Check this article. Turns out they actually did bring them back because of the fans. Aww... Capcom you still love us, or dont you? xD Read the article to see their explanation for them using weapons.
Capcom are forcing the gameplay around their chosen mechanics, instead of enemies. The current mechanics are more suited for fast action and aiming quickly, and as a result the enemies need to be more quicker and more threatening.
If you want a game with current Resident Evil mechanics with classic-ish zombies and yet still need to be a challenge, then it is necessary to :
- Limit the amount of ammunition available
- Increase the damage zombies do
- encourage the player to save ammunition
- don't make enemies drop ammo
- mix claustrophobic environments with wider areas
- make it harder to see or aim (I like the idea of having NO aiming reticle personally)
- ditch the forced co-op partner
- throw larger numbers of zombies at the player
The whole idea of a zombie IS being brain dead, and dumb, and with their minds fully set on one goal: To feed themselves.
I agree with the whole being faster and more dangerous, but I still dislike the idea of them using weapons.
posted this 2 days agoCheck this article. Turns out they actually did bring them back because of the fans. Aww... Capcom you still love us, or dont you? xD Read the article to see their explanation for them using weapons.
My bad, really didnt notice.posted this 2 days ago
Anyway the reason they gave them weapons i believe is actually cuz they needed to have some kind of ranged attack at least. .
I thought about that but honestly that puke attack doesnt have a bigger range than a swipe lolzActually this is simply not true.
The zombies have had a "ranged" attack for a while now.
Its called the "puke" attack which allows them to attack a player from afar.
So the reason of "they needed a ranged attack" simply can not hold up in this situation given the zombies have already had a ranged attack for a while now.
I thought about that but honestly that puke attack doesnt have a bigger range than a swipe lolz
Emm yh thats kinda a bit exaggerated, dont u think? I remember in the older titles it had the range of a swipe as it should be.uhhh, hows that?
Have you played Umbrella and Darkside Chronicles?
The range is obviously bigger than a "swipe" so I'm not sure what you are getting at.
The zombies are like 10 feet away from you in some instances and they still can use their puke attack to injure you.
Emm yh thats kinda a bit exaggerated, dont u think? I remember in the older titles it had the range of a swipe as it should be.
Its no exaggeration.
As i said earlier, have you PLAYED Umbrella Chronicles and Darkside Chronicles?
Answer me that question before asking me if it is a "exaggeration".
Also, notice how those 2 aren't "older titles".
Yep, played them and I know that the range was really exaggerated in those, thats what im saying. In the older titles it was nowhere near that big.
Pretty much sums up my thoughts exactly^^^
Zombies don't need to have weapons to be "more dangerous".
Just giving them a boost in speed and aggression makes theme plenty of dangerous and really does bring up the question of "why" even bother to do this?
As someone else pointed out, throwing a whole herd of aggressive zombies (without weapons) at the players make them plenty of threatening.
I just feel that Capcom gave them weapons for the same reason they gave Ganados and Majini weapons, and that is the idea of them being "more dangerous" with weapons.
No matter how they try to reason it, I still will never see it as right to have zombies using weapons.
All that being said, I am still very pleased to have zombies back in the picture.
Just to bad Capcom had to once again put a unneeded "spin" on things...