For me; the main features that made resident evil games over the top right from the start are biohazard incidents, viruses, experiments, monsters and characters doing and surviving impossible odds. This was always the case starting with the 1st game and ı liked this progression from re0 to all the way up to re6. Re7 badly messed with this imo when it comes to this.
Also ı wouldnt call the over the top sequences of re games, especially later ones stupid. I would use that statement for things that messes up storyline. Which are mostly available in re7, that game is a giant plot hole, not being a sequel to re6 and other re games storywise for example is one big plot hole to me. I know all re games have missed potentials here and there but they are small and easily ignorable. But not for re7 unfortunately, ugh...
I think the over the top sequences are simply fiction and fun features of re, not stupid.
I'm gonna quote tgbs as well cause ı agree with him when it comes to re6:
" Above all else, something re6 stays true to is the optimistic themes and cheeky charisma typical of in-house capcom productions and the resident evil series as a whole. Loads of games give us human drama, nightmare like situations and horrific circumstances but few still remain bold enough to present such scenarios and end without a hint of cynicism. That we can overcome and our trials are worth the effort; do the impossible, see the invisible, rah-rah-rah, fight the power! And ı think this was always the message even with the older resident evil games. Survive, kick ass and come out on top in a blaze of glory. Unlike most games with a somber tone; re6 still knows how to have fun and end by leaving a smile on your face. "
Also ı wouldnt call the over the top sequences of re games, especially later ones stupid. I would use that statement for things that messes up storyline. Which are mostly available in re7, that game is a giant plot hole, not being a sequel to re6 and other re games storywise for example is one big plot hole to me. I know all re games have missed potentials here and there but they are small and easily ignorable. But not for re7 unfortunately, ugh...
I think the over the top sequences are simply fiction and fun features of re, not stupid.
I'm gonna quote tgbs as well cause ı agree with him when it comes to re6:
" Above all else, something re6 stays true to is the optimistic themes and cheeky charisma typical of in-house capcom productions and the resident evil series as a whole. Loads of games give us human drama, nightmare like situations and horrific circumstances but few still remain bold enough to present such scenarios and end without a hint of cynicism. That we can overcome and our trials are worth the effort; do the impossible, see the invisible, rah-rah-rah, fight the power! And ı think this was always the message even with the older resident evil games. Survive, kick ass and come out on top in a blaze of glory. Unlike most games with a somber tone; re6 still knows how to have fun and end by leaving a smile on your face. "
Last edited: