This change from the original REs to the new ones was so important, but not many magazines ever mentioned it. It was always "enemies now drop ammo", "no more zombies", "you buy the guns this time", "new camera style gameplay".
BUT, the one thing EVERYBODY forgot was the ability to go back to a previous location. In previous RE titles, even if you were far into the game, you could still go back to where it all started. In the new ones, those areas are cut off, forcing you to keep going, and not backtrack (minus some parts of RE4). Could this be one of the reasons RE has lost it's distinctive feel? Could this be one of the reasons everybody sees the new REs as whole new games? :\ Forgive me if I forgot anything, I was just making an observation.
BUT, the one thing EVERYBODY forgot was the ability to go back to a previous location. In previous RE titles, even if you were far into the game, you could still go back to where it all started. In the new ones, those areas are cut off, forcing you to keep going, and not backtrack (minus some parts of RE4). Could this be one of the reasons RE has lost it's distinctive feel? Could this be one of the reasons everybody sees the new REs as whole new games? :\ Forgive me if I forgot anything, I was just making an observation.