I don't know why everyone expects Nemesis to be your BFF for life and attached to your hip like a twin. Even in the original he had scripted moments that he showed up and then he was gone once you reached a certain point. Same here.
With them changing his mutation a bit, OF COURSE there's not going to be a gigantic dog/dinosaur type thing chasing you around a hospital or a lab.
His persistent presence is mainly in the city but wasn't it in the original as well? Once you went to the park you didn't see him again, except for a live selection, until one of your last two boss fights with him.
He's not stalking you the entire game but neither does Mr. X. He has a scripted entry point and a scripted exit. (Unless you're Leon. But even then there's a good chunk of the game you don't have to bother with him.)
Five or six hours? My first run through of RE2 remake was that long! Speed runners have mastered that game in forty seven minutes and I never take much over an hour and a half myself these days. How is five or six hours something to bitch and moan about?
I sure as hell hope no one is still taking more than two at RE2 remake tops!
This whole linear thing. I'll ask again: Why is everyone so surprised? They flat out
told us it would be and no one
really had a problem with it, aside from some groans, until these reviews came out.
This isn't an open world game or an RPG where you get to choose your path. One ending and it's not the first time Capcom has done this so I don't see why it's a big deal now. RE2 and RE2 remake had one ending. Was it cut short if you picked the A scenario? Yes. But the fact remains that the true ending of the game is someone fights Birkin, someone fights Mr. X, someone fights Birkin again on the train and Claire, Leon and Sherry walk off into the sun together. RE4, RE5 and RE6 all had one ending.
It's too easy with the dodge function.
The original had dodge too and, while I wasn't well versed in it, there is video proof that there were people out there who mastered it.
I also find it really funny how, a week or so ago, the demo was the most amazing thing ever and everyone loved it and OMG
I can't wait for this game and now the demo was flawed and certain people
really didn't like this about it and yeah, thinking back they made it too easy and too action-y.
We knew this wasn't going to be a remake word for word. If it was people would be bitching about that too.
Some people are going to like it, some people aren't but you should at least
play it first. Especially since the general consensus about the demo among a few of these same naysayers was positive
before the negative reviews.
I would like to express what i think on the point you have made since I've read many many review, especially reviewer that i trust
Regarding nemesis, reviewer were expecting more, because of how good they handle mr x in re 2 remake, but nemesis simply happear just scripted event, taking the fear factor out in the second playtrought, yeah mr x is scripted too sometimes but most of the time is following you throught the station and he has an ia of it own, he is really searching for leon and Claire trought the game, he is unpredictable whil nemesis does simply not and i noticed this recently while playing the demo, he happear at scripted event and follow you and disappear at other scripted event, after playing the demo more than 3 time i understand how to handle it since i know where he could happear, i also understand that even if you hide from him he will eventually find you, i tryed to hide myselft in the save room in the donuts bar and after he lose sight of me as soon as i exit the door he immediately find me again, what the ****? it i also pretty easy to back down, you can simply use one grenade to sent him to sleep and run, not even mr x can be put to sleep whit one single granade, he is a step back compared to mr x... Yeah in the original he happeared at scripted event but sometimes he also happeared out of nowhere in non scripted moment, also comparing is original self ai whit fhe new one s not a justification since we are in 2020 and they should have made a better use of new technology and IA, they could have simply stack whit mr x and jack baker method of pursuit... Peter fabiano producer of re 3 also promised that nemesis would have had a more advanced IA than that of mr x, but this is a lie because he just work as a normal game boss, you encounter him and you fight or fly, there is no mr x type of IA, that s why review are also upset about, because capcom promised something that it wasn't true
Also comparing the game to the original regarding gameplay and nemesis make little sense since Capcom should have simply improved the original re 3 flaws instead of making the same mistake and cut content
As for the length, reviewer are talking about 4 to 5 hour in standard by looking at every corner, this for me is a major let down, no resident evil has been this short i tell you that, i ended claire and leon campaign whit 8 or 9 hour for every one of them on my cloack, there is no justification for 4 hour of game but just laziness from the developer, also because they decided to cut many location on the game making the game shorter, also i replayed the orignal re 3 recently and it takes me 9 hours to complete it by reading all file and i didn't event look at evey corner, and i already know how to handle puzzle and i know where to go... Yeah i know that there are people that can finish the game in less than 3 hour but this is different than playing a first time... I would be actually surprised that there will be people happy whit a campaign this short, i mean really? 70 euro for 4 hour of game, this can t be seen as a good things, they could have simply put some extra content like the mercenaries, it was really that hardt to make? Probably a modder will do that soon, capcom really should have had no problem in making the mini game but laziness make it s part... fortunately i have resistance to play whit but since it's a completely different game is still bad to not be able to play some more content of re 3
Also re resistance happear to have microtransaction progress as and this is another bad things since we already payed the game entirely at full price, personally this is not a probelm for me since i will not pay a dollar but instead i will play the game to unlock and boost character and costumization even if it will take forever for what I've heard, and even if they didn't bother me, microtransaction is not something that should be seen as good because it's a bad things and not something that should be taken lightly on game
Producer say that the game will have one ending but not that i will have linear gameplay that s what reviewer are upset about... Nobody was asking for and rpg game or open world gamr, but a game that was as explorable as re 2 remake that is far from linear, you had to explore and do backtracking and solve puzzle to continue the story, reviewer are saying that there actually few puzzle and not even Tricky one in re 3 remake, and that backtracking is completely gone, the second half of the game is simply linear and almost just shooting... By replying the original i must say that the second part is pretty linear too but there were actually many time in which puzzle and exploration let you forget about this linearity especially in the cloack tower and the park, two of my favorite location on the game, but guess what? They were completely removed from the remake making it even more linear, and there is actually no justification for them to have cut this location but just the fact that they have little time to make the game because they had to deliver it the next year as re 2 remake because capcom wanted to exploit re 2 remake success to sell re 3 remake, since everyone was asking about it, exactly what happened whit re 6,after the first trailer all were hyped about re 6 and wanted the game as soon as possible so capcom decided to deliver it 2 month before but doing so they delivered an unpolished game .. they could have simply delayed the game to the end of the year or to the beggining of 2021 and that locations would have made into the final game, Capcom should take example from square enix who delayed ff 7 remake to make it even more perfect, or from cd project who delayed cyberpunk 2077 because they wanted to add more content, or like naughty dog who delayed the last of us 2 because they wanted to deliver the perfect polished game experience
But nope, Capcom announced the game not even one year after re 2 remake and knowing that re 3 remake had little to play whit due to the short and less replayble campaign they decided to put resistance alongside it, thinking that nobody would have noticed the lack of content and the cut area, maybe this isn't true but nobody should be naive, since i followed re 3 remake development all the detail and even an interview whit fabiano lead to this reasoning, fabiano pretty stated that they decided to add resistance later because they felt re 3 was short
The original re 2 didn't have one ending, you have 4 different scenario to play whit different story content making the game very replayble, in the remake you also have more scenario even if they are more similar than the original, and you also have extra Content... Thr original re 3 also had different story choose to make the game replayble and mercenaries and epilogue , re 4 5 and 6 all lasted more than 4 hours and have many extra content to pass the time whit... Re 3 remake simply have nothing after finishing the main campaign except some costume and unlockable, and since the game is very linear it became predictable after the first play trought, the fact that it also last 4 hours did make things worse and we cannot count resistance since its a completely different game is not part of the re 3 remake experience... Fortunately nowdays game receive patch and dlc so capcom can easy add mercenaries and extra content like the ghost survivor from re 2 or the dlc like re 7 to improve this lack of content
Also review are not saying the game is bad or **** but that is flawed and disappointing, so we will probably enjoy the game, it will simply not be the best of the re game but a good and disappointing one, and i think we should all be more critic and acknowledge the good part of a game but also the bad part, it's not because people or review like bitching about things but because some things must be admitted, it cannot be all great and good, and many people like me cannot surpass on cut area and a campaign that last 4 hours by looking at every corner
Personally by reading all this review I'm a bit disappointed myself, but nonetheless i would play the game as soon as it comes out because I'm still hyped and because i loved the demo and because many times reviewer and I had different opinion like for death stranding, but death stranding was in a sense a totally different story, it was an unique game that would have inevitably devided public and critic, but resident evil 3 is just the confortable and predictable re experience that follow re 2 remake gameplay, a game that this critics that are disappointed by re 3 praised as hell, so reviewing it should have been a walk in a park (a park that was cut in the game, ahahah kidding XD)
reading disappointing all over by people who praised (the already flawed) re 2 remake as one of the best game of 2019, is inevitably making me wonder that if they laked re 2 remake so much despite its flaws, i wonder how big re 3 flaws are to let them remain disappointed
But enough whit this review
I would play the game myself and than deliver my judgment, who knows maybe i will enjoy the game more than I did whit re 2 remake, just 2 days left still hyped as hell
@bSTAR_182 i m disappointed that the ink ribbon are not in re 3 because I was going to play the game on hardcore making the experience even more challenging snd closer to the original re 3 for me, i will probably enjoy the game the same whitout them but it's still a disappoint for me since they were available in re 2 remake and re 7 and capcom should have had no problem putting them in 3
Also i don't understand the similarity whit the first and third person view things, saying that re 8 is going to be a bad or **** game just because it will be in first person and not third, Without even giving a look at single Frame of the game and not even knowing how the game is, is totally different than saying that I'm disappointed whit the lack of ink ribbon since I'm not going as far as to say the game is **** or bad because they cut ink ribbon, i will still enjoy the game the same like i enjoyed re 4 and 5 who didn't have ink ribbon, it was just a nice add i would have liked to have to make my experience more challenging, and since they returned in re 7 it was a total step back to remove them like they did after re 4, that's all