"Don't run into the wall"? That just sounded so funny. :lol:tremor;65659 said:Hahahaha...yes, I can remember being chased down the hall by Crimson heads. "Don't run into the wall, don't run into the wall..." :lol:
Maybe mummies appear similar to zombies but they are totally different from RE zombies. We have a biological explaination for zombies.weskerfan;65685 said:but the mummies ARE zombies.
if the setting is in Egypt then it would make sense if you faught mummies while inside the pyramids.
and when you are not in pyramids you fight normal zombies.
I agree with this and pretty much all of your other ideas. I do like puzzles too, just not too many or too difficult.La Femme Fatale;65691 said:-I'd also like more puzzles - something a bit more intellectually challenging than just popping a cap in a majini's skull. I think one of the reasons Dino Crisis remains my favourite game of all time is the fact that you actually have to use your head sometimes (well, providing you don't have the codes infront of you), which I kinda like doing. I like hunting for clues, codes, keys, etc. I might be alone in wanting that, but it was definitely a theme of the original RE game that I wish would find its way into new games.
This is the only thing I'm not sure if I agree on, a chasing monster is OK but not if it chases me too much. :ermm:Also a character/enemy similar to Nemesis- only bigger, faster, more gruesome and evil who chases you throughout the game would be fantastic.
What is killer locusts? Never heard of it before.DegenerateElite;65698 said:lol I like this idea. And Killer locusts!