Just beat the game for the first time (yeah, I took my time), and I have to say that I loved it for what it was.
- I liked the pacing, every area felt as big as it needed to be. Everytime I felt like I was getting the hang out of it, the game changed environments and enemies, making it impossible for me to be 100% ready for what was to come.
- On that note, I'm glad they kept certain enemies relegated to certain areas, it made each location feel unique and different from the previous ones, and as I said, it kept me on edge, because I didn't know what to expect.
- I also loved each type of enemy present, each of them felt threatening in its own way. Hunter in particular gave me multiple heart attacks (I started it on hardcore, and wow, are they fast and resilient), I don't even remember the last time I felt this way. While they made a good job upping the enemies in RE2 (2019), I never actually felt scared of them (they're pretty easy to avoid, and slow). RE3 did the opposite, for me.
- While playing, I realized that they didn't really cut as many areas as I first assumed. Most of them are present, but reduced/reworked in a way that makes it hard to notice them.
For example, I didn't realize the cemetery had been reworked in until Carlos said a line about it. The cemetery is now the outside of the police station. Is small, is not as atmospheric (although, that's also an effect of having seen it already in 2 and being acquainted with it), but is present. Same as the park.
I kinda wish we could have explored the park more/have more of it, but as in the original, the park is there just to get you from point A to B, so I'm not exactly heartbroken about it. I also loved 4 of the 5 main areas of the game, and liked the last one, so that helped.
- The only area I really, really wanted to see more of are the streets. In my opinion, RE3's iconic locations weren't represented by a building (although, the recent RE3 made the hospital section iconic), but by Raccoon City itself. The pacing of the game didn't need it per sé, but I definitely did.
- Also, I loved what they did with Nemesis, but I wish we got more of his first phase (first phase!Nemesis fixed everything I didn't like about Mr. X). I can see myself making a save in the higher difficulties just to fight him from time to time. It's a shame we didn't get more of that.
- It's ironic, but at this turn, I'm not a fan of rocket launcher!Nemesis. The part were he's chasing you with it is probably my least favorite part of the game. Luckily is very short.
- Also kinda bummed to not see enhanced ammo make a return. Its such a small thing, but I liked the fact you could level up the ammo for the gun and the Shotgun. Especially with the fact that you can make ammo in RE2 too now, I thought it would be a nice way to differentiate the two.
- On the other hand, I loved all the weapons in this, and how fluid they felt. And of course, I love how the dodge was implemented.
- I also liked the boss fights a lot better than 2, and the soundtrack + sound design as well.
- The game also has some of my fav files of the saga, I especially loved the ones regarding Jill (and Brad).
As of now, I would give the game a 8.5 out of 10, but I think it may change based on how much I like (or dislike) Nightmare and Inferno!