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Resident Evil: Requiem

It just means if Leon is playable it will be more like RE2R than RE4R

I find it incredibly unlikely that Leon’s playable without his signature kicks. It would be a huge backwards step, especially after playing him in 4, in that type of gameplay, it’s kinda what fans would expect from Leon if/when they see him.

RE2 remake is an exception, as it goes back to when he was just a rookie cop.
 
I find it incredibly unlikely that Leon’s playable without his signature kicks. It would be a huge backwards step, especially after playing him in 4, in that type of gameplay, it’s kinda what fans would expect from Leon if/when they see him.

RE2 remake is an exception, as it goes back to when he was just a rookie cop.
There's stuff we don't know about the enemies yet that they've been teasing like how they'll require a specific strategy or step in order to kill. Whatever that is, or whatever nature these enemies have, it probably just makes sense that meleeing isn't a wise choice.

I've always hated the notion that these characters somehow don't work in horror games anymore just because they've existed in action games when there's clearly stuff they can do to level the playing field and if Leon is in the game, hopefully this is the route they're going with it. Leon, Chris, Jill, and so on don't have to equal action game.
 
New bit of info, at least to me, is that the game will not have melee attacks, comes from a Famitsu translated interview.
What's the source for this?

Edit: This is the recent RE9 Famitsu interview and I'm not seeing anything about melee attacks?
 
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There's stuff we don't know about the enemies yet that they've been teasing like how they'll require a specific strategy or step in order to kill. Whatever that is, or whatever nature these enemies have, it probably just makes sense that meleeing isn't a wise choice.

I've always hated the notion that these characters somehow don't work in horror games anymore just because they've existed in action games when there's clearly stuff they can do to level the playing field and if Leon is in the game, hopefully this is the route they're going with it. Leon, Chris, Jill, and so on don't have to equal action game.

Regardless of what they do to level the playing field (which I agree is possible with the right design choices) I just can’t believe Chris or Leon will ever be restricted to weapons only for every enemy.

What's the source for this?

It was actually our friend Dusk who put up some translations. But it wasn’t from an online article, it was a magazine.
 
It was actually our friend Dusk who put up some translations. But it wasn’t from an online article, it was a magazine.
Thanks. Here is the full post:

The article mentions a couple of times that RE9 is more like RE2 than Village or RE4:
"The game doesn't have melee attacks, no punches or kicks, wanted resourceful combat loops more about survival. Progression in RE9 is more akin to RE1 & RE2 where you explore, backtrack, open up locations, solve puzzles, than forward momentum progress like RE:3, RE:4 or Village. For the horror & action balance, he says there's more action than RE7, but less action than RE:4 or Village. He thinks RE:2 is closest to the balance he's aimed for."

So I'm assuming they decided to drop the punches and kicks in favour of more RE2R style combat and resource management. Nakanishi is a big fan of RE2 and not so much the action era. He has explained before that the first game he worked on for Capcom was RE5 and when he went back and played RE2 he remembered what the series used to be like which influenced him when he developed RE7.

I find it incredibly unlikely that Leon’s playable without his signature kicks.
Ok so now you think Leon is not going to be playable. I notice Dusk who posted this info hasn't backed down about Leon being playable. I think Leon will be and I'm glad that RE9 is more inspired by RE2R than RE4R.
 
I doubt it, not without his kicks, and not if his role is as large as Dusk claims. But anything is possible with this franchise. He can’t back down now though either way, whether he’s truthful or not he has to stick to what he’s been saying otherwise he’d just blow up any credibility he has left.

He’s already ever so slightly back tracked on Leon being the main protagonist who we play "far more" of the game as; now he’s just a main protagonist, alongside Grace.
 
Well, now I’m skeptical of anything said there, because that person has clearly never even played Village, considering they are describing its gameplay as being closer to 4 than to 2, due to being more forward momentum and more action-oriented, and that’s literally nothing at all like Village. So if this person doesn’t even know the games they’re using in comparison correctly, how can they be trusted with what they’re saying about the new game?
 
"Atmospheric Action" would describe Village I think. A far cry from the laid back approach of original survival horror (even the slower parts of the game like House Benevieto feels pretty narrow and straightforward) but the game is so well paced and fun to play, despite its many flaws.

7 suffers from terrible pacing and some atmospheric and gameplay shortfalls so if Nakanishi can learn from his mistakes, as it looks like he's doing to some degree, then I think he might be able to hit a survival horror home run, though I don't want to get my hopes up too high of course.
 
He says it’s closer to 1 and 2 though? Not 4. However I would still say Village is more action oriented.
No, I’m referring to him having 4 and Village next to each other in the category of comparison, considering Village has backtracking to progress all over it, not a continuous momentum approach like 4, and only really has increased action at a few key points, most of which are mainly in the latter half of the game. While it does have more action than 7, since it deals with more than just a few family members and a few random monster sprinkled in, Village is still an entire order of magnitude lower on the action scale than 4-6 and both Revelations games, making it closer to 7 and the earlier era of the series than it is to 4. As such, that he’s including Village as a point of comparison alongside 4 in regards to where Requiem stands with regard to how linear it is and how much action is in it, his choice to include Village among those ranks is quite inaccurate, which makes me question whether this guy really knows Village in the first place, which makes me question much of what he says.
 
No, I’m referring to him having 4 and Village next to each other in the category of comparison, considering Village has backtracking to progress all over it, not a continuous momentum approach like 4, and only really has increased action at a few key points, most of which are mainly in the latter half of the game. While it does have more action than 7, since it deals with more than just a few family members and a few random monster sprinkled in, Village is still an entire order of magnitude lower on the action scale than 4-6 and both Revelations games, making it closer to 7 and the earlier era of the series than it is to 4. As such, that he’s including Village as a point of comparison alongside 4 in regards to where Requiem stands with regard to how linear it is and how much action is in it, his choice to include Village among those ranks is quite inaccurate, which makes me question whether this guy really knows Village in the first place, which makes me question much of what he says.
I can see what you are saying, that Village still had more survival horror elements than the action era of 4, 5 and 6. So it's somewhere between RE2 and RE4 in that regard. I think it's fairly clear though that Village was inspired by RE4 and that is why they tend to get lumped in together. That being said, we know that Nakanishi didn't have anything to do with Village's development so it's quite possible he doesn't know the game well. He does know RE2 well though, and if RE9 is more like RE2 then I am happy with going in that direction.
 
Since some of you desperately want something else to talk about (you know who you are, lol), I have a theory. I touched on this earlier in my first trailer analysis, but upon closer inspection, it might actually have some weight.

That hallway woman towards the end of the trailer might seriously be Natalex. My first clue was the outfit when she’s walking down the hall, or should I say outfits.

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Notice she’s wearing a sweater over a white outfit. The white outfit is very Alex and wearing a sweater over it is very Natalia. Am I the only one seeing a two in one kinda foreshadowing?

Also, the outfit Maggie Robertson wore during the promo at TGA where she teases a big reveal for later on in the show (that turned out to be the RE9 trailer) is (almost?) the same white outfit adult Alex wore in Rev2.

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Is that some kind of a hint? Capcom’s been known to foreshadow big mic drop reveals, they also had the RPD in a type writer document in the teaser promo and low and behold, RE9 takes us back to the Raccoon City ruins and the destroyed RPD was heavily featured in the trailer. They also did this with RE5’s marketing, they showed Jill’s grave in the first trailer and shadow dropped the test tube woman in the 2nd’s closing that turned out to be Jill to the shock of nobody since they’d never kill a beloved character offscreen. I knew it was Jill, anybody with half a brain knew it.

Of course, enough time will have to have passed for Natalia to be an adult in flesh for this theory to hold water and, well, I’d say it has. Natalia was 10 during Rev2’s first chapter in 2011. We know now Requiem takes place in 2028, so she’d be 27 by the game’s time, not to mention it fits in perfectly with all the Connections stuff going on in the background. There might actually be more big revelations than the trailers have let on to this point, no pun intended.
 
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I did read something last week where someone was interviewed and said that the hooded man we see in the first trailer isn’t a returning character like people are theorizing and is actually a new character made for this game. However, that statement can be misleading in its wording. Much like how in Star Trek: Into Darkness gave us the main villain of “John Harrison”, it was actually an alias for Khan, so promotional material got away with saying it was a new villain on a sheer technicality. I feel like something similar could be happening here. My thought is that the hooded man could be a returning Wesker or Spencer, using some shenanigans to come back and assume a new identity, and that identity is the part that is new and made up for this game.

More likely, and more honestly playing to the claim, the hooded man is most likely Brandon Bailey, Marcus’s assistant who helped discover the Progenitor virus and founder of the Connections. Not only would this tie both the Umbrella and Connections storylines more closely together beyond Miranda being Spencer’s mentor, but Bailey has never appeared in a game before, he’s only been mentioned in documents in two measly games. By saying that the hooded man is a new character being made up for this game, that is technically true, in the sense that Bailey has never appeared before, and so they’ve made his physical presence a “new” character. That’s my bet.
 
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