Opinions of an outsider:
You see the fact that I'm here is because of the characters. I haven't played the games besides a little bit of RE4. I've always seen arts and stuff. The characters are what keeps my interest to this day in the series even though I can't say that I really played it.
RE7 from my perspective seems like a top notch version of those clone-horror games coming out nowadays. I'm saying clone horror because every new game seems to go by the same formula just a different location. Compared to them RE7 looks just like that but perfected.
The thing is that that is not what RE games are like. I'm okay if they want to create something totally new and forget all what happened before ( < if that's the case there still is some thing they absolutely must do about the characters, read on about that a bit later in my reply) but if they want to return to the 4 3 2 1 overall feeling then this game is not coming out that way.
It's too serious. We just have a demo but I don't think you can expect sandwiched comedy. The color palette is too grey at certain times. The characters look more fitting for Silent Hill or those clone horror games. They are empty, not empty in characterization, but empty in design. I don't see a character when I look at them... It's just like a temporary voodoo doll or some ****. It's like that actor who replaces the true actor. There's an expansion to the demo or something? The lantern thing or what was it called? the one where you can see characters at a dinner table? that's the only RE thing I got from what I've seen so far. (It reminds me on RE4).
The first person view is good for scares but bad for characters and gore. You should be able to see your character and should see the gore ON THAT CHARACTER. I don't want developers to allow choices for camera views though because the experience will differ for people, and in that aspect (with the camera) I don't think it should. Mixing them throughout the game would be a good choice I think.
I have an idea for the camera thing regarding TPV: play the game mostly in third person and occasionally when a new area loads start the scene from a somewhat top down isometric-like camera view slowly going down to the point where you can see the whole area and then you can use the moment for a jumpscare or something (that kind of camera must appear sometime before and after too so you can never know when a jump happens)
or play from that Third Person Isometric-like camera and make the enemies appear directly on camera. What I mean is imagine your character in the middle of the room (with the said camera angle) and suddenly over that image a monster appears, then it disappears, your camera is still at the same distance but it's a little bit closer to the character (so the character is not in the middle anymore but at some wall side or corner) and then the character is suddenly pulled and disappears. Then bang the character is smashed into your face. They should do this in various ways tho.
or sometimes over the shoulder view sometimes leg-side-forward view
Those ideas come to mind because third person view just doesn't scare me. Over the shoulder is the good way to go because you can get scared and see your character. But I feel like third person is also good and should be implemented.
I know all we have is a demo but where's the biohazard..
Advice: Less detective-wannabes, less geek-boss-minded characters (I feel like this might happen but don't take it for granted) and more badasses and casuals with charisma