, I eventually went back to it, stuck with it, steeled myself through it, learned the games mechanics and the wonderful crafting system and all the little tricks and weaving skills and eventually became the king of that jungle and now it's easily a top pick. The ending theme song is especially wonderful and all the characters feel based and authentic.
Now, about my personal RE4R ranking, it's actually lower than I anticipated simply due to it linear trajectory and it's overt faithfulness to the original, I actually can't decide if I should put it before or after
RE0. Now, aside from the lackluster training facility, RE0 has a lot going for it; the train, research laboratory, and the waste disposal are great locations and the experimental co-op gameplay is pretty good. However, it really screwed up RE1's lore and that's reasonably unacceptable and pitting 18 year old Rebecca in that kind of situation does seem a bit odd. The problem here is that RE4 is kinda the same, has some good things going for it but its overall presentation is lukewarm at best.
I guess it's a tie then, RE0 and RE4R both show good promise but their presentations leave much to be desired and you can't really come out of either game feeling sufficiently satiated.