Just started playing Remnant II. It's a very interesting game with sub worlds that are procedurally generated at random. More than that, each sub world can have a different layout, with routes to secrets being varied as well. The checkpoints, which are crystals that pop out of the ground as you approach them, will completely replenish health, health packs, and ammo. They are best used only at the start of a new region, or area within a region, as backtracking to use them will reset all enemies again in that area.
The nickname "Souls With Guns", which this franchise picked up after the first installment released, is apropos, as it can be tough to play solo even on the lowest difficulty mode. It's story is not deep or well told, and your character only speaks in cutscenes, while remaining silent with chosen dialog options. You are encouraged to be aggressive and explore, as enemies drop ammo (not always), and crates, chests, coffins, and corpses have useable items, but corpses don't drop weapons.
I'm playing as a Handler, since it's the only Archetype that offers a companion, a dog. He becomes more capable as you gain more XP, but his featured skill Kinship, which drastically minimizes the effect of friendly fire, does no good if you play solo. He is certainly useful for distracting and killing lesser enemies as you engage with tougher ones though, and can even nip away at and distract tougher ones when you need to take cover and reload or medicate.
The dog will also revive you once he becomes stronger, but if you go down at or near an AOE, there's a good chance he'll get stuck in it and die. You can also always revive the dog when he goes down. The game looks to have a lot of replay value considering there are several Archetypes to try, as well as amulets, rings, and relic fragments that can be used on gear and health packs. There are also mods and upgrades for the weapons.
The nickname "Souls With Guns", which this franchise picked up after the first installment released, is apropos, as it can be tough to play solo even on the lowest difficulty mode. It's story is not deep or well told, and your character only speaks in cutscenes, while remaining silent with chosen dialog options. You are encouraged to be aggressive and explore, as enemies drop ammo (not always), and crates, chests, coffins, and corpses have useable items, but corpses don't drop weapons.
I'm playing as a Handler, since it's the only Archetype that offers a companion, a dog. He becomes more capable as you gain more XP, but his featured skill Kinship, which drastically minimizes the effect of friendly fire, does no good if you play solo. He is certainly useful for distracting and killing lesser enemies as you engage with tougher ones though, and can even nip away at and distract tougher ones when you need to take cover and reload or medicate.
The dog will also revive you once he becomes stronger, but if you go down at or near an AOE, there's a good chance he'll get stuck in it and die. You can also always revive the dog when he goes down. The game looks to have a lot of replay value considering there are several Archetypes to try, as well as amulets, rings, and relic fragments that can be used on gear and health packs. There are also mods and upgrades for the weapons.