Stumbled across this on the interwebs: http://www.vg247.com/2013/08/15/res...on-next-one-will-return-to-roots-says-capcom/
I'll just pull the whole quote here:
“With Resident Evil 6 specifically, we probably put too much content in there, there were comments from consumers that said it felt bloated. The Leon missions went down very well, and because we did Resident Evil Revelations on 3DS, there was a cry out for us to focus our attention on survival horror, rather than be too many things to all people. You’ll find where we go next will likely be more targeted at our core fanbase.
“A lot is said about the saturation of this zombie, post-apocalyptic survival horror. But it is still alive and well. The Last of Us shows a good direction of what the consumers want. Tomb Raider as well, we spoke to R&D and they looked at that and they enjoyed that experience. I think that proves there is still a strong market for that sort of content.”
A few things I've noticed from this quote.
1. I don't feel like the problem was that there was too much content, just that it felt jumbled and less focused. I for one feel like the amount of content was great, it was a big game.
2. Post-Apocalyptic? Just, no. I'm a sucker for anything post-apocalyptic but I wouldn't want that in RE, personally. Side note, I don't want to be "globe trotting" in the next game either.
That said, I'm taking this with a heaping grain of salt, they've been saying the same thing with every game post RE4. I didn't think the last installment was bad, per say, I felt like it lacked focus. Tone it down, son. I don't want to save the world, I want to feel like a detective again and sheet.
I'll just pull the whole quote here:
“With Resident Evil 6 specifically, we probably put too much content in there, there were comments from consumers that said it felt bloated. The Leon missions went down very well, and because we did Resident Evil Revelations on 3DS, there was a cry out for us to focus our attention on survival horror, rather than be too many things to all people. You’ll find where we go next will likely be more targeted at our core fanbase.
“A lot is said about the saturation of this zombie, post-apocalyptic survival horror. But it is still alive and well. The Last of Us shows a good direction of what the consumers want. Tomb Raider as well, we spoke to R&D and they looked at that and they enjoyed that experience. I think that proves there is still a strong market for that sort of content.”
A few things I've noticed from this quote.
1. I don't feel like the problem was that there was too much content, just that it felt jumbled and less focused. I for one feel like the amount of content was great, it was a big game.
2. Post-Apocalyptic? Just, no. I'm a sucker for anything post-apocalyptic but I wouldn't want that in RE, personally. Side note, I don't want to be "globe trotting" in the next game either.
That said, I'm taking this with a heaping grain of salt, they've been saying the same thing with every game post RE4. I didn't think the last installment was bad, per say, I felt like it lacked focus. Tone it down, son. I don't want to save the world, I want to feel like a detective again and sheet.