Romero;67095 said:
On the PS2 version at least, the game throws more enemies at you if you play like a pro and don't get killed or otherwise fail. (I don't mean Pro/Hard level, I mean play like a pro on Normal level.)
So when I enter the water hall, there are two Archer Zealots and one red Leader Zealot a bit in front of me. No archers was on the upper level at this point, they come after Ashley and Leon have activated the pressure pads in the other (lower) room.
I threw a Flash Grenade immediately and then sniped their heads. Then more zealots with shields enter the room and I snipe two of them through the shields, and then switch to the Shotgun.
Another reason to leave and re-enter that hall (other than to quick-save) is that many more zealots are spawning that I'll not meet otherwise.
Yeah the GC version also throws more at you if you don't get killed and if you don't take any damage.
In the GC version, when you enter the hall the two crossbow guys are up on the balconies, way too far away to use a grenade on!
In the GC version, or mine at least, when you enter the room it'll normally go like this.
-One red zealot in the very centre of the room (he always sprouts a Plaga too)
-Two shield zealots with spikes next to the red zealot that immediately start advancing forward down the centre towards you.
-Two spiked ball zealots who move to the right of the hall then come towards you from the right.
-Two spiked ball zealots who move to the left of the hall then come towards you from the left.
-Two crossbow archers on the balconies, one on each side.
When you kill one or both of the original left/right wave, a further four will burst out from the side doors that we can't open, two from the left and two from the right- two will be either an ordinary spiked ball zealot or just unarmed, the other two will have shields.
The red zealot normally hangs back and waits- although if you demolish the original two guys with shields that come down the centre he seems to charge then. Even when he's srpouted his Plaga, the red zealots won't always advance upon you if you hang back.
As you advance towards the centre of the room you'll trigger the appearance of up to five or six more zealots from the bottom level of the room.
Then once you activate the pressure pads on the bottom level, you'll get at least ten to twelve zealots slowly come towards that room. An additional two or three will jump down in that room from the hole in the ceiling.
When you turn the first crank to lower the stairs, five scythe zealots await you and start charging down the stairs. One of these is a red zealot.
Once Ashley is on the very top level activating the cranks, about eight to ten zealots will try and abduct her. Around the same number of zealots will also come directly at Leon and try and hurt/kill him. Two or three of these guys will have shields.
In the whole room, besides the first red zealot, about eight to ten zealots are likely to sprout Plagas.
Think that summarises that whole room pretty well
I've heard that on the PS2 version, once you've piggybacked Ashley up to the top level, any zealots you haven't killed from the bottom level just disappear. This doesn't happen on the GC version, making it essential to eliminate everyone downstairs before sending Ashley up to the top to turn the cranks.