He didn't though... Yes, he jumped through the window, but it was far more realistic looking than the original. He actually covers his face, tucks his legs in, and falls straight down onto his feet before he rolls. The only thing I'd consider silly about it is the superhero landing and the speed of the whole animation. But that's nothing compared to the ridiculous head first through the window flipping in mid-air animation from the original.Leon even did a Matrix-styled anime jump through the window which had my eyes rolling
Fair enough. I've only played RE4 once so my memory has faded a bit...He didn't though... Yes, he jumped through the window, but it was far more realistic looking than the original. He actually covers his face, tucks his legs in, and falls straight down onto his feet before he rolls. The only thing I'd consider silly about it is the superhero landing and the speed of the whole animation. But that's nothing compared to the ridiculous head first through the window flipping in mid-air animation from the original.
Hopefully it's not just a shiny gimmick.
I'll end by saying while Mikami has revealed he is not really interested in making survival horror games anymore, I have to wonder if that wouldn't be the case if more players had appreciated what he did with TEW 1, vs causing him to think he had to dumb it down to the fake survival horror mess that TEW 2 is. A lot of players like I said just lack the patience anymore to appreciate games that are designed with really good replay value by making you work for that win.
I don't think stories in games are usually something to get too nit picky about, especially horror content games. I mean someone could just as well say about The Last of US, "So we're fighting mushroom zombies now"? Yet TLoU always gets touted as some of the best story writing in horror, but if you notice, most of that is just due to a lot of sobby moments between HUMAN characters. The Walking Dead TV show is the same way, lots of people claim it's writing brilliance, others will say it's the same BS over and over, often fighting between human factions.Unfortunately 'The Evil Within' did have a story that did deserve some criticism, and Mikami is known for great gameplay designs and making the most out of limited resources but also being a lackluster writer/story teller. I think that if he completely left the story to other people for 'The Evil Within' and strictly stuck to his forte, great gameplay, it may have went down in history as a modern classic and not just a "flawed gem" in which other developers can borrow great gameplay elements, because RE4R is clearly and correctly taking some inspiration from 'The Evil Within'. Also, there's no backtracking in TEW and uses the lame "Chapter" system, which also kinda hurts its survival horror credibility.
Also, funny how one of RE4R developers (forgot who) just literally stated that 'Biohazard' should be more about science fiction horror and less about supernatural/fantasy horror when asked about the new "Ganado" wearing a bull/cow mask of their face and weilding a large hammer but not being a literal minotaur. I mean yeah, it's a bit too little too late considering 'Village' did happen and is a thing, but I suppose it's never too late to correct course.
So yeah, I am of the opinion that story telling, mood, atmosphere, and characters can go a long way to contributing to the overall experience of a game, and takes more than great gameplay to create a solid fanbase.
I didn't hate the original but it didn't feel like a RE game to me. It was an awesome game on its own and I had an absolute blast playing it, but everything I'm seeing from this remake just feels like they're fixing all the things I disliked about the original and turning it into a darker, more grounded experience that resembles a classic RE title.
Agreed! RE4 really has aged like vinegar, it was great for its time, but it's looking like most people are starting to see the logic that it really needed some classic 'Resident Evil' formula to make it a better, more authentic BIOHAZARD game. There will always be those action fans who still hold classic RE4 dear to them, but something tells me that that these people will easily move on as soon as the next braindead 'Gears of War' successor comes out.