Well, my playthrough of Resident Evil 3 was prolonged due to a 2 night Wrestlemania, but I'm done now and holy sh*t, this game is f*cking awful. Seriously, WTF was Capcom thinking? They go from Resident Evil 6, to RE7 and REmake 2, and back to RE6 again?
Some of you are probably p*ssed off right now, so here are my real thoughts. I liked it. Not more than REmake 2 unfortunately, because it sure was looking to be that way from the trailers alone, but I still enjoyed it. For a remake, I thought it was quite adventurous in how they presented certain things in both the story and gameplay. It's just quite odd, because these are things I would rather see them do in a brand new game than in a remake. Like Jill having nightmares, being in her apartment, set-piece moments, the more actiony tone to the story, and so on. I still enjoyed all of it, but it's still kind of strange to see them take such drastic liberties in remaking, retelling, or reimagining this game when these were the kind of things that REmake 2 left the door open for in future installments that can play around and expand on the formula it helped re-establish.
I jokingly compared the game to RE6 but it's actually a rather fair comparison because they're both very similar in that they're both cinematic, set-piece heavy, character driven games, that stack the odds against you. The main difference is that RE3 is still operating with RE2's limited mobility, tighter controls, and slower movements, while most enemy heavy encounters usually occur in tight spaces. At the very core of the game, REmake 3 is a survival horror game, but it balances both its action and horror so phenomenally that it never feels like one is compromising the other. I'd even go so far as to say this game had me far more on edge than RE2 ever did, despite its action fueled tone. Unfortunately, of all the reasons I could list off why that's so, Nemesis is not one of them.
I've stated before that I don't really have any special attachment or nostalgia for the original Resident Evil 3, but if there was one expectation I could set for this remake, it would be the memorable encounters with Nemesis, which this game completely dropped the ball on. As disappointed as I was with Nemesis being far more linear and scripted, the only thing that could disappoint me even further are the less than stellar battles with him. The fact that you don't get to fight him in his regular form more often aside from the one okayish flamethrower fight is a huge bummer. The second time you fight him he's already a mutated beast and you repeat that fight again the third time, only to face him one last time as a stationary blob. I just wasn't feeling any of the battles with Nemesis. The Ustanak offered more of a fight and even Mr. X's final form in RE2. I also had to restart an earlier save for the second battle because the fight is so sudden and basically requires a grenade launcher that I didn't have on me at the time. It just came off poorly set up.
The zombies on the other hand I find myself to be mixed on a lot more because they're not exactly 1 to 1 copies from REmake 2 and I don't know if that's a good thing or a bad thing yet. I'm very used to knifing zombies while they're down, but that just doesn't seem to be too useful this time around. You can no longer cut off limbs, and they seem to be a lot more aggressive this time, often grabbing you before they're even on their feet, which discourages you from even knifing them at all. You can't even save yourself from a grab with a disposable knife anymore either, which is a whole lot easier than dodging. I don't know whether zombies are more difficult this time, cheap, or if I just haven't fully adapted to them yet, but I found myself getting aggravated at how often they'd touch me. The only time knifing was ever a good idea is when you shoot a leg off so they stay down, which isn't always smart either as zombies usually appear in large groups, which just makes the increase in their individual difficulty feel unnecessary. I also wasn't a fan of the forced button mashing QTE when zombies grab you now. No matter what, you're taking damage, so why even mash buttons like it's gonna make a difference?
Length was a major concern for me but after playing it, I don't get the complaint. Yeah, they cut things, but that doesn't necessarily disrupt the flow of the game or make it feel like there's less to do around the environments. It certainly didn't feel short, and it's certainly not lacking replay value either. As for the lack of puzzles, while I firmly believe puzzles are an integral part of the Resident Evil experience and do wish this game would have implemented them a little more, I can't honestly say the lack of them here hurt my enjoyment of the game.
I didn't even mind the linear segments too much because it never really stayed that way too long. The game opens with a linear sequence, and then you're thrust into an open area with backtracking. Once that's over, you're Carlos in the RPD and that segment was beautifully done with how it set up memorable moments from RE2, so no complaint from me here. Then you're Jill for a boss fight and now you're back to the more familiar backtracking formula with the hospital which was by far the highlight of the game for me with how slow paced and tense it was, and those damn hunters! F*cking great.
I've always credited Resident Evil 4's cabin sequence as one of the few legitimate survival horror moments in the game, and it's always good to see it brought back as it ramps up the action without losing the intensity and urgency of a survival horror encounter and it was done extremely well here. I'd even say the lab was better than RE2's lab, mainly because the insane amount of Pale Heads, which were huge game changers from the standard zombie and not as cheap as the Ivys.
Overall, I really did enjoy Resident Evil 3 REmake. It may not be a great remake, but as another entry in the Resident Evil franchise, I think it's a great game with a solid direction that yet again propels the series forward in terms of the tonal and cinematic range they can achieve without comprising survival horror. It's the perfect marriage between the classic and more action heavy Resident Evil games, which was a compromise I've always believed had potential after RE6's failure, until RE7 complicated things.
The sad thing is, this game only further highlights my disappointment with the future of this series if all the rumors and leaks are indeed true about Resident Evil 8 continuing to be a departure from the series. All this hard work that these teams have put into Resident Evil 2 and 3 just feel like they were wasted on remakes rather than brand new installments because even though they may have missed the mark in perfectly capturing the games they're remaking, they're still shining examples of what this series can be in the modern age. These are the kind of games I wanted since RE4, and I can only imagine what else they could do with this style of game without being limited to the ideas and conventions of older titles, which REmake 3 boldly attempts with great success. But there's still potential for further growth, and we'll probably never see that potential as long as they continue distancing themselves from the rest of the series by catering to VR and all the newcomers who hopped on with RE7.