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Resident Evil 6 Resident evil 6 complaint thread.

Spyder

La Vita Nuova
First of all, I have to say I love this game either way. Play hours are around 207 right now =p. My only complaints would have to be

- Camera angle - I'd like to see more of what I'm doing instead of more of my character's body on my screen. Though I didn't complain when Jake was running around shirtless =p. This might be fixed with DLC, we'll see what the new FOV option is like. It does tend to swing wildly out of control a lot though as well, which can be frustrating when all of a sudden you're running in a different direction. IMPO if you're gonna keep moving the camera angle so often, then keep tank controls so that when I press forward, I'm still moving forward when the camera changes instead of trying to guess where it's gonna stop.

- Inventory system - I think my main problem here is having to scroll through to find the right weapon/spray/grenade. I liked that you could pause momentarily in RE4 to find it, and having them situated on a one button press for a quick change-up was super useful in RE5 in the heat of battle.

- Weapons - I really enjoyed upgrading weapons, finding unlockable ones, playing around with upgrades to find the best stats, Chris wielding a one-handed Hydra (awesome) etc. It added a ton of replay value. In RE6, once you find them.... you're done. And they're all in your one inventory space taking up slots.

- Game Interruptions - I love the game. The many walk a few steps, movie, walk a few steps, shoot 2 zombies, movie, walk a few steps, QTE, run obstacle course parts get really annoying when I just wanna play the game lol. Pretty much every RE up to 4 (and even some of 5) involved a lot of opening maps, searching, back tracking, running around trying to find puzzle pieces, killing zombies, etc. I found the game to be EXTREMELY linear in comparison. I think that's what gives people the perception of shorter campaigns, and too much action as well. The fact that you're always moving forward at the speed of light, and don't always get the chance to search around as much as you'd like to.

- Coop - Sorry guys, I still don't like HAVING to play with another character ALL THE TIME. It just doesn't feel right.

None of these "break" the game for me though. I still play it constantly and I'm still a hardcore RE fan. Obviously every franchise does need revamping to keep it up to date, (which RE4 did) but I think Capcom's now just trying to do too much too fast, when there were a lot of elements that would've been just as awesome left as they were.

I try not to complain, but I don't think there's anything wrong with a lil constructive criticism =p
 

Hel

Goddess of the Dead
Premium
QTE = Quick time event. Those moments when you have to press buttons displayed on screen to keep your character alive, for example a zombie attacks you in a cutscene and you have to press X to dodge.
 

Martin GM

Well-Known Member
cant take this game serious. RE lost all its essence which made the serie so great and unique. After going through zero up to code veronica X again and then jumping to the 4th I couldnt help but feel disgusted by it and stop playing. 4th is really the downfall of this whole franchise. I just got my hands on RE:Outbreak yesterday..god damn I wish the servers for this game were still up and running cause this game is SUBLIME!!!!!!!!!! Everything in it is so awesome and unique while staying true to RE gameplay and atmosphere I WISH I could play this with other people instead of being stuck with stupid AIs who run straightforward to the end of the scenario when I like to take my time,explore,look at every corners for hidden stuff and secrets (god knows this game has alot) ALL while escorting this poor old man that cant walk AND holding against endless waves of zombies... Capcom HAS to port this game and File 2 to PSN and HAVE to make a remake of the 2nd and 3rd installment... I beg you
 

Frenchman

Well-Known Member
I agree with you Martin.

I'd also complain about the short time it takes to finish the game. I was surprised when I finished RE 5, just as if someone took your plate out of your table while you were eating after a starvation of 5 days. "What ? The end ? That's it ? But, but, bu I'm still hungry ! ". :eek:

I feel like RE6 is the same, although you can play different scenarios, which makes the game concretely longer. Maybe nowadays, video games are too sophisticated and need more power (so it can't endure much longer games), but we can't have our cake and eat it too, right ? :confused:
 

TheVacantThrone

He's a mental giant, TECH N9NE!
cant take this game serious. RE lost all its essence which made the serie so great and unique. After going through zero up to code veronica X again and then jumping to the 4th I couldnt help but feel disgusted by it and stop playing. 4th is really the downfall of this whole franchise. I just got my hands on RE:Outbreak yesterday..god damn I wish the servers for this game were still up and running cause this game is SUBLIME!!!!!!!!!! Everything in it is so awesome and unique while staying true to RE gameplay and atmosphere I WISH I could play this with other people instead of being stuck with stupid AIs who run straightforward to the end of the scenario when I like to take my time,explore,look at every corners for hidden stuff and secrets (god knows this game has alot) ALL while escorting this poor old man that cant walk AND holding against endless waves of zombies... Capcom HAS to port this game and File 2 to PSN and HAVE to make a remake of the 2nd and 3rd installment... I beg you

While i disagree with nearly all of this, especially 4 being the downfall. I'm a strong believer games need to either evolve to follow the times, or stop and be forgotten altogether. And RE is definitely a series i don't want to end, and i LOVE how the games are now. The perfect evolution.

But that's not why i'm writing, i'm writing to say how much i actually AGREE with the Outbreak ideas. Those games were way ahead of their time, with the whole online play etc and i'd pay good money to get a HD remake of 1 and 2.
 

Nitro_Cheese

Well-Known Member
cant take this game serious. RE lost all its essence which made the serie so great and unique. After going through zero up to code veronica X again and then jumping to the 4th I couldnt help but feel disgusted by it and stop playing. 4th is really the downfall of this whole franchise. I just got my hands on RE:Outbreak yesterday..god damn I wish the servers for this game were still up and running cause this game is SUBLIME!!!!!!!!!! Everything in it is so awesome and unique while staying true to RE gameplay and atmosphere I WISH I could play this with other people instead of being stuck with stupid AIs who run straightforward to the end of the scenario when I like to take my time,explore,look at every corners for hidden stuff and secrets (god knows this game has alot) ALL while escorting this poor old man that cant walk AND holding against endless waves of zombies... Capcom HAS to port this game and File 2 to PSN and HAVE to make a remake of the 2nd and 3rd installment... I beg you

Wouldn't say I dont take the game seriously, but I agree with almost everything else written here. The resi games are not survival horror anymore, they are just action games. And as I have stated before in this thread, there are better action games out there. I feel a great sadness that capcom have gone down the route they have. I enjoyed 6 for what it was, but after completing the campaigns and played a bit of Mercs, I dont feel ther desire to play much more of it. Again, I have stated that if you like the game thats cool-everyone is entitled to their opinion and I'm not going to ridicule anyone for enjoying this game, but I have now seen so many posts on this forum from people who seem to love this game (to scary proportions) having a go at anyone who has a criticism of Resi 6. It has put me off posting on here truth be told. There are MANY justifiable flaws to point out with this game, which is why people are bringing them up. I have also seen alot of people state that "this game is perfect". That is one thing I have to disgree with openly, no game is perfect, and Resi 6 is nowhere near it. If you think Resi is perfect ie there is not 1 thing wrong with it, then you need to step back and take off the rose tinted glasses.

Anyway, bring on the Resi 6 love brigade to put me in my place-remember I think 6 is ok, but thats all it is, but it doesnt even come close to being as good as Resident Evil 2.
 

Spike991

The Master Of Unlocking
to be quite honest, Ada's two alternative costumes in RE6 are similar to the Ada in RE4, the only small difference is the hair pin, the absence of her neck choker thing and the colour difference of her red dress (compairing Ada in RE4 and Ada's alternative costumes in RE6)
2 alt costumes?

I've seen the main one, the red blouse pirate-looking outfit. And the clone Ada blue shirt and scarf and all.

I haven't unlocked her costume in Mercs though, as I can't seem to get an A. I got 97K and got a B, and Ada's hard to use cuz her weapons kinda suck...

I noticed that. And I hate how it splits the screen. Almost makes me not want to even play that way, but unfortunately I only got split or single to choose from...

All of the characters are pretty good except Piers and Ada I think. Having to shoot an enemy in the face TWICE just to be able to utilize that 1-Hit kill melee is unnaccaptable.

I think Leon, Chris and Jake are the most ownage. My highest score is 214K with Chris on the first level. Love his knife!

Glad that all the characters have a 1-Hit kill melee in this Mercs, unlike previous ones, where everybody just whored out STARS and Midnight Wesker. Much better balanced.

The J'uavo are just damn annoying.

I also hate the spitter zombies and the ones armed with the Elephant Killer magnum. A-holes always ruin my combo, or keep me from getting to a Time Bonus by like one second.
 

Jay

K.I.N.G.
I don't get how people can say RE is not Survival-Horror anymore. The last time I checked you still fight to survive bioterrorist attacks in each and every one of them. Capcom is putting a different take on how it can be done. Which is what they or any game company is suppose to do over time in a series. So to use that as an excuse and say its not sticking to its roots is not a valid point.
 

Spyder

La Vita Nuova
I don't get how people can say RE is not Survival-Horror anymore. The last time I checked you still fight to survive bioterrorist attacks in each and every one of them. Capcom is putting a different take on how it can be done. Which is what they or any game company is suppose to do over time in a series. So to use that as an excuse and say its not sticking to its roots is not a valid point.

I agree. And moments like watching the shadows of the zombies come around the corner in the subway remind me of that, but no one talks about them. Besides, we have to remember that while Capcom is trying to listen to the diehard fans, they are ALSO responding to the mother load of gamers that DIDN'T like RE 1, 2, or 3, and wanting to cater to them at least a little bit to gain NEW fans. I know a lot of people that didn't start liking the game until 4 or 5. They have to keep evolving with the criticism to attract more people, and guess what. Now they have the attention of both the diehard AND the new action fans. So who is anyone to say they're doing anything wrong? Besides that, didn't RE pretty much create and define "survival horror" to begin with? And from what I've heard, they're not even calling it that anymore, they're calling it "dramatic horror". So really, they've done exactly what they meant to do it's just not what EVERYONE wants.
 

Nitro_Cheese

Well-Known Member
I don't get how people can say RE is not Survival-Horror anymore. The last time I checked you still fight to survive bioterrorist attacks in each and every one of them. Capcom is putting a different take on how it can be done. Which is what they or any game company is suppose to do over time in a series. So to use that as an excuse and say its not sticking to its roots is not a valid point.

Disagree entirely-in other action/fighting games u fight to survive from whatever opposition that game has to throw at u. The fact that resi 6 has bows is irrelevant. Survival horror is about low ammo, making that crucial decision whether to stand and fight or run and conserve ammo, having that constant feeling that u Are alone and always being afraid that death is round the next corner. Resi 6 has none of this-ammo is in thick supply, u always have help on hand and tbh I completed most of the campaigns without dying on all difficulty settings barring the toughest one. This is not survival horror-all u have is an action game with monsters. They r not sticking to their roots so this argument is not valid.

I have just seen Spyders comments above as well and whilst I agree they r doing nothing wrong in trying to gain new fans, after all u really like the game so they have succeeded, do not underestimate the number of us who think the series had got progressively worse since 4. Again I must stress that I am not saying the games r bad, they r just very average. This is the last resi game I will buy-this series now belongs to the newer fans who like the action in thick supply, loads of ammo so u don't have to worry about getting through it and ur routes to be VERY linear so u don't have to think about where ur going (lord forbid that sort of thing got in the way of all the action)
 

Jay

K.I.N.G.
I agree. And moments like watching the shadows of the zombies come around the corner in the subway remind me of that, but no one talks about them. Besides, we have to remember that while Capcom is trying to listen to the diehard fans, they are ALSO responding to the mother load of gamers that DIDN'T like RE 1, 2, or 3, and wanting to cater to them at least a little bit to gain NEW fans. I know a lot of people that didn't start liking the game until 4 or 5. They have to keep evolving with the criticism to attract more people, and guess what. Now they have the attention of both the diehard AND the new action fans. So who is anyone to say they're doing anything wrong? Besides that, didn't RE pretty much create and define "survival horror" to begin with? And from what I've heard, they're not even calling it that anymore, they're calling it "dramatic horror". So really, they've done exactly what they meant to do it's just not what EVERYONE wants.
Exactly. And this reminded me that Capcom dropped the Survival-Horror scene for RE6 and said it would be Dramatic-Horror. People mine as well stop complaining about how RE use to be and think of new ways it can be improved upon.

Disagree entirely-in other action/fighting games u fight to survive from whatever opposition that game has to throw at u. The fact that resi 6 has bows is irrelevant. Survival horror is about low ammo, making that crucial decision whether to stand and fight or run and conserve ammo, having that constant feeling that u Are alone and always being afraid that death is round the next corner. Resi 6 has none of this-ammo is in thick supply, u always have help on hand and tbh I completed most of the campaigns without dying on all difficulty settings barring the toughest one. This is not survival horror-all u have is an action game with monsters. They r not sticking to their roots so this argument is not valid.

I have just seen Spyders comments above as well and whilst I agree they r doing nothing wrong in trying to gain new fans, after all u really like the game so they have succeeded, do not underestimate the number of us who think the series had got progressively worse since 4. Again I must stress that I am not saying the games r bad, they r just very average. This is the last resi game I will buy-this series now belongs to the newer fans who like the action in thick supply, loads of ammo so u don't have to worry about getting through it and ur routes to be VERY linear so u don't have to think about where ur going (lord forbid that sort of thing got in the way of all the action)
What is this game you're playing that has plenty of ammo? Because it can't be RE6. Numerous times I've gotten a lot but before you know it its gone and you're down to nothing but your knife.
 

Frenchman

Well-Known Member
People mine as well stop complaining about how RE use to be and think of new ways it can be improved upon.

They should stop traveling from a continent to another. Why are they now in China by the way ? RE 4 was in rural Spain. Re 5 in Africa. I think this type of places (poor, dirty, ruined) make the game look too much like chaos and war.
They can go back to Racoon City or its area, and base back the whole game on a unique huge place as they did with the mansion in RE 1 and the police station in RE 2. That is what I liked in Silent Hill for example : typical places of everydays life, seen through a horrific 4th dimension.
 

Jen

Girly Gamer
Premium Elite
Premium
They should stop traveling from a continent to another. Why are they now in China by the way ? RE 4 was in rural Spain. Re 5 in Africa. I think this type of places (poor, dirty, ruined) make the game look too much like chaos and war.
They can go back to Racoon City or its area, and base back the whole game on a unique huge place as they did with the mansion in RE 1 and the police station in RE 2. That is what I liked in Silent Hill for example : typical places of everydays life, seen through a horrific 4th dimension.

In RE4 I actually liked the fact that they went to rural Spain - it was a remote, secluded place, so you knew that nobody was coming to help, and when they were in that castle, I don't know about anyone else but hearing the Illuminados chanting in Spanish was very creepy to me, as I couldn't understand it so I just had the sound of the voice to go on, which was damn eerie lol. I think it's just unrealistic for a game to constantly be in the same country. It's also easier to experiment in the remote areas, because they're small communities - all the people that would miss the infected are infected too.

Your comment is slightly contradictory to me, because the Chinese city they were in was modern, densely populated and definitely didn't seem poor to me. I'm not being confrontational here, btw. :)
 

Frenchman

Well-Known Member
Your comment is slightly contradictory to me, because the Chinese city they were in was modern, densely populated and definitely didn't seem poor to me. I'm not being confrontational here, btw. :)

China itself is contradictory, even within its cities. Third world side next to the modern buildings. ;)

Well actually you're right, they can't stay forever in Racoon city, but now that 3 RE games took place in foreign countries, maybe they should imagine a scenario where the teams must go back from where everything started, whatever is the reason ... They'd mix the new action style game, with the old good days in Racoon City, it would be a great reconciliation for every player and fan, wouldn't it ? :D
 

Jen

Girly Gamer
Premium Elite
Premium
China itself is contradictory, even within its cities. Third world side next to the modern buildings. ;)

Well actually you're right, they can't stay forever in Racoon city, but now that 3 RE games took place in foreign countries, maybe they should imagine a scenario where the teams must go back from where everything started, whatever is the reason ... They'd mix the new action style game, with the old good days in Racoon City, it would be a great reconciliation for every player and fan, wouldn't it ? :D

I know what you're saying about China, but I was making the point that it wasn't such a remote area as in RE4/5, it was a modern setting, rather than on a farm in RE4, or in a poor village in RE5. :)

I agree with the point about it revisiting Raccoon, but do you think Capcom could really find a legitimate way of getting around the fact that Raccoon was destroyed? I think they've done enough games where it's a different point of view on Raccoon, so I wouldn't really like a game going back to 1998. A present day Raccoon would be good, but yeah, they already destroyed it, so they'd have to find a plausible way of getting around it.
 

Frenchman

Well-Known Member
Good point, I forgot about the TOTAL destruction of the city. Well, if not the city, then the area around ... the mansion was there, I recall, not in the city. An adventure in the ruins (they'll have to create special nuclear clothes for the characters, that would be fun :D ), and the woods which would lead to another city. :D
Ok that's nonsense maybe ... so let's go for South America for the next episodes ! :cool:
 

Jen

Girly Gamer
Premium Elite
Premium
Haha I think the mansion was destroyed too ;) and the city destroyed by the missile :)
Haha and they find nuclear zombies in the ruins, can't get too close to em or they get radiation poisoning.... :p yeah, a little bit far fetched haha :p South America would be very interesting. :)
 

Jay

K.I.N.G.
They should stop traveling from a continent to another. Why are they now in China by the way ? RE 4 was in rural Spain. Re 5 in Africa. I think this type of places (poor, dirty, ruined) make the game look too much like chaos and war.
They can go back to Racoon City or its area, and base back the whole game on a unique huge place as they did with the mansion in RE 1 and the police station in RE 2. That is what I liked in Silent Hill for example : typical places of everydays life, seen through a horrific 4th dimension.
Where ever RE7 takes place I do agree that it should be in one place or continent. It was great to see a bioattack go global, but I feel that if Capcom concentrates on one main place the story and gameplay could be better improved upon.
 
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