Marvel vs. Capcom: Infinite
Yes, I picked this up against my better judgment just because I was curious about the Story Mode. I completed it and haven't picked it up since. It's a fun game strictly from a gameplay standpoint, the new mechanics offer an exciting new experience. However, the roster is a huge turnoff. Only 30 characters, which is sub-standard at best for a Vs. game, Injustice 2 has 28 characters, 37 with DLC, 1 more than this game with DLC included, and that's a fighter featuring characters from just one company. Plus the lack of X-Men is highly disappointing, but even looking past the petty ban on Fox-owned characters, the roster is STILL a major turnoff. Like I said, only 30 characters, most of those being rehashed characters from UMvC3, and it includes sh!t characters like Mike Haggar, Firebrand, Nemesis and Nathan Spencer. It only has 5 new characters on its base roster with the rest being held for ransom via DLC, totally inexcusable with the catalog of both brands.
I still can't believe f*cking SPENCER (!) made it in over the literally dozens of far more deserving Capcom characters. Of course, we all know why he made it back: the associate producer (Peter "ComboFiend" Rosas) pulled strings to get him in the game because he mained him in MvC3. The same guy who said: "If you were to actually think about it, these characters are just functions. They're just doing things. Magneto, case and point, is a favorite because he has eight-way dash and he's really fast, right?" Yes, this is an
exact quote from the associate producer for the game, I sh!t you not. So wasting a roster spot on a guy who nobody asked for and reducing beloved characters to mere functions. His ass should be fired along with the guy who said "nobody remembers the X-Men" (Mike Evans), but (t)he
probably won't be because it's Capcom.
And of course, there's the awful graphics and art style.
TL;DR: it nails the gameplay, but fails at just about everything else.