Ikawaru
Well-Known Member
Ok. Thus far I have not thought to need to use the 'Ignore' function on this website, but I think this crazy, lying old man gets the honor of being the first to put it to the test. Gratz!
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Yeah, the guy clearly has issues. Acts like he's having a friendly conversation with you but is actually seething and then finally explodes when he can't handle the conversation anymore.Ok. Thus far I have not thought to need to use the 'Ignore' function on this website, but I think this crazy, lying old man gets the honor of being the first to put it to the test. Gratz!
Ok. Thus far I have not thought to need to use the 'Ignore' function on this website, but I think this crazy, lying old man gets the honor of being the first to put it to the test. Gratz!
Interestingly enough, it's pretty much the same situation on Revelations 2. The game does have stealth takedowns, but it's ever so rare for the game to give you an actual situation where you can use it, since most of the time the enemies spots you by default. RE4R does seems a little more open now, so maybe they can give you opportunity to do some stealth on the more quieter parts. We'll have to wait and see it.I'm also a little torn on the silent takedowns; it gives me an MGS/Arkham vibe. It's a mechanic I enjoy in the aforementioned titles, however I'm not sure it fits here. I know in the video on the last page, the commentator mentioned that he had tried numerous times to get through the area stealthily but it hadn't worked out well. Maybe he's not skilled or patient enough, or maybe he just hasn't had enough time to work with the game, but I've never been a fan of adding a mechanic that's almost impossible to utilize just to say you've added such-and-such mechanic. It puts me in mind of a multiplayer action-shooter I played a few years ago that included silent takedowns. You might have been able to get one or two enemies silently if you were lucky but, because of how chaotic the game was, and was meant to be, it just wasn't viable as a strat.
I'm all for games letting you cater to your own playstyle by making certain options available to you, but if there's never going to be an instance in which you can do it that way, what was the point of adding it?
Yeah, I noticed that too and I really didn't like it. It's one thing for her to maybe appear on the top right corner of the screen, which itself isn't completely necessary, but I get as a callback to their original conversations, but in the middle of the screen just looks so weird and unnatural.Not a huge fan of the mid-game Hunnigan calls. I'm sure this is a callback to her presence in the original but I would have preferred it if she didn't show up on screen. (Especially in the middle of the screen; even at the bottom it just kind of takes me out of the moment.)
I wouldn't lose hope yet. As far as I'm aware, Capcom doesn't usually interfere with fan projects, but they did recently shut down the fan remakes of Resident Evil 1 and Code Veronica. The last time I remember them doing something like this was with the Resident Evil 2 fan remake which as we all know, led to the development of an actual remake.All in all, I'm not super mad at anything I've seen and I'd be interested in checking it out...if I wasn't boycotting the game because they skipped Code Veronica and seemingly have no plans to ever touch the title again.