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Resident Evil 7 Which Character/s shouldn't be in Re7?

Eh, I'm not really interested in returning to Raccoon City. Don't get me wrong, I love the original games to death and that place is extremely iconic, but the fact is its tale has already been told. It would also feel kind of cheap to decide that Birkin survived after all this time. At this point it's borderline retcon. And I'd rather see the story advance instead of being bogged down in the past. Capcom has been revisiting the older stuff a lot lately and that's great. I think they're doing RE more justice now than they have in a long time, but it's the formula and feel of the old games that I want to see return, not the story.
 
If it's going to be just one protagonist, then preferably Chris. But the difference being that he doesn't have the BSAA to support him, he's just caught up in an incident off-duty and is cut off from contacting support.

If there's to be multiple protagonists, then I think Jake should return.
 
If it was up to me, I'd bring back Carlos Oliveira as the main character, with Lupo or Bertha from Operation Raccoon City as a supporting character (or co-op choice if they choose to go down that route again). There seemed to be quite a bit of animosity between UBCS and USS, so I'd be interested in a scenario where they had to work together. I'd like something a bit more outside the box. If there's no reboot in sight for Dino Crisis, then pull Regina into RE. She's a well-liked character all around, so Capcom wouldn't likely have to worry about the polarized opinions Sheva generated.

I say no to the mainstream RE protagonists - Chris, Leon and Jill and everyone who has already died once. I'm tired of assholes resurrecting with superhuman powers.
 
No Chris,Leon, Wesker, Ada or Jill
A game with Rebecca, Billy, Carlos, Sheva, Parker ect, would be great especially the characters that haven't shown up for a while now. I've never believed what Capcom says about the series being about the characters, i think it's about the situations and scenarios that the characters are put through and using the same characters over and over gets boring.
 
No Chris,Leon, Wesker, Ada or Jill
A game with Rebecca, Billy, Carlos, Sheva, Parker ect, would be great especially the characters that haven't shown up for a while now. I've never believed what Capcom says about the series being about the characters, i think it's about the situations and scenarios that the characters are put through and using the same characters over and over gets boring.

The last 3 games have been all about the characters RE6 in particular is about the protagonists and their interactions with each other. Revelations 2 was all about developing characters. Only Claire was a static character in that game. Resident Evil is shifting to become a series with dynamic characters with depth. I approve of this, they just need to iron out a few things. If Rev 2 is anything to go by, then Capcom's nailed it. If they can repeat that with a higher budget, I think RE7 will be amazing!
 
The last 3 games have been all about the characters RE6 in particular is about the protagonists and their interactions with each other. Revelations 2 was all about developing characters. Only Claire was a static character in that game. Resident Evil is shifting to become a series with dynamic characters with depth. I approve of this, they just need to iron out a few things. If Rev 2 is anything to go by, then Capcom's nailed it. If they can repeat that with a higher budget, I think RE7 will be amazing!
The introduction of dynamic characters is certainly a welcome one, and one I'd wanted for quite some time. It's hard to empathize with characters that are trying to survive the apocalypse when they couldn't seem to care less about the whole ordeal. Horror games are supposed to evoke emotion from the players, and empathy is a great way to do that, but one that hasn't been very well exploited by this franchise.

I'm not terribly interested in seeing a whole lot of the less used characters return. I mean, the fact that they were only in one (maybe two) game(s) meant that I didn't have enough time to really care enough to want them back. Now this is due largely to the fact that, as Airaku stated, the trend toward dynamic characters is a new one for the series. If they brought back older characters and gave me a reason to care about them, then I would welcome them with open arms, but the mere fan service factor just doesn't really do it for me.
 
The introduction of dynamic characters is certainly a welcome one, and one I'd wanted for quite some time. It's hard to empathize with characters that are trying to survive the apocalypse when they couldn't seem to care less about the whole ordeal. Horror games are supposed to evoke emotion from the players, and empathy is a great way to do that, but one that hasn't been very well exploited by this franchise.

I'm not terribly interested in seeing a whole lot of the less used characters return. I mean, the fact that they were only in one (maybe two) game(s) meant that I didn't have enough time to really care enough to want them back. Now this is due largely to the fact that, as Airaku stated, the trend toward dynamic characters is a new one for the series. If they brought back older characters and gave me a reason to care about them, then I would welcome them with open arms, but the mere fan service factor just doesn't really do it for me.

I agree! This is part of the reason why I like Natalia, Alex, and Jake so much. They are so dynamic and evolve over the course of the games. A lot of fans seem to reject the new characters and don't give them much of a chance, Jake is a prime example of this and he was a great character with a lot of potential to add more story. Out of all the new characters added in the past 6-7 years. Only Natalia and Pier's seem to be loved by a lot of the fans. Alex seems to be well received but a lot of fans aren't warmed up to a few things regarding her character and I've often heard complaints that she's too "complicated". I think she's one of the best characters in the series and she's only getting started :P

Any ways that was irrelevant. Of the older characters. I would say that Billy was the most dynamic in the original games. I hope that if they return more of the original cast. They go the route that they did with Chris and Barry. Make us care for them more, relate, and feel something from them.
 
The last 3 games have been all about the characters RE6 in particular is about the protagonists and their interactions with each other. Revelations 2 was all about developing characters. Only Claire was a static character in that game. Resident Evil is shifting to become a series with dynamic characters with depth. I approve of this, they just need to iron out a few things. If Rev 2 is anything to go by, then Capcom's nailed it. If they can repeat that with a higher budget, I think RE7 will be amazing!
Yeah ever since 5 it has shifted which i wouldn't if 1) Chris's character hadn't taken such a huge shift since Code Veronica, which was becoming a severely depressed muscle man with no reason to live for 2 games (he's my fav male lead if you couldnt tell), and 2) Capcom didn't create characters just to never use them again opting out instead to use the same 4 over and over again. When it comes to Rev 2 thats exactly how i felt with Rev 1 which got me stocked for 6 which we all know how well that turned out
 
I'm not sure why people think that the RE series should be constantly using lesser known characters just because they exist in the series.

The games have ALWAYS been Chris, Jill, Claire and Leon. Every main game features at least one of these. Zero is an exception, naturally, as it's a prequel.

Rebecca, Carlos, Billy, Sheva, Parker, Piers, Helena, even Sherry technically... they're all secondary, supporting the main cast. I would say Barry if not for Rev2, but even that is down to his connections to Chris and Jill. Ada only got promoted for RE6, before that she was also secondary, and she still is sort of secondary in that.
 
I'm not sure why people think that the RE series should be constantly using lesser known characters just because they exist in the series.

The games have ALWAYS been Chris, Jill, Claire and Leon. Every main game features at least one of these. Zero is an exception, naturally, as it's a prequel.

Rebecca, Carlos, Billy, Sheva, Parker, Piers, Helena, even Sherry technically... they're all secondary, supporting the main cast. I would say Barry if not for Rev2, but even that is down to his connections to Chris and Jill. Ada only got promoted for RE6, before that she was also secondary, and she still is sort of secondary in that.
... but you just said if there were multiple protagonists, you'd want Chris and Jake. That's sort of contradicting your own point, no?
 
I'm not sure why people think that the RE series should be constantly using lesser known characters just because they exist in the series.

The games have ALWAYS been Chris, Jill, Claire and Leon. Every main game features at least one of these. Zero is an exception, naturally, as it's a prequel.

Rebecca, Carlos, Billy, Sheva, Parker, Piers, Helena, even Sherry technically... they're all secondary, supporting the main cast. I would say Barry if not for Rev2, but even that is down to his connections to Chris and Jill. Ada only got promoted for RE6, before that she was also secondary, and she still is sort of secondary in that.

Thats not entirely true Claire stopped appearing in games after Code Veronica and was only brought back along with Barry because of fan appeal ;decisions on what characters should be in what game nothing has to do with being a secondary character . Barry was a main character in 2 games, Sherry became a main character in 6 etc etc having secondary status means nothing, only what characters capcom thinks will help sell their games.
 
Yeah ever since 5 it has shifted which i wouldn't if 1) Chris's character hadn't taken such a huge shift since Code Veronica, which was becoming a severely depressed muscle man with no reason to live for 2 games (he's my fav male lead if you couldnt tell), and 2) Capcom didn't create characters just to never use them again opting out instead to use the same 4 over and over again. When it comes to Rev 2 thats exactly how i felt with Rev 1 which got me stocked for 6 which we all know how well that turned out

Yeah. Chris was intended to be a very different character in RE5. One that was very much in league of who he always was. A lone world. They changed it for one reason and one reason only. Co-op. It was a gameplay design choice that caused them to re-write the story and his character. Very stupid in my opinion, but in the end. It did Capcom more good than harm and made them a lot of money. Resident Evil 5 went on to sell the most copies of any Resident Evil by almost double. Many people brought the game to play Co-Op with their friend's. The pay off justified the means from a business standpoint.

Here's how the earlier versions of RE5 were http://www.relyonhorror.com/in-depth/resident-evil-5-beta-4-5-information-lost-scrapped-concepts/
Here's some concepts that were of the final release version http://www.relyonhorror.com/in-depth/resident-evil-5-beta-4-5-pt-2/

Speaking of Chris. I think that RE6 was his best story and it was the first time that I've come to like him as a character. Now I think he's amazing. He was such a boring and static character. Now he is a very dynamic character that is capable of human emotions. He seems like a very human character. A character that could exist in the real world. Previously he was the most boring character to me, because he felt like a comic book hero. One that you could admire, but never relate with.

I've had some troubles understanding what you are trying to say. Could you clarify what you meant about the Revelation's games? Are you saying that it's bad to expand the cast? Resident Evil is a series that is very large and diverse. I've explained it a bit more in detail in my reply to Unknown so be sure to read that too. Resident Evil from it's roots, always introduced new characters in every game.

I'm not sure why people think that the RE series should be constantly using lesser known characters just because they exist in the series.

The games have ALWAYS been Chris, Jill, Claire and Leon. Every main game features at least one of these. Zero is an exception, naturally, as it's a prequel.

Rebecca, Carlos, Billy, Sheva, Parker, Piers, Helena, even Sherry technically... they're all secondary, supporting the main cast. I would say Barry if not for Rev2, but even that is down to his connections to Chris and Jill. Ada only got promoted for RE6, before that she was also secondary, and she still is sort of secondary in that.

This trend may soon be coming to an end. We'll see our classic characters in games that take place in between the main numbered series but.... Capcom has been creating a lot of new characters for a younger generation. All the numbered titles take place within a few years of the year of it's real world release. Our old favorites are aging and it seems that Capcom is already preparing to pass the torch to a younger generation of heroes. Much like each Star War's trilogy does. I'm sure we'll see some mentoring or other roles by our favorites.... Do you really think that Capcom would introduce these younger protagonist and make an entire game
of putting their most anticipated villain into a younger body? After all it's established in cement that ALL the Wesker's were born in 1960.
I think not. That would be a complete waste of time, money, and resources from a game development point of view.
 
Yeah. Chris was intended to be a very different character in RE5. One that was very much in league of who he always was. A lone world. They changed it for one reason and one reason only. Co-op. It was a gameplay design choice that caused them to re-write the story and his character. Very stupid in my opinion, but in the end. It did Capcom more good than harm and made them a lot of money. Resident Evil 5 went on to sell the most copies of any Resident Evil by almost double. Many people brought the game to play Co-Op with their friend's. The pay off justified the means from a business standpoint.

Here's how the earlier versions of RE5 were http://www.relyonhorror.com/in-depth/resident-evil-5-beta-4-5-information-lost-scrapped-concepts/
Here's some concepts that were of the final release version http://www.relyonhorror.com/in-depth/resident-evil-5-beta-4-5-pt-2/

Speaking of Chris. I think that RE6 was his best story and it was the first time that I've come to like him as a character. Now I think he's amazing. He was such a boring and static character. Now he is a very dynamic character that is capable of human emotions. He seems like a very human character. A character that could exist in the real world. Previously he was the most boring character to me, because he felt like a comic book hero. One that you could admire, but never relate with.

I've had some troubles understanding what you are trying to say. Could you clarify what you meant about the Revelation's games? Are you saying that it's bad to expand the cast? Resident Evil is a series that is very large and diverse. I've explained it a bit more in detail in my reply to Unknown so be sure to read that too. Resident Evil from it's roots, always introduced new characters in every game.



This trend may soon be coming to an end. We'll see our classic characters in games that take place in between the main numbered series but.... Capcom has been creating a lot of new characters for a younger generation. All the numbered titles take place within a few years of the year of it's real world release. Our old favorites are aging and it seems that Capcom is already preparing to pass the torch to a younger generation of heroes. Much like each Star War's trilogy does. I'm sure we'll see some mentoring or other roles by our favorites.... Do you really think that Capcom would introduce these younger protagonist and make an entire game
of putting their most anticipated villain into a younger body? After all it's established in cement that ALL the Wesker's were born in 1960.
I think not. That would be a complete waste of time, money, and resources from a game development point of view.
Yeah most of the RE games have all atleast had 1 interesting concept that eventually gets scraped for the main game instead. Chris's character in 6 wouldn't have been so jarring if Resident evil 5 hadn't had Chris dealing with the same problems and maybe I'm just being over critical but Chris has been through these experiences before multiple times and only now when the narrative calls for it does Chris have a mental breakdown that leads to short term amnesia Chris has been my favorite since 1 so seeing him go through such a drastic change is heartbreaking for me. And what I meant by the Rev games is that after 5 I was skeptical that Capcom could pull off anything horror related in RE and Rev actually surprised me with how good it was for 3ds and an RE game which got me pumped for 6 which then let down again so with Rev2 being pretty good Im trying to have low expectations for 7
 
... but you just said if there were multiple protagonists, you'd want Chris and Jake. That's sort of contradicting your own point, no?

How do you figure? I clearly said Chris at first, but if there must be more than one, then Jake. Either way it still features at least one main, and Jake did actually jump in front of the que by becoming a main protagonist in 6.
 
How do you figure? I clearly said Chris at first, but if there must be more than one, then Jake. Either way it still features at least one main, and Jake did actually jump in front of the que by becoming a main protagonist in 6.
No, you're right. For some reason I thought you were the one who also said bringing back old characters was solely fan service, when Jake (imo) exists primarily to serve as a supplement for Wesker, but that was someone else. My bad.
 
Yeah most of the RE games have all atleast had 1 interesting concept that eventually gets scraped for the main game instead. Chris's character in 6 wouldn't have been so jarring if Resident evil 5 hadn't had Chris dealing with the same problems and maybe I'm just being over critical but Chris has been through these experiences before multiple times and only now when the narrative calls for it does Chris have a mental breakdown that leads to short term amnesia Chris has been my favorite since 1 so seeing him go through such a drastic change is heartbreaking for me. And what I meant by the Rev games is that after 5 I was skeptical that Capcom could pull off anything horror related in RE and Rev actually surprised me with how good it was for 3ds and an RE game which got me pumped for 6 which then let down again so with Rev2 being pretty good Im trying to have low expectations for 7
I definitely get what you're saying, and I remember finding this strange too as I played 6. I'm glad they finally gave Chris some genuine personality and character flaws, but it didn't really make sense to me. He had been through many situations in which his comrades had died in front of him prior to the events of 6, yet only seemed to be affected by Edonia.

I'm choosing to remain optimistic for the future though. And I really would actually like if they started to pass the torch more to newer, younger characters and wean us off the older ones. Chris turns 46 this year for crying out loud.
 
I'm glad they finally gave Chris some genuine personality and character flaws, but it didn't really make sense to me. He had been through many situations in which his comrades had died in front of him prior to the events of 6, yet only seemed to be affected by Edonia.

It was a bit different in 6, as it wasn't the sight of his comrades dying that changed him, it was a combined effect of the guilt (because unlike his previous comrades, Chris took responsibility for this younger team) and the head injury he received.
 
Yeah most of the RE games have all atleast had 1 interesting concept that eventually gets scraped for the main game instead. Chris's character in 6 wouldn't have been so jarring if Resident evil 5 hadn't had Chris dealing with the same problems and maybe I'm just being over critical but Chris has been through these experiences before multiple times and only now when the narrative calls for it does Chris have a mental breakdown that leads to short term amnesia Chris has been my favorite since 1 so seeing him go through such a drastic change is heartbreaking for me. And what I meant by the Rev games is that after 5 I was skeptical that Capcom could pull off anything horror related in RE and Rev actually surprised me with how good it was for 3ds and an RE game which got me pumped for 6 which then let down again so with Rev2 being pretty good Im trying to have low expectations for 7

I think RE7 will be awesome. That's just me and I thought I'd mention it :P

That being said. I loved Chris's change to become more human and less like a comic book hero. I guess that's how I viewed him. I never liked him until RE6 to be very honest with you. I LOVED RE5 but he could have, in my opinion, been more dynamic. Either way there is one thing I can say. The fact that you found it heartbreaking to see Chris in the situation that he endured in RE6 tells me one thing. You were deeply touched and Capcom succeeded. Say what you will about that :P

It was a bit different in 6, as it wasn't the sight of his comrades dying that changed him, it was a combined effect of the guilt (because unlike his previous comrades, Chris took responsibility for this younger team) and the head injury he received.

Actually Chris saw them all as family. Even brothers and sons. I highly recommend you read the Marhawa Desire. Pier's character is fleshed out and you learn how he went from the funny guy into the hardened guy he is. You also his admiration for Chris and how much he cares for his people. I can't imagine anyone under Chris being considered anything less than "Family". It's a good read and it's interesting to see how far they went in Pier's being Chris's successor. Part of the reason why I believe that theory that Capcom intended Pier's to succeed Chris and they pussied out and killed Pier's instead. I really do think this xD
 
Actually Chris saw them all as family. Even brothers and sons. I highly recommend you read the Marhawa Desire. Pier's character is fleshed out and you learn how he went from the funny guy into the hardened guy he is. You also his admiration for Chris and how much he cares for his people. I can't imagine anyone under Chris being considered anything less than "Family". It's a good read and it's interesting to see how far they went in Pier's being Chris's successor. Part of the reason why I believe that theory that Capcom intended Pier's to succeed Chris and they pussied out and killed Pier's instead. I really do think this xD

I have looked, can't find an English version anywhere. Interesting about Piers though.

I am glad Capcom chose to keep Chris alive, it makes his story all the more tragic that he's the sole survivor, and I think Capcom saw how cliched it would be for Chris to sacrifice himself.

They always plan for a protagonist to die (really, in all the games there's a scrapped ending where the protagonist dies) and never go through with it.
 
Oh God. I'm pretty bored of Chris and Leon these days. :angry:

Back then there was a variety of main characters, it was always cool when Jill or Claire appeared in the main titles, but nowadays everything revolves around Chris and Leon *sighs* And I'm rather annoyed with Capcom constantly flaunting these two in my face.

Chris for example appears now everywhere RE-related outside the games. He had a manga, stage play and now he'll be in the next CGI-movie (along with Leon) *sighs*. Can't they just use some other characters as well like um... Jill or something? You know, she never really had an appearences outside the games for example, so that they can make her interesting once again and maybe give her a more worthy farewell? Cuz' I was rather dissappointed to hear she's just chillin' in rehab and that's so unlike her.

But what am I even babbling about? Capcom doesn't give a sh*t about that. The RE games feel more like a popuarity contest these days. It's like those who are popular will be in the next and those who are not... well f*ck'em

What Capcom needs to learn, imo is equal distribution of characters in their games. Other franchises like ME for example handled that well. Pretty much every characters of the ME-series had at least one appearance outside the games. You know relegating Claire or Jill to spin-off duty is a big no-no for me (aren't they important to the series anymore?), as they don't put much effort into these characters in these games. My favorite example is Jill, she's pretty inconsistent and could've been easily replaced by a wooden plank in Revelations, as she had zero personality nor emotions. But Capcom surely wants to get rid off her, cuz she's too old [from a Japanese-viewpoint] so they keep on treating her like trash/ignoring her. I'll never forgive Capcom for that one.

At this point I'd rather
1. replace the entire cast with new characters and loose references to previous installments
2. Kill Chris or Leon off (Note: At least ME had the balls to do that one and now they're able to move on)
3. Stop focusing on RE that much and start working on Dino Crisis, goddamnit!
 
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