Okay, lots of replies in this thread since my last post. I'll try to elaborate further on what I said and the discussion that followed.
@Turo602 I definitely think it's possible to be too "faithful" when remaking something, because a remake is supposed to bring something new to the table that justifies its existence, and so far I don't feel RE4R is breaking any new ground compared to the original. It's an upgraded version of RE4 that looks and plays the same, and if that's what people wanted then good for them, I guess. My biggest disappointment so far is the sneaking system, because I was fooled into thinking that I was going to be able to play sections of this game almost completely undetected. However, there are very few moments where you're able to sneak up upon enemies without alerting others, and the game is clearly not optimized for this playstyle. And it makes sense, because part of what made the original RE4 popular was its intense horde scenes. I just don't understand why they would implement a sneaking system if its not even playable, it comes off as false advertising to me. Just as I feared before its release, the sneaking system was nothing but a marketing ploy.
Another thing worth mentioning is the fact that the original RE4 basically popularized the "over-the-shoulder" perspective, so there are no new revolutionary gameplay aspects in that regard. Comparingly, the RE2 remake took a giant leap from pre-rendered backgrounds to third-person perspective which increased its "wow factor". Graphically, the environments from RE2 were reimagined for the remake in many ways whereas in RE4 they look almost exactly the same. I mean, it's not RE4's fault that it holds up well but that's also why the remake isn't that impressive to me.
@Magnolia Grandiflora I don't think its fair to bring the RE1 remake into this discussion. RE4R is a near carbon copy of the original but the REmake took more of a huge leap in terms of graphics, atmosphere, story and scope that justified its existence. It didn't just add the "Lisa Trevor stuff", it changed the entire structure of the mansion, reimagined whole environments and even added completely new sections. It has the essence of the original but still feels like a completely new and different game. In my mind that's how you know you've made the perfect remake of something.
That being said, regardless of my criticism I don't think RE4R is a cash grab because anything is technically a cash grab these days.
@Turo602 I definitely think it's possible to be too "faithful" when remaking something, because a remake is supposed to bring something new to the table that justifies its existence, and so far I don't feel RE4R is breaking any new ground compared to the original. It's an upgraded version of RE4 that looks and plays the same, and if that's what people wanted then good for them, I guess. My biggest disappointment so far is the sneaking system, because I was fooled into thinking that I was going to be able to play sections of this game almost completely undetected. However, there are very few moments where you're able to sneak up upon enemies without alerting others, and the game is clearly not optimized for this playstyle. And it makes sense, because part of what made the original RE4 popular was its intense horde scenes. I just don't understand why they would implement a sneaking system if its not even playable, it comes off as false advertising to me. Just as I feared before its release, the sneaking system was nothing but a marketing ploy.
Another thing worth mentioning is the fact that the original RE4 basically popularized the "over-the-shoulder" perspective, so there are no new revolutionary gameplay aspects in that regard. Comparingly, the RE2 remake took a giant leap from pre-rendered backgrounds to third-person perspective which increased its "wow factor". Graphically, the environments from RE2 were reimagined for the remake in many ways whereas in RE4 they look almost exactly the same. I mean, it's not RE4's fault that it holds up well but that's also why the remake isn't that impressive to me.
@Magnolia Grandiflora I don't think its fair to bring the RE1 remake into this discussion. RE4R is a near carbon copy of the original but the REmake took more of a huge leap in terms of graphics, atmosphere, story and scope that justified its existence. It didn't just add the "Lisa Trevor stuff", it changed the entire structure of the mansion, reimagined whole environments and even added completely new sections. It has the essence of the original but still feels like a completely new and different game. In my mind that's how you know you've made the perfect remake of something.
That being said, regardless of my criticism I don't think RE4R is a cash grab because anything is technically a cash grab these days.