I just finished the game a little earlier. Loved it. I heard the game was short, but really, I didn't think it was as short as I had thought it was going to be, so that was good.
-The setting and story were great. Better than anything since RE4.
-Weapon customization. It was cool that the customizations weren't permanent and you could undo them as you please.
-The characters. Even though I think Chris is overused, I didn't mind him in this at all. Even the supporting characters were all good, Raymond and Parker in particular, even Keith and Quint. And it was nice to play as Jill again. A plus was watching her as she'd go through a door.
![Stick out tongue :p :p](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
-The final boss was cool too. Reminded me a lot of the classic tyrant. Definitely looked like one.
-The non-linearity. Just like the older games.
-The enemies. The Ooze enemies were a nice replacement for zombies. Hunters returning was nice too. Wouldn't have minded some form of Licker, though. I think they would've been a good fit for this particular virus.
-And finally, I like that while it's set that Jill is your main character, you get to play as a couple other people here and there.
Really, the only thing I might not like about it is the health and herb system. I'm not sure if I like this simplified system or not. Kind of missed the red herbs and first aid sprays. Oh, and I wish the game had let me know a lot earlier that if I come across a new weapon and switch out with one of my current three, the one I switch out would be available in my weapon box. I didn't get to get the rifle, because I thought if I traded out for it, the weapon I traded would be left there.
And it's not necessarily a complaint, but I wouldn't have minded the old typewriter saving. Maybe not exactly with the ink ribbons, but with the way RE4 did it. RE4's save system was perfect.