UPDATE: We're giving a little bit more power to regular members. This is going to be for all members and Team Leaders to take note on. We have decided that if Team Leaders want to switch characters then there's going to be a little process to go through. If you're a Team Leader and you want to switch characters then you're going to have to wait a certain period of time before you do, so far we haven't discussed how long, but until we do I'm going to go ahead and say about 20 full group sessions. To all regular members if your Team Leader wants to switch characters and the period of time goes by then all of you will have a vote, rather you can vote to let the leader switch or vote no to not let the leader switch, it's always going to be a 2 out of 3 vote.
ANNOUNCEMENT: We do have plans for our first Group Sessions. Our very first Group Sesssions are going to be sometime after the game is released. By the way it's looking, the first group sessions will be around the dates of 3-23-12, 3-24-12, or 3-25-12. Me and KKAAIIG still need to discuss about it and go ahead and get plans ready for the first group sessions. When it's near time for the first group sessions we're going to go ahead and make a notice 1 week ahead of time. If you don't get the game by then, if you don't have the game by then, or if you are unable to attend then you need to notify your Team Leader 1-2 weeks ahead of time.
ANNOUNCEMENT: We do have plans for our first Group Sessions. Our very first Group Sesssions are going to be sometime after the game is released. By the way it's looking, the first group sessions will be around the dates of 3-23-12, 3-24-12, or 3-25-12. Me and KKAAIIG still need to discuss about it and go ahead and get plans ready for the first group sessions. When it's near time for the first group sessions we're going to go ahead and make a notice 1 week ahead of time. If you don't get the game by then, if you don't have the game by then, or if you are unable to attend then you need to notify your Team Leader 1-2 weeks ahead of time.