Resident Evil 4 No merchant/ no saving typewriter Professional challenge.

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I'm done with 3-2 and 3-3 now. Didn't have a problem with the red zealot, in fact I managed to kill him before he even got to the chain gun. That makes that part a lot easier. HOWEVER, I did have a problem in the next part- I got decapitated by a scythe zealot in fact. It was really stupid because I'd been hit by one scythe and forgot to heal up, and then another scythe was thrown...yeah, not pretty. Guess I'd forgotten just how much damage the scythes can do in Professional...

Once I recovered from that surprise, I got through that room without another problem. The Colmillo maze was tricky, I took a couple hits, but managed to shake the Colmillos off in time then finish them.

Chapter 3-3 was a breeze as always. As long as you get out of the Garrador cage in time, you're always fine- which I did. So knifed the zealots outside the cage to death, then moved on to the next room (don't worry, I'll pick up the Broken Butterfly ammo in 4-1). Got through the next room fine too, didn't bother with all the ammo in the side room- because I can return in 4-1 on the way to getting the Butterfly and get it then, and no zealots will be there (they don't respawn/stay there for some reason), and then incinerated the three guys with shields in the hallway. Done and done.

Chapter 3-4 should be fine- the bit where you protect Ashley will be tricky without a rifle, but at a pinch I'll get through that. Then of course Ashley's part is a breeze. So more or less, I'm already thinking ahead to 4-1, which will be anything but a breeze.

In this challenge 4-1 will be an absolute nightmare. I can't save mid chapter, which will be a real problem in 4-1 because of the amazingly long length of the chapter. I may actually take a break for a little while before I attempt the chapter, because I'll need a fair slab of time free to complete 4-1 in one sitting- I *know* I will die a few times, it's just that sort of chapter, and I don't really fancy quitting in frustration halfway through the chapter then have to do it all again. As Romero said, the Armaduras will be quite tricky...if worst comes to worst I may even need to use the Butterfly here...and make sure I have at least two, and ideally three or four, flash grenades.

The other problem I'm going to have is space, once I pick up the Butterfly. Consider this:

Handgun= 6 spaces
Shotgun= 16 spaces
Butterfly= 8 spaces
Grenades= 2 spaces each
Healing items= 2 spaces each (eggs 1 space each)

Let's say at any one time that I'll have 3 grenades and 4 healing items(two of them an egg). So 6+16+8+6+6= 42. The attache case is just 60 spaces, so in this scenario I'll have just 18 spots left for ammo. Ammo boxes take up two spots each obviously. At least 10 of those 18 spaces should be left for Handgun ammo- that would mean I could have up to 250 spare handgun bullets. Six should be left for shotgun shells, allowing 45 spare shells. And two spaces for Butterfly bullets, allowing 10 spare. Ideally I want to be using the Butterfly as little as possible until the end of 4-4- defeating Salazar without it will be *extremely* hard.

I did indeed get a few gold eggs back at the farm, but I unfortunately had to use them to keep myself alive while fighting Mendez :(

So stats for 3-2 and 3-3

Chapter 3-2
Accuracy: 90%
Kills: 42
Died: 1 time

Chapter 3-3
Accuracy: 96%
Kills: 11
Died: 0 times
 
Finished Chapter 3-4 with no dramas. The bit where you have to protect Ashley was awkward, each zealot took multiple shots to finish off but in the end I managed. And Ashley's part went smoothly...didn't bother killing the two zealots because they hardly ever drop items...just grouped them together in the first room and shut the gate on them..apparently they're too stupid to just open the gate again! And dodged the Armaduras and got out of there easily. So, now for the nightmare of Chapter 4-1....if I can get through that most of the rest of the Castle shouldn't be too bad...

Chapter 3-4 statistics
Accuracy: 95%
Kills: 11
Died: 0 times

Statistics to the end of Chapter 3
Accuracy: 84%
Kills: 361
Died: 9 times
 
This is sounds like the most toughest RE4 challenge that I have ever heard and the 2nd hardest RE challenge.. I can tell that going through this challenge is like going in an apcolypse with hardly anything to use to defend yourself.
 
Dos;65762 said:
At least 10 of those 18 spaces should be left for Handgun ammo- that would mean I could have up to 250 spare handgun bullets.
How can you get that much handgun ammo? Are you not using the handgun alot? Your handgun is your "rifle" in this challenge. :huh:
 
It's extremely tough, no doubt, but with a couple of exceptions (namely, the cabin fight in 2-2 and the water room 3-1) there haven't been any really tough scenes yet.

I've heard of people doing knife-only runs (except where handgun is mandatory obviously) on pro, and getting through without dying once...I don't understand how that's even possible frankly.

Chapter 4 is where it gets ugly. Right now I'm doing 4-1, and have backtracked to get the Butterfly (how sweet it is to finally have a gun with REAL firepower), gone through the fire dragon room to retrieve the last ornament, and got through the Queen's Grail area. Did those three bits without any trouble- but they aren't difficult areas. The next bit, the King's Grail area with the Armaduras, is anything but easy on pro. Wish me luck...
 
Romero;65840 said:

How can you get that much handgun ammo? Are you not using the handgun alot? Your handgun is your "rifle" in this challenge. :huh:
Not using it that much really- when I come across an individual enemy I've been mostly knifing them to death by luring them into an attack, stepping back, then knife and kick. And handgun ammo is dropped very often, both by boxes and slain enemies. And it's not too hard to find lying around on tables, chairs, ledges, etc.
 
Yes.
Handgun boxes hold up to 50.
Shotgun boxes hold up to 15
Magnum boxes hold up to 10.
TMP boxes hold up to 100.
Rifle boxes up to 20.
Mine thrower boxes up to 10.

That aspect of the game doesn't change whether you're on easy, normal or professional.
 
Dos;65847 said:
Yes.
Handgun boxes hold up to 50.
Shotgun boxes hold up to 15
Magnum boxes hold up to 10.
TMP boxes hold up to 100.
Rifle boxes up to 20.
Mine thrower boxes up to 10.

That aspect of the game doesn't change whether you're on easy, normal or professional.
Okay, I understand we're not playing the same version. I've got the PS2 version.

On PS2, I heard that ammo boxes can hold more ammo on easy. I'm not sure where I read it, it was perhaps in the game manual.
I play on normal and my ammo boxes holds the same amount as yours, with two exceptions:
-Rifle boxes hold up to 10.
-Mine Thrower boxes hold up to 5.



Edit:

I'm unsure about the Mine Thrower now, I don't play often with that thing. Perhaps its boxes held up to 10.
 
Yeah my mine thrower boxes definitely hold up to 10. Having said that, it's very rare you'll actually get any more than one spare box of mine darts anyway- the ammo drops for the weapon are extremely rare- about as rare as magnum drops, sometimes even more rare. I've got the Gamecube version.

Guess what- I've finished Chapter 4-1! I died twice (once on the clocktower bridge when I just got swamped and surrounded by zealots), and didn't manage to escape Verdugo the first time, but apart from that it went surprisingly well. The King's grail went fine as I had two flash grenades- I used one to kill the plagas of the first three Armaduras, and the second one to kill the plagas of the other three. A couple grenades and knifing took care of the zealots in the windy hallway. The Novistador nest was tricky, I almost died once, but manage to shake off one of their acid vomiting attacks just in time then demolished them with the shotgun. The clocktower part mostly went okay except for the one death (the catapults also gave me a fair bit of trouble). The two Garradors fight was okay, if very slow...I was being so careful not to make noise and not waste bullets that it took me almost 20 minutes to kill the two of them. As for Verdugo, he killed me the first time because I was hesitant to use the Butterfly..but the second time, I used a total of four bullets from the Butterfly, one each time after I had frozen him with the LN2 tanks...and this seemed to buy me just enough time to get to the lift. It was a close run thing but I made it. Bye bye 4-1!

However, I've realised 4-2 won't exactly be a walk in the park either. The plaga mine area shouldn't be too bad, except the appearance of Dr Salvador is a major annoyance...the two El Gigantes will be okay as I'll use the lava to kill one of them and just knife the other one....but the bit I'm dreading in 4-2 is the Novistador cave after the giants. On pro, this is a horrible and quite difficult area- there are around 35-40 Novistadors here, and as I've said before, you don't want to get trapped in an open area (especially on the back wall of the dead-end caves) with five or six surrounding you- death is basically unavoidable if that happens.

At present I have only five butterfly bullets left, but thankfully there are five more just before the giants. Not that I'll be using them- I absolutely will not be using the butterfly at all in 4-2 or 4-3, and not in 4-4 until I fight Salazar. So I've got (including what's in the guns already) 279 handgun bullets, 36 shotgun shells, 5 butterfly bullets, three full healing items, a green herb, and one each of the three types of grenades. So I'm doing okay for ammo....at the moment.

Stats for 4-1
Accuracy: 88%
Kills: 80
Died: 2 times
 
ok. im suprised you answered that fast, wow. i have the wii and out of all the platforms i think this is the easiest. i think it easier to swing your aimer around BOOM BOOM BOOM turn to the next guy BOOM BOOM BOOM, all in about 5-10 seconds, with the gamecube you have to hope that your aiming is precise and its just faster i would think, just my opinion though. sometimes i play it with my gamecube controller just for the fun of it.(sorry if you cant understand my typing real well, im tired and not making much sence)
 
Dos;65857 said:
Yeah my mine thrower boxes definitely hold up to 10. Having said that, it's very rare you'll actually get any more than one spare box of mine darts anyway- the ammo drops for the weapon are extremely rare- about as rare as magnum drops, sometimes even more rare. I've got the Gamecube version.
I almost guessed it was Gamecube. But magnum ammo and darts aren't that rare, I get plenty of them, at least magnum ammo.
I'm where you are now and I've got about 60 magnum rounds, it's almost annoying because it takes up so much space. I hardly every use those precious bullets.

The Novistador nest was tricky, I almost died once, but manage to shake off one of their acid vomiting attacks just in time then demolished them with the shotgun.
I didn't think that part would be difficult, shoot them while they hover in the air and they die right away. Or maybe also this is different on hard?
The same for the novistadors in the 4-2 cave.

The two Garradors fight was okay, if very slow...I was being so careful not to make noise and not waste bullets that it took me almost 20 minutes to kill the two of them. As for Verdugo, he killed me the first time because I was hesitant to use the Butterfly..but the second time, I used a total of four bullets from the Butterfly, one each time after I had frozen him with the LN2 tanks...and this seemed to buy me just enough time to get to the lift.
Did you use the knife on the Garradors? You sound quite adept so I figure you maybe can do that.
Why did you spend ammo on Verdugo? Can't you just run and dodge his attacks? And there's a few nitrogen cans in the corridor that should slow him down.


hobojoe521;65859 said:
wat plat form are you playing on.
As he already said, Gamecube. :)
 
Yeah I didn't play the Novistador nest part that well...having said that, on pro, they don't die when you shoot them out of the air if they land on the ground, they'll be badly hurt, but not dead...but of course if they fall into the bottomless abyss, then yes they're gone.

So Romero, have you got past the Novistadors in 4-2 yet? Because that battle is completely different to the nest in 4-1, for a couple of reasons. Firstly, in the nest there's at most 9-10 Novistadors- in the caves there's around 40. And if you aren't smart it's quite possible to have fifteen or even more of them after you at once.

Secondly, in the 4-2 battle the appearance of several Novistadors (up to 15 of the 40 in fact) is triggered when you press the switches in the dead-end caves to open up the new door. This is an extremely dangerous situation, because on pro you'll have only a couple seconds to get back to the entrance of the cave before the cave is flooded with up to eight of them at once. And once that happens, death is almost unstoppable because they'll attack you so constantly and so quickly that you literally will not have time to heal up. Unless you stuff up really badly, the same thing can't really happen in the 4-1 battle because there just aren't enough of them. I also think the Novistadors in 4-2 seem marginally more agile, and stronger, compared to the ones in 4-1.

I could have perhaps dodged Verdugo's attacks more than I did, but on pro he seems to recover from the LN2 freezing quicker, and pumping a strong bullet into him like a butterfly one each time he froze seemed to buy a little more time for me to run away.

And yes, I knifed the Garradors, except for using the shotgun two times on the armoured Garrador- he definitely seems to take more damage than the unarmoured one.


And Romero, on a side note, if you have 60 magnum rounds now, you can definitely afford to use a few of them before Salazar. Certain large enemies in 4-3 that wear burlap sacks over their heads...I'll leave it at that. ;)
 
Quick tip to beat pro: conserve ammo wherever possible. Use knife and kick.



Anyway, I'm done with 4-2. Got through without dying which surprises me- the Novistador cave normally gets the better of me at least once. But the whole chapter went exceptionally well- even the Dr Salvador in the mines was killed using only my knife...though a warning, this should only be attempted if all the other Ganados (except the two past the boulder) are dead. You use the stairs and the ledge near them, and climb up and down to avoid his chainsaw swings and get a slash or two in when you can. It takes patience, but can be done. The El Gigantes were a piece of cake. The caves weren't exactly pleasant, but through equipping a grenade then running I was able to run at almost full speed, which really helps. The final dash out of the cave was intense- I still had about 12 of the Novistadors after me, but once you go through the door to where the smashers are, they strangely stop chasing you...they'll just prop outside the doorway and wait, allowing you to escape out unimpeded.

So Chapter 4-3 is next. I've never died on any difficulty on any playthrough in 4-3...but then I've also never attempted to get through it with such limited firepower. My worry is that because of the nature of the fighting once you get to the mine cart, I'll use A LOT of ammo- knifing Ganados here is quite hard, not only because of the number of them, but because of the mine carts acting as a barrier...and on pro a lot of the Ganados are prone to sprouting Plagas when hurt so it could be quite tricky. And with four (yes four!) Dr Salvadors in the one chapter, I'll have to be well and truly on my toes...

Chapter 4-2 stats
Accuracy: 90%
Kills: 45
Died: 0 times
 
I'm a little sick of this whole playthrough for now, but I've finished 4-3, and got through without dying, but unfortunately I used way more ammo than I would have liked- just as I guessed might be a problem. Which is especially disappointing considering I wasted not a single bullet in the outside area before the underground catacombs, and killed eleven Ganados...you just climb up the top of one of the ladders and knife the Ganados as they climb up...takes time but works every time.

The first area underground, and the ceiling trap room, went fine too. The two Dr Salvadors don't have to be fought at the same time thankfully, which makes it a lot easier. In both cases you just clear out the normal Ganados first then headshot, knife and kick the Dr Salvador. And just repeat until they cark it.

But the minecart ride was hell. Really hard with the lack of firepower and my refusal to use the butterfly, and the number of Plagas that sprouted was ridiculous...three times I got slashed by the Plagas within one hit of death, and had to heal up every time. With the result that I possess only a green herb as a health item now. Dang. Having to fight another two Salvadors was just the icing on the cake I did not need, too.

Anyway, here are my stats

Chapter 4-3
Accuracy: 91%
Kills: 69
Died: 0 times

Those stats sound good, but don't reveal what a struggle 4-3 actually was.

The state of my ammo (including already in the guns) probably does a little better, though..
219 Handgun bullets
40 Shotgun shells
16 Butterfly bullets
1 Incendiary grenade
1 Frag grenade
1 Green herb

Which leaves me with four free spaces....I'm going to have to only use a gun when absolutely necessary in Chapter 4-4, otherwise Salazar will use up all my ammo, even with all the Butterfly bullets, and I'll have nothing left for the island.

Chapter 4-4 itself, thankfully, isn't for the most part too bad- I'm especially pleased, after the Plaga city of 4-3, that the room with the giant Salazar statue doesn't have any Plagas at all- it's almost like the developers forgot to have Plaga coming out of the zealots' heads in that part of the game, but I won't be complaining, it makes my job easier! The first part of the tower area is similarly easy, but the lift ride up to the top won't be so easy- on pro about one in three of those red zealots will sprout a Plaga. Better hope I get some flash grenades before then. And then Salazar himself...well, in this challenge, he is very, very hard, let's just say that.
 
Dos;65868 said:
So Romero, have you got past the Novistadors in 4-2 yet? Because that battle is completely different to the nest in 4-1, for a couple of reasons. Firstly, in the nest there's at most 9-10 Novistadors- in the caves there's around 40. And if you aren't smart it's quite possible to have fifteen or even more of them after you at once.
I've been scouting there and killed all the birds, but stopped before I got any further. So I have killed the two giants, a few times actually. But I'm not happy with the fight so the trip to the caves was just out of curiousity before I turned off the console. I've had a break for at least a couple weeks, I hope to continue soon.

I have a different rule to make it a challenge, I'm not allowed to let my gun accuracy drop below 100%. It's a bit tricky here because the room is a bit dark. And I'm greedy so I don't use the lava trap. (It's a glitch on the Gamecube that allow you to exit the room and then return to pick up the money. They fixed that on the PS2 version. So if I want cash for both Gigantes I have to earn it!)

I wonder what happens if Verdugo enter the lift when you activate it? I forgot to test if he can follow you into the lift. If he doesn't kill you before the lift starts moving, I'm pretty sure he is left behind.

And Romero, on a side note, if you have 60 magnum rounds now, you can definitely afford to use a few of them before Salazar. Certain large enemies in 4-3 that wear burlap sacks over their heads...I'll leave it at that. ;)
I have considered to sell two boxes since I never seem to need that firepower and I always run out of inventory space. I think I've used 6 magnum rounds this far... it was against those Grail Armaduras. It gave me a chance to get the bigger barrel with 8 rounds. The 10 capacity barrel is already available as backup.
 
Dos;65841 said:
I've heard of people doing knife-only runs (except where handgun is mandatory obviously) on pro, and getting through without dying once...I don't understand how that's even possible frankly.
How the hell do they survive Mendez and other bosses using only the knife? I know Verdugo can be knifed, but Mendez?! He is a fcking octopus with wings.


have backtracked to get the Butterfly (how sweet it is to finally have a gun with REAL firepower),
HA, your BB has only a firepower of 13, two more than the semi-auto rifle can be upgraded to in chapter 4. And the old bolt-action can have a firepower of 12 there. ^_^