Star Wars: Bounty Hunter - This is an old game. Like 2003 or something. And as a kid...it was always RIDICULOUSLY difficult. I could never beat it without cheat codes (Man, remember cheat codes?). But, it still always remained a nostaligic part of my childhood starring one of my top 3 favorite Star Wars characters. Yes, I like Jango Fett better than Boba Fett, fight me haters. And now, all these years later, I re-discovered it on PSnow. And let me tell you, it's just as fun as I remember. Don't get me wrong. My nostalgia hasn't blinded me. It controls like a Drunk 16 year old who took his daddy's caddy out after a few too many jagerbombs and has mumble rap blaring as he drives the wrong way down a one way street. But...That's really my only complaint. The story is excellent. Showing the full version of how Jango got chosen to be the template for the clone army not only makes for an amazing extra bit of lore, but developers sold us a whole seat when all we needed was the edge. It's a damn shame it's been relegated to "Legends," (I.E. Non Canon) thanks to that god awful Disney Buyout. The inclusion of a cult, called the Bando Gorra, turns things up to 11 if all you've seen is the films. The incredible selection of weapons adds so much variety. Seeing Jango as the most relentless Bounty Hunter in the Galaxy in his prime gives you a sense of his reputation that you never got from the films, and honestly, for an early PS2 game, graphically and voice acting wise, it holds up pretty well. Add to that the amount of unlockables and secrets you can find like outtakes, comic book pages, and concept art, from completing various side tasks like collecting all the secondary bounties and finding hidden rooms, gives this game an insane amount of replayability. I started playing it for the nostalgia, but I stuck to it because of just how much there is to do. On top of that, this game is HARD. If I were to describe its difficulty, think Jeffery Epstein's d*ck when he sees a group of 14 year old blondes on a vacation away from home. I usually beleive most modern games are too easy. Which is why I adore SNES era games and the like. But this? This was just punishing. And sure, some of the punishment harckens back to the extra chromosome based controls I was talking about earlier, but that's a product of it's time. Even if those controls were perfect, the limited lives, space between checkpoints, and the amount of damage you take from enemy hits, makes this game infuriating. But in that way where you want to keep playing because you just can't let the game win. The game is relatively short, but you'll be dying so often it will feel like the longest Star Wars game you've ever played that isn't named "Knights of the Old Republic." Plus, on PSnow, it has trophy support. So if you're a trophy hunter completionist like me, that's a new level of difficulty and replayability. I'm still 2 trophies short of that platinum. All in all, 8.5/10. I'm glad I revisted it all these years later. If you have PSnow, or an old copy of it lying around for GameCube or PS2, I highly recommend giving it another go all these years later.