is that it completely relies on the first run, the first experience. no play through after the first will ever leave an impact as powerful as you felt on the first. AND THAT IS WHY SURVIVAL HORROR FANS WILL CONTINUE TO BE DISAPPOINTED. when something loses its mystery, it loses your attention, it loses all the tension it was holding. zombies do not scare you because YOU KNOW HOW TO KILL IT, leg shots and head shots are super effective. javo do not scare you because you saw them in a different game with a different name, just that the javos are the newest 2013 model, before that they were majini and ganados, semi intelligent and can take a few hits, but they still die. bloodshots are just bipedal lickers similar to RE5 lickers with less HP. they have reused and recycled the same units over and over again the mystery and tension is completely GONE.
my first RE game was RE4. i remember the regenerators it scared me. then i learned about the regenerators, the strategy. when RE6 came out the RE6 regenerators did not look like a monster that can kill me and force me to be cautious or run away. it just looked like an unsolved rubik's cube that i will without doubt solve and break apart. even less intimidating when you realize it looks like saggy RE4 regenerators on a HANGOVER.
how many more times do you need to be disappointed with the newest Alien/Resident Evil/any horror work, game or movie, before you realize you will already be disappointed before you even experience the next work? people remember being scared watching Alien, but not in Aliens.
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personally, if they want to continue in this road for Biohazard and drop the horror they should increase game difficulty. i would say reduce ammo drops, force you to make every shot count. i play through RE6 and i know i can unload 5 bullets into every enemy i see and the game will always give me more. introduce some units and cannot be killed the same way over and over again. introduce units that you just have to run away from no matter what, and not cinematic cutscene running away like the ustanak. add a special unit that is top level dangerous and would keep a soloing player completely occupied if they add agent hunt mode again, no more slow and clumsy, and letting players run circles around you like there is no tension in this game.
my first RE game was RE4. i remember the regenerators it scared me. then i learned about the regenerators, the strategy. when RE6 came out the RE6 regenerators did not look like a monster that can kill me and force me to be cautious or run away. it just looked like an unsolved rubik's cube that i will without doubt solve and break apart. even less intimidating when you realize it looks like saggy RE4 regenerators on a HANGOVER.
how many more times do you need to be disappointed with the newest Alien/Resident Evil/any horror work, game or movie, before you realize you will already be disappointed before you even experience the next work? people remember being scared watching Alien, but not in Aliens.
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personally, if they want to continue in this road for Biohazard and drop the horror they should increase game difficulty. i would say reduce ammo drops, force you to make every shot count. i play through RE6 and i know i can unload 5 bullets into every enemy i see and the game will always give me more. introduce some units and cannot be killed the same way over and over again. introduce units that you just have to run away from no matter what, and not cinematic cutscene running away like the ustanak. add a special unit that is top level dangerous and would keep a soloing player completely occupied if they add agent hunt mode again, no more slow and clumsy, and letting players run circles around you like there is no tension in this game.