How so? Like you don't feel powerful in fights?
It was a combination of feeling clumsy and unfamiliar with the controls, and not having many skills yet to make the fighting easier. Since then I'm nearly 3/4 way through the game now and have managed a lot better. I bound Map to M because I kept accidentally hitting it's default key Tab when trying to use Q to toss things at enemies. I've also done all but a few of the Challenge side missions. At first I settled for a Spectacular score on one Combat Challenge and one Drone Challenge, but have scored Ultimate on all the other Drone Challenges, Bomb Challenges, and Stealth Challenges (which were easy). I've yet to try the remaining Combat challenges, but I think if I use gadgets more, which I've been reluctant to do in general, and focus on quicker takedown methods like Air Launch then web to ground when they fall, I can maybe get Ultimate.
I've done a couple of the Demon Warehouses too, with 100% on bonus objectives. The first I did pretty well, even though it had a 35 hit combo bonus objective, for which I found Air Yank to be very effective. I still had to dodge a ton of attacks to accomplish it though. The second though I kept failing to do the Off the Wall attack objective, because I mistakenly used L Ctrl + Space, instead of L Ctrl + RMB. I've also got pretty much every district 100% on Crimes. Finished all Research missions too, last one being a pretty cool Lighting Rod one. The Black Cat Stakeout missions were kind of boring, and the ending investigation just as much so, but there's also a Black Cat DLC included I'm expecting to be better.
One of the coolest things about this game is the web swinging is so smooth with excellent control, and it definitely needs to be to get an Ultimate score in Drone Challenges. Some of those took numerous tries. I really wish I had the Combat and Drone Challenges I accepted Spectacular score on back though, because I might have gotten 100%, Platinum, or whatever they call it otherwise. Once you accept a score though, you can't replay them. I tend to either really be in a zone, or fumble about in combat, the latter mostly due to getting bonus objectives. There's still a slight feeling of naivety when it comes to tactics though.
The parts I struggled with most were some story missions early on against Fisk's men. I got shot a lot and was trying to figure out movement, attacks, dodges, etc. I'd have to say my only nit pick so far is just last night, after like a week of playing, I finally got a couple of rather nasty bugs in story missions I just feel should have been patch fixed before release. One happens with either keyboard or gamepad, and is a bug where you freeze in place after hacking a security node on the Oscorp building. There's also an animation bug I call Slidey Spidey in that mission, where Spider-Man doesn't auto put his hack gadget (phone) away so he's sliding with stiff arms and legs vs crawling, both out and inside the building. I Googled for a fix, and found one. It's tricky to do, but you basically tap E to start the hack, but need to abort at a time which makes the Press E to Hack prompt stay onscreen long enough to still be there after you quickly tap the Gadget wheel to pop up, then you can Hack the node as long as the Hack prompt is still there. You have to do it that way on 3 nodes whilst evading being seen, and I kept having to abort mission and do it over because I wanted a seamless capture, and I was frequently not pressing the Hack key initially for the correct duration. That doesn't fix the sliding though, I dealt with that via releasing grasp with L Ctrl, then tapping space to web zip back on the wall, but you have to do it where it's safe.
Right after that mission, the next story mission was to rescue one of the main characters, and suddenly the voices of all characters, including Spider-Man, were in a very high pitch, plus audio was cutting out some. The audio cutting out continued a bit with the start of the final Research Mission Lighting Rod. With another search I discovered a fix is aborting mission, quitting game, and relaunching, but again, as long as the game has been out on console, I really think the PC version should have been play tested better, especially main story missions. I guess we on PC are low on priority due to much lower sales though.