I finished this RE few months ago, and what can I say... I think I'm a kinda weird guy, because I don't like this game, really. Yes, fine, Capcom didn't overload game with action, but it's still RE with controls based on RE4, no static cameras, so I couldn't feel atmosphere of fear... Ok, I wrote that I don't like this game, so it's time for explain my point of view.
First- The Ship. Some people says that running in those corridors is like wandering in Spencer's Mansion. Really? In Mansion we didn't have so ugly, made in one style rooms (or corridors, kept in one color, or guests rooms, all in the same style). Yeah, Main Hall impressed me, but... only this room, I think. It's hard to say for me about other impressive rooms. Also, I should say about map, which one is hard to read and practically didn't help me in game (yes, I know, Ship had many levels, but terrible map in 3D wasn't the best idea). It's easy to get lost, and wandering without target could be boring...
Second- enemies and bosses. I know, new virus, new mutations, and enemies are really wall-designed. But for Silent Hill, not RE. Slow as zombies, it is good, but not too many kinds (from other side, too many kinds like Javo in RE6 are also not good). Return of Hunters could be good but... they are invisible, so it could be a really annoying. Novistadors in RE4 were invisible as well, but fight with wasn't so bad. And bosses? Annoying Rachel (or however she's named), something based on Excella's mutation from RE5, or totally pesky "Tyrant-like-a" last boss... Really, illusion abilities after virus injection? In RE, bosses were always, hm, focused on physical attacks, and this guy shooting non-material clones like David Copperfield- for me it is embarrassing. Also fighting itself getting bored. Not counting single enemies in corridors, we can always be sure that if you find bigger location, you'll be busy to fighting in this, and only this location with new waves of enemies for some time.
Third- story. Not good, not bad. Just normal. I see that creators tried to put something new into game, and that's for good. But this damn jumping between characters, thanks to this I cannot get into story properly, and reminders before chapters like in soap opera: "in last episode you saw..." And totally unnecessary thread of those two soldiers, Quint and this other guy- typical prolong of game, I didn't liked those guys, and there was no fun for me in those chapters... And we have typical idiotic actions, where 'face palm' is not enough. Except Jessica and Chris (with broken leg, after falling, and magically cured in one second by Jessica), there was one more stupid action: Man, which one we can consider as a main bad guy, is in the front of our characters and he want to tell us a big secret like a "who, why, and for how much". But then, coming second duo of our heroes, and Jessica, without a thought, just shooting to him and almost kill him, and for answer "why you doing this?" she answered: "because I thought that he threatened ours". Really, Capcom, well-trained and calm agent coming into room and shooting to first person in her sight?
Fourth- Genesis. I would like to hit in the head someone who came up with idea to put something like that into game! Once, some enemies need to be scanned before killing, two, if we want to get even a little bit ammo, we need to scan all rooms, which takes a lot of time. I wanted to stop using this junk, but I needed ammo (and guns eating ammo very well, like never before in RE). And, if we talking about guns, carrying only three at the time is ridiculous, the same as upgrade system like some RPG games- spent pesetas in RE4 was far more better idea...
But, there are also some good things in game. Raid mode, I had a lot of fun with it, I must admit it. However, I don't like this game, and, o gosh, I had a more fun during gameplay in Operation Raccoon City...