Completely agree. Nothing else needed to be said. I enjoyed Chris's campaign over the others slightly more. His Chapter 2 is just too fun.Correct me if I am mistaken, but I feel that the reason people aren't falling in love with this game is that it doesn't have the same feel as.. say Resident Evil 2. But it is unrealistic to expect that kind of suspense anymore. Modern gaming takes us to a place where a lot of people, especially people new to the series, would be really upset if we were given the creepy camera angles, and the slower pace of the earlier games. I miss that, I really do. But another thing that made the early games scary was the controls. It was a lot harder to move around and aim quickly at multiple targets, which put you in some pretty tight situations. You can't get away with that anymore. It's wrong to expect to relive the wonderful nostalgic experiences with a new game. You can't reignite a classic game in a different era. People's expectations way too high.
Your first sentence is all that mattersHelena, Sherry and Ada all have nice butts.
Anyway, I think the Mercenaries is better than ever, which is good because it's really my only reason I have kept playing RE6 after finishing the campaign.
Unfortunately I think the campaign was terrible when compared to RE5, but it was good compared to most modern shooters I suppose...
RE7 needs better bosses to make up for this game, especially Simmons, wow those were not fun boss fights.
I agree that gaming isn't what it used to be when I started getting into it. I probally won't even be getting Resident evil 7. And theres a lot more games I'll be getting before I screw around with RE6.Correct me if I am mistaken, but I feel that the reason people aren't falling in love with this game is that it doesn't have the same feel as.. say Resident Evil 2. But it is unrealistic to expect that kind of suspense anymore. Modern gaming takes us to a place where a lot of people, especially people new to the series, would be really upset if we were given the creepy camera angles, and the slower pace of the earlier games. I miss that, I really do. But another thing that made the early games scary was the controls. It was a lot harder to move around and aim quickly at multiple targets, which put you in some pretty tight situations. You can't get away with that anymore. It's wrong to expect to relive the wonderful nostalgic experiences with a new game. You can't reignite a classic game in a different era. People's expectations way too high.
I agree that gaming isn't what it used to be when I started getting into it. I probally won't even be getting Resident evil 7. And theres a lot more games I'll be getting before I screw around with RE6.
I wish more indie guys can make scary games. I think the game "Anna" Is looking promising. Indie can give a scary game because they have the money to do so... But RE6...
It wasn't scary at all. Maybe for just a very very short amount of Leons campaign. And I get scared VERY easiley.
Even Silent hill is heading down. You compare SM to 3. The series has changed dramatically. Not saying that silent hill isn't scary anymore, just saying that its not as scary as it used to be and still can be. Looking forward to phantom fear a bit. And everyone says there isn't a market for scary games anymore. What about dead space? Even though dead space is an action horror game its still scary. And I would like an all horror game more than the mix, and obviously so does every one on the internet. (For instance youtube, this forum, another RE forums, A silent hill forum.) I'm sick and tired of people saying "There's no market for scary games anymore" Because take CoD Zombies. I know people who get the new CoD's just to play the zombies. Make a game like that, add a bit of horror iin the mix, and BOOM. You have your self a scary game that people will play just because it has the word Call of Duty in it, and now people who hate war games (Like myself) Can be pleased with it as well.
Why is it hard to get three? Take a look at silent hill, its all ways had the three.Dead Space is a good example of a modern scary game. However, with dead space there is very little interaction with other characters and there's not much of a story. Don't get me wrong, I love dead space, but you're basically just fixing a ship. Resident Evil has always had strong story elements, and RE: 6 is especially dependent on making the story fit. There's not much time for suspense. Maybe it could have been more suspenseful but think about suspense, story, and action. It's hard to get all three. Dead space has suspense and action. Resident Evil 6 has action and story. Getting all three is asking for a lot.
Dead Space is a good example of a modern scary game. However, with dead space there is very little interaction with other characters and there's not much of a story. Don't get me wrong, I love dead space, but you're basically just fixing a ship. Resident Evil has always had strong story elements, and RE: 6 is especially dependent on making the story fit. There's not much time for suspense. Maybe it could have been more suspenseful but think about suspense, story, and action. It's hard to get all three. Dead space has suspense and action. Resident Evil 6 has action and story. Getting all three is asking for a lot.
Resident Evil 4 and Resident Evil Revelations had all 3 of those things and more and RE4 is considered one of the greatest video games of all time while Revelations is seen by fans and critics as an actual Resident Evil game and the only reason the Resident Evil IP was not a complete failure this year.There's not much time for suspense. Maybe it could have been more suspenseful but think about suspense, story, and action. It's hard to get all three. Dead space has suspense and action. Resident Evil 6 has action and story. Getting all three is asking for a lot.
HOLD ON HERE I actually think Dead Space has a very good story. Sure, at first look it probably just seems like a guy fixing a ship, but once you get into the game, and start finding all the text/audio/video logs, you end up discovering a lot of depth in the story. Not to mention the slow-paced narrative of the first game gave it a very unique storytelling style. And Dead Space 2 widely expanded the scope of the story.
I can see how the story style of Dead Space can be uninteresting to some, but just because it doesn't appeal to you particularly, doesn't mean it's bad. I'm not saying DS has a better story than RE (RE has better stories without a doubt) but there definitely is a strong story throughout.
Resident Evil 4 and Resident Evil Revelations had all 3 of those things and more and RE4 is considered one of the greatest video games of all time while Revelations is seen by fans and critics as an actual Resident Evil game and the only reason the Resident Evil IP was not a complete failure this year.
There are loads of developers out there can can bring great Scary/Survival Horror games and make them successful, but it's not about the players being too scared to try it or whatever, that's a bunch of horses**t. The reason why companies are turning their horror franchises into action and not making horror franchises is because they are too scared to invest in new IPs and genres, plus they just want to grab the Call of Duty audience and maximize profits by making more action games. But that will just blow up in their face, just like it did with RE6, RE6 is both a critical and commercial failure for going all action, ORC failed critically and just barely succeeded commercially but Revelations which was a Survival Horror game was a great success. People don't want action from Resident Evil whether you see it or not and the game is not gonna sell on a mediocre story alone.
Back on thread topic:
I have nothing to praise about RE6 but if I had a favorite moment in the game it would be Ada's crawling moments.
I guess on that much we can agree ^_^I do enjoy the story, it's just not as pronounced as RE