First of all, I have to say I love this game either way. Play hours are around 207 right now =p. My only complaints would have to be
- Camera angle - I'd like to see more of what I'm doing instead of more of my character's body on my screen. Though I didn't complain when Jake was running around shirtless =p. This might be fixed with DLC, we'll see what the new FOV option is like. It does tend to swing wildly out of control a lot though as well, which can be frustrating when all of a sudden you're running in a different direction. IMPO if you're gonna keep moving the camera angle so often, then keep tank controls so that when I press forward, I'm still moving forward when the camera changes instead of trying to guess where it's gonna stop.
- Inventory system - I think my main problem here is having to scroll through to find the right weapon/spray/grenade. I liked that you could pause momentarily in RE4 to find it, and having them situated on a one button press for a quick change-up was super useful in RE5 in the heat of battle.
- Weapons - I really enjoyed upgrading weapons, finding unlockable ones, playing around with upgrades to find the best stats, Chris wielding a one-handed Hydra (awesome) etc. It added a ton of replay value. In RE6, once you find them.... you're done. And they're all in your one inventory space taking up slots.
- Game Interruptions - I love the game. The many walk a few steps, movie, walk a few steps, shoot 2 zombies, movie, walk a few steps, QTE, run obstacle course parts get really annoying when I just wanna play the game lol. Pretty much every RE up to 4 (and even some of 5) involved a lot of opening maps, searching, back tracking, running around trying to find puzzle pieces, killing zombies, etc. I found the game to be EXTREMELY linear in comparison. I think that's what gives people the perception of shorter campaigns, and too much action as well. The fact that you're always moving forward at the speed of light, and don't always get the chance to search around as much as you'd like to.
- Coop - Sorry guys, I still don't like HAVING to play with another character ALL THE TIME. It just doesn't feel right.
None of these "break" the game for me though. I still play it constantly and I'm still a hardcore RE fan. Obviously every franchise does need revamping to keep it up to date, (which RE4 did) but I think Capcom's now just trying to do too much too fast, when there were a lot of elements that would've been just as awesome left as they were.
I try not to complain, but I don't think there's anything wrong with a lil constructive criticism =p
- Camera angle - I'd like to see more of what I'm doing instead of more of my character's body on my screen. Though I didn't complain when Jake was running around shirtless =p. This might be fixed with DLC, we'll see what the new FOV option is like. It does tend to swing wildly out of control a lot though as well, which can be frustrating when all of a sudden you're running in a different direction. IMPO if you're gonna keep moving the camera angle so often, then keep tank controls so that when I press forward, I'm still moving forward when the camera changes instead of trying to guess where it's gonna stop.
- Inventory system - I think my main problem here is having to scroll through to find the right weapon/spray/grenade. I liked that you could pause momentarily in RE4 to find it, and having them situated on a one button press for a quick change-up was super useful in RE5 in the heat of battle.
- Weapons - I really enjoyed upgrading weapons, finding unlockable ones, playing around with upgrades to find the best stats, Chris wielding a one-handed Hydra (awesome) etc. It added a ton of replay value. In RE6, once you find them.... you're done. And they're all in your one inventory space taking up slots.
- Game Interruptions - I love the game. The many walk a few steps, movie, walk a few steps, shoot 2 zombies, movie, walk a few steps, QTE, run obstacle course parts get really annoying when I just wanna play the game lol. Pretty much every RE up to 4 (and even some of 5) involved a lot of opening maps, searching, back tracking, running around trying to find puzzle pieces, killing zombies, etc. I found the game to be EXTREMELY linear in comparison. I think that's what gives people the perception of shorter campaigns, and too much action as well. The fact that you're always moving forward at the speed of light, and don't always get the chance to search around as much as you'd like to.
- Coop - Sorry guys, I still don't like HAVING to play with another character ALL THE TIME. It just doesn't feel right.
None of these "break" the game for me though. I still play it constantly and I'm still a hardcore RE fan. Obviously every franchise does need revamping to keep it up to date, (which RE4 did) but I think Capcom's now just trying to do too much too fast, when there were a lot of elements that would've been just as awesome left as they were.
I try not to complain, but I don't think there's anything wrong with a lil constructive criticism =p