Just played the first demo on my PS4 Pro. Graphically, it looks pretty good in general - there were some minor collision errors, but it's probably stuff that will be fixed in the final build. Although it runs pretty smooth, it really pushes the PS4 Pro hardware (I reckon the final game will have the fans run at full speed like "The Last of Us Part 2") and, upon closer inspection, it's pretty evident the trailers we saw were from the next-gen version: the graphic downgrade is not so severe to compromise the experience (I am definitely not going to buy a PS5 now just for it - and, given how scarce they are, I wouldn't be able to anyway), but playing the demo and watching the trailer at the end (the same one we saw this past week) on my 55'' UHD TV are not exactly the same trip, visually-speaking. The images on the PS5 version "pop out" more, so to speak. The character's facial animations are kind of stiff and their lip movements are not in synch with what they say: I hope the final game will improve them, because they are a far cry from RE:3's lifelike animations and they don't feel on pair even with what we saw in RE7. Also, cut-scenes seem to be pretty long on average and 1st person doesn't feel to be the right perspective imho.The RE Engine has been upgraded and now things have a less "wet and shiny" look, which fits better with the rural, wintery setting. The beast men are pretty tough to kill even on normal mode (the first one I encountered took 3 shots from the shotgun and one pistol round to go down) and there was some nice suspense building as I walked through the tall grass and I heard them growling and tracking me while staying hidden...that said, they didn't feel as scary as I hoped and, maybe it's the demo lowering the amount of damage you can take since you cannot replay it, but I felt a bit too invincible - my health dropped to "danger" once but you can insta-cure you with "health fluids" like in RE7 and it immediately ramped up to "fine". As I feared, it takes a lot of hints from RE4, so, unlike 7 and RE:2&3, you have your guns, ammo and health items in a different inventory from the "key items" - meaning there's way less management to make: I don't really like this prospect, as limited inventory space is one of the things that make RE-style survival horror what is...and is also the single element that made 7 feel closer to the classic formula in my eyes. I think there will be some backtracking, but it won't be as predominant as in 7 and 2 (well, even 3 had you backtracking a bit - it's just that everything was more linear and you had less ground to cover). That said, the puzzle-solving seems a bit less dumb than in RE4 (where you typically had only one key item to use at any time and it was pretty obvious where you had to stick it). The item-crafting part is closer to "The Evil Within" and "The Last of Us" than, say, RE:3. In general, it looks like an interesting horror-adventure game...even though it doesn't really feel like RE: the design is remindful of RE4 (the village and its inhabitants seem to be stuck in the early 1900s and colors are more muted and less vibrant, even though it's not all filtered in brown as in 4), but the atmosphere is more serious and dark...actually, it doesn't even feel like RE7 from what I experienced...it sort of reminded me of "Call of Cthulhu: Dark Corners of the Earth". Oh, yeah: the beast men (which don't look like werewolves - the ones we glimpsed in the last trailer are probably a different species) can infect people and turn them into rabid, zombie-like beings...maybe they keep mutating as the infection takes over their bodies: the first stage is the rabid zombie, then they become beast men (deformed but still human enough to use axes and machetes) and eventually fully devolve in werewolves\lycans.