After finishing up with AC4 (still have to play Ade's DLC, but I need a rest from AC for now) I've been playing Star Wars Jedi: Fallen Order. I'm...equally happy and equally frustrated. I think I'm past half of the game but...I don't know. It's a good game...ish. I think it lays an important foundation for an amazing sequel, but what we've got is...okay at best. First, the game has a very, very poor performace for a AAA game. I don't know if this game plays better on the PS4 pro, but on my regular PS4, there's A LOT of render delay on textures. It's not uncommon for you to arrive in a area with no detail and you can see the textures slowly loading in front of you. The frame rate is all over the place, but not too bad. The performace of this game reminds me of Wolfenstein New Order and Alien Isolation on the PS3. Games made with the next generation in mind, that have very poor optimization on the PS3. Yet, SWJFO was not made with the PS5 in mind so...there's no good excuse for how poorly the game performs.
As for combat and plataforming...it's equally badass and equally frustrating. The game asks a lot of precision from the player, but it doesn't give much precision back. When you're jumping, sliding or swinging on ropes, you don't feel safe on your movements, like you feel on Tomb Raider and Uncharted (since this game takes a lot of inspiration from those two) and combat is...not easy to get a hang on. It's interesting, that you need to face every encounter seriously, because even a pack of the weakest creatures can seriously damage you, at the same time your movement doesn't feel very precise. The character take more frames than we used to in actions like blocking and dodging and even though the game revolves around parrying, the timing is weird because the character doesn't block as soon as you press the button, because of a little animation, so you need to parry in advance, but not too advanced. Weird. I mean, I'm having my fun, but dying because of flimsy plataform controls or because you repeatedly asked your little droid for the health refil and he simply didn't gave you (again, you can't be in the middle of animation to heal) it's a bummer. However, when you do everything right in the middle of a battle against lot of enemies, pushing and pulling them using the force, deflecting blasts, blocking and parrying and you finish all of them practically unscathed...those moments you can really look around the scenario and feel a badass. It's very cool.
All that being said, it's a must have for every SW fan, especially these days, since it's not very expensive. Story is good, the world is amazing, as does the characters and characterization. Plus, it has a cool MetroidVania vibes, as you unlock more paths with the powers and skills you get. I would've been a little disappointed if I had paid full price on release back then, but from what I've paid to get the game, I can't complain. It has its ups and downs, but none of this is a deal breaker (you can always increase parry timing in the menus, or mess with the difficulty to enjoy the experience), at least not for me. It's worth if you find in a good price.