Nero Sparda
Jack!POT!
Sorry for the late reply.
So I've decided to replay RE7 for the 2nd time in order to remember the game better. I've always thought that RE7 being a 1st person horror game all of a sudden was weird since I've liked the action / campy / over the top nature of RE and I thought 4, 5 and 6 being action horror games made sense ( They are good RE games to me due to this though 5 is flawed compared to 4 and 6. ) since the main RE games started to focus on action more with RE2 and this natural process continued in RE3 and RECV, it didn't suddenly happen with RE4. However; in my mind, I was still thinking that I was exaggerating my hate for RE7 and the game when taken for its own thing couldn't be that bad. However after replaying the game; I can safely say " Yes. The game's still that bad even when taken on its own thing. " Though I'll mention good things about the game as well. I also played Not a Hero for the 1st time ( when I replayed the game; it wasn't released. ) and I gotta say; Chris' awful design is the least bad thing about it. So let's start:
Main Game
IMO; the Guest House section is ok; ( The intro is stupid though; worst RE intro ever. Like why didn't Ethan bring any weapon with him or call the cops? This game takes place in freaking 2017 and our " hero " behaves like none of the previous bioterror events happened. It isn't cheesy at all and instead is simply stupid. The game's terrible story takes itself WAY too seriously and lacks camp. ) I've decided to watch the tape again since it leads to a collectible; the only tape I like in this game. Mia boss battle is ok; gives decent challenge. I still liked Jack in this ( The only character I like in this game. ) but not during the part when you can't fight back due to not having any weapons and need to escape using a key. The game becomes good however after you enter your 1st save room... Until when you find 3 dog related keys and unlock the main gate; then the game's quality goes on a rapid downhill. My favourite part in Main House section is Jack boss fight in the morgue; I like " killing " him with the chainsaw; it feels satisfying. I've really liked the shotgun puzzle as well. Other references aren't that memorable though. Speaking of shotgun; oh boy, this weapon has a way better impact than RE2 Remake's shotgun. I also think the impact of weapons in this game is better than Revelations' and RE2 Remake's weapons though they are still not that great compared to weapons in other RE games. I've liked enhanced ammo ( Please Capcom; don't forget this mechanic in RE3 Remake. ) as well; I prefer it to the RE2 Remake's lame 2nd run handguns and their ammunition. Anyways after unlocking the main gate; you go to Old House which isn't really that memorable compared to Main House, regardless it's a mediocre section; bugs are annoying though. The items inside the cages that can be unlocked using coins aren't that memorable either. Though I hate steroids items and their lame joke aspect; I've always thought Chris was a badass who really trained after RECV to become really muscular without resorting to drugs. The HP increasing items should have been yellow herbs. Speaking of herbs; I hate that green herbs ( which can't be combined with each other. ) are the only herb type in this game; I didn't like these lame bottles, I like combining herbs in RE games. Marguerite ( Who's an annoying character. ) boss battle was super boring with really cheap attacks; I've decided to rely purely on Burner ( which is a crappy weapon. ) this time and surprised that she went down really easily. I knew she was weak to fire based weapons but NOT that much. I guess I didn't really need to shoot her weakspot and make it unnecessarily hard for me previously. After killing Marguerite, the game becomes a lame 1st person shooter horror game while becoming really linear. The game gives you WAY too much ammo and most of them aren't that hard to find. Granted classic RE games ( RE0 can go **** itself. ) gave you spare ammo too but they striked a balance not to mention some of them were hidden well in those games. This balance aspect is better done in RE2 Remake IMO compared to RE7. Oh and those very fast crawling things with cheap attacks can go **** themselves; one of the worst if not the WORST monsters in the franchise. I've liked Lucas' special puzzle room but Lucas is annoying as well, he reminds me of the dumb Irving in RE5 but Lucas is worse. After the puzzle room, the game continues to be meh like how it was previously but becomes even more linear. I've disliked Jack's blob form who has weakspots which some of them BTW are in annoying places; I've wished he stalked you more and didn't become a blob instead. It seems this is one of the reasons why Mr. X stalks you in RE2 Remake's 1st run as well which instead feels excessive in that game. The Mia or Zoe section is retarded; why does Mia appear in ship when you cure Zoe who dies very quickly anyways? The tape found in ship is stupid too and SMG sucks ass. ( RE2 Remake's SMG is better this time. ) Like how did Mia record that thing and why didn't anyone get suspicious on a ship that gone missing? We're in freaking 2017 timelinewise. Oh and boring Eveline sucks as a villain and she makes one of the most lame jumpscares ever. After that, the lame linear FPS stuff doesn't change. Honestly I forgot RE7 was a survival horror game as I got more and more closer to the end parts of the game since the game tries to imitate 4 / 5 / 6 for some reason but doesn't do it well. Eveline boss fight is way too scripted and her only lame attack is an instant kill. And the lame Redfield guy...
Not a Hero
Before playing this; I was thinking " Maybe Capcom could have put more effort into this and playing as Chris can be fun. Especially since it's delayed which means they could have put more effort into the mode. " . Oh boy; I couldn't be more wrong. Not a Hero simply sucks from start to finish unlike main game which have redeeming qualities. Weapons have lackluster impact, low weapon variety compared to RE5 and RE6, melee is seriously dumbed down and have really low variety not to mention why can't I melee at any time and need prompts to do so, there isn't really interesting mechanics unlike in RE5 and RE6, the game gives you way too much ammo to the point where melee feels completely unnecessarily and misses balance a lot more than RE5 and RE6's Chris campaign do which miss balance a bit by being unnecessarily unforgiving when it comes to ammo sometimes, the basic enemies pose very little challenge, the whole gas mask upgrading section feels stupid ( I don't think Chris would wear one of them however if you force him a gas mask, at least make sure it's FULLY upgraded; why do I need to find parts in random places? ), Blue Umbrella from name alone is stupid, ( Another anti-bioterrorism organization is unnecessary when BSAA exists. Oh and what were they doing during the events of RE5 and RE6? How did they acquire Wesker's gun so easily and what's even Albert-02? Wesker didn't use / have a shotgun in 1998. ) , Chris loses men again but it doesn't feel impactful this time not to mention he doesn't seem to learn his lesson from RE6 despite Piers' constant warnings that include him sacrificing himself to save Chris ( On another note, why did he allow himself to get attacked by Lucas so easily at the start of the game like why not check the body that's Lucas? ) , Chris himself is also boring here as a character along with boring VA, the areas that involve gas are atrocious ( I thought Revelations 2's gas sections were annoying however after playing Not a Hero, I'll take Revelations 2's gas sections over RE7. ) which becomes really annoying during Lucas boss battle which is atrocious as well, why can't I perform melee attacks on Lucas' mutated form, some monsters are unnecessarily bullet spongy. There are new monsters in the game that can only be killed with special ammunition however they aren't executed that well here and the monster variety still sucks ass. So that's how I would describe Not a Hero.
Other Notes
1. No extra modes that aren't paid DLC. Like where's Mercenaries?
2. No costumes.
3. No rocket launcher or infinite rocket launcher.
4. My opinion about the story still didn't change; it sucks ass. It should have been a sequel to RE6 instead of this weird reboot wannabe story.
5. Most characters in the game are boring and terrible ( Also what is it with Ethan's lack of reaction to anything around him? The guy is so calm while attacking his wife or while getting his hand cut off which for some reason, attaches to this arm somewhat? ) and the game wastes Jack by throwing him into trash way too early.
6. 1st person camera isn't fitting for main RE games. I infinitely prefer fixed camera angles or over the shoulder camera over 1st person.
7. Mold is lame. I don't understand how it works and it doesn't really have a rule for what it does. Yes; I've checked the files but it's still confusing. Monster variety still sucks.
8. Running speed is terrible and way too slow. Characters in classic RE games have faster running speed than Ethan and Chris.
9. There's some rare sections where you can be stealthy like in Old House when trying to use the crank while Marguerite roams around. Again; making noises and opening doors don't matter. I wished they learned their lesson from RE6 and Revelations 2 but no. I still prefer RE6's weird stealth sections over the ones in Revelations 2 and RE7; mainly cause that game doesn't take itself that much seriously.
10. Unlockables aren't that interesting.
11. Why are there coins which are paid DLC that improve stats? Was wasting time on those necessary, Capcom?
So here it is; why I think RE7 is terrible and sucks so much ass. Early parts are good but as soon as you unlock the main gate using dog keys; the game goes on a rapid downhill and eventually becomes a lame FPS. Not a Hero is a huge disappointment. I won't play this game ever again.
Thanks for reading.
So I've decided to replay RE7 for the 2nd time in order to remember the game better. I've always thought that RE7 being a 1st person horror game all of a sudden was weird since I've liked the action / campy / over the top nature of RE and I thought 4, 5 and 6 being action horror games made sense ( They are good RE games to me due to this though 5 is flawed compared to 4 and 6. ) since the main RE games started to focus on action more with RE2 and this natural process continued in RE3 and RECV, it didn't suddenly happen with RE4. However; in my mind, I was still thinking that I was exaggerating my hate for RE7 and the game when taken for its own thing couldn't be that bad. However after replaying the game; I can safely say " Yes. The game's still that bad even when taken on its own thing. " Though I'll mention good things about the game as well. I also played Not a Hero for the 1st time ( when I replayed the game; it wasn't released. ) and I gotta say; Chris' awful design is the least bad thing about it. So let's start:
Main Game
IMO; the Guest House section is ok; ( The intro is stupid though; worst RE intro ever. Like why didn't Ethan bring any weapon with him or call the cops? This game takes place in freaking 2017 and our " hero " behaves like none of the previous bioterror events happened. It isn't cheesy at all and instead is simply stupid. The game's terrible story takes itself WAY too seriously and lacks camp. ) I've decided to watch the tape again since it leads to a collectible; the only tape I like in this game. Mia boss battle is ok; gives decent challenge. I still liked Jack in this ( The only character I like in this game. ) but not during the part when you can't fight back due to not having any weapons and need to escape using a key. The game becomes good however after you enter your 1st save room... Until when you find 3 dog related keys and unlock the main gate; then the game's quality goes on a rapid downhill. My favourite part in Main House section is Jack boss fight in the morgue; I like " killing " him with the chainsaw; it feels satisfying. I've really liked the shotgun puzzle as well. Other references aren't that memorable though. Speaking of shotgun; oh boy, this weapon has a way better impact than RE2 Remake's shotgun. I also think the impact of weapons in this game is better than Revelations' and RE2 Remake's weapons though they are still not that great compared to weapons in other RE games. I've liked enhanced ammo ( Please Capcom; don't forget this mechanic in RE3 Remake. ) as well; I prefer it to the RE2 Remake's lame 2nd run handguns and their ammunition. Anyways after unlocking the main gate; you go to Old House which isn't really that memorable compared to Main House, regardless it's a mediocre section; bugs are annoying though. The items inside the cages that can be unlocked using coins aren't that memorable either. Though I hate steroids items and their lame joke aspect; I've always thought Chris was a badass who really trained after RECV to become really muscular without resorting to drugs. The HP increasing items should have been yellow herbs. Speaking of herbs; I hate that green herbs ( which can't be combined with each other. ) are the only herb type in this game; I didn't like these lame bottles, I like combining herbs in RE games. Marguerite ( Who's an annoying character. ) boss battle was super boring with really cheap attacks; I've decided to rely purely on Burner ( which is a crappy weapon. ) this time and surprised that she went down really easily. I knew she was weak to fire based weapons but NOT that much. I guess I didn't really need to shoot her weakspot and make it unnecessarily hard for me previously. After killing Marguerite, the game becomes a lame 1st person shooter horror game while becoming really linear. The game gives you WAY too much ammo and most of them aren't that hard to find. Granted classic RE games ( RE0 can go **** itself. ) gave you spare ammo too but they striked a balance not to mention some of them were hidden well in those games. This balance aspect is better done in RE2 Remake IMO compared to RE7. Oh and those very fast crawling things with cheap attacks can go **** themselves; one of the worst if not the WORST monsters in the franchise. I've liked Lucas' special puzzle room but Lucas is annoying as well, he reminds me of the dumb Irving in RE5 but Lucas is worse. After the puzzle room, the game continues to be meh like how it was previously but becomes even more linear. I've disliked Jack's blob form who has weakspots which some of them BTW are in annoying places; I've wished he stalked you more and didn't become a blob instead. It seems this is one of the reasons why Mr. X stalks you in RE2 Remake's 1st run as well which instead feels excessive in that game. The Mia or Zoe section is retarded; why does Mia appear in ship when you cure Zoe who dies very quickly anyways? The tape found in ship is stupid too and SMG sucks ass. ( RE2 Remake's SMG is better this time. ) Like how did Mia record that thing and why didn't anyone get suspicious on a ship that gone missing? We're in freaking 2017 timelinewise. Oh and boring Eveline sucks as a villain and she makes one of the most lame jumpscares ever. After that, the lame linear FPS stuff doesn't change. Honestly I forgot RE7 was a survival horror game as I got more and more closer to the end parts of the game since the game tries to imitate 4 / 5 / 6 for some reason but doesn't do it well. Eveline boss fight is way too scripted and her only lame attack is an instant kill. And the lame Redfield guy...
Not a Hero
Before playing this; I was thinking " Maybe Capcom could have put more effort into this and playing as Chris can be fun. Especially since it's delayed which means they could have put more effort into the mode. " . Oh boy; I couldn't be more wrong. Not a Hero simply sucks from start to finish unlike main game which have redeeming qualities. Weapons have lackluster impact, low weapon variety compared to RE5 and RE6, melee is seriously dumbed down and have really low variety not to mention why can't I melee at any time and need prompts to do so, there isn't really interesting mechanics unlike in RE5 and RE6, the game gives you way too much ammo to the point where melee feels completely unnecessarily and misses balance a lot more than RE5 and RE6's Chris campaign do which miss balance a bit by being unnecessarily unforgiving when it comes to ammo sometimes, the basic enemies pose very little challenge, the whole gas mask upgrading section feels stupid ( I don't think Chris would wear one of them however if you force him a gas mask, at least make sure it's FULLY upgraded; why do I need to find parts in random places? ), Blue Umbrella from name alone is stupid, ( Another anti-bioterrorism organization is unnecessary when BSAA exists. Oh and what were they doing during the events of RE5 and RE6? How did they acquire Wesker's gun so easily and what's even Albert-02? Wesker didn't use / have a shotgun in 1998. ) , Chris loses men again but it doesn't feel impactful this time not to mention he doesn't seem to learn his lesson from RE6 despite Piers' constant warnings that include him sacrificing himself to save Chris ( On another note, why did he allow himself to get attacked by Lucas so easily at the start of the game like why not check the body that's Lucas? ) , Chris himself is also boring here as a character along with boring VA, the areas that involve gas are atrocious ( I thought Revelations 2's gas sections were annoying however after playing Not a Hero, I'll take Revelations 2's gas sections over RE7. ) which becomes really annoying during Lucas boss battle which is atrocious as well, why can't I perform melee attacks on Lucas' mutated form, some monsters are unnecessarily bullet spongy. There are new monsters in the game that can only be killed with special ammunition however they aren't executed that well here and the monster variety still sucks ass. So that's how I would describe Not a Hero.
Other Notes
1. No extra modes that aren't paid DLC. Like where's Mercenaries?
2. No costumes.
3. No rocket launcher or infinite rocket launcher.
4. My opinion about the story still didn't change; it sucks ass. It should have been a sequel to RE6 instead of this weird reboot wannabe story.
5. Most characters in the game are boring and terrible ( Also what is it with Ethan's lack of reaction to anything around him? The guy is so calm while attacking his wife or while getting his hand cut off which for some reason, attaches to this arm somewhat? ) and the game wastes Jack by throwing him into trash way too early.
6. 1st person camera isn't fitting for main RE games. I infinitely prefer fixed camera angles or over the shoulder camera over 1st person.
7. Mold is lame. I don't understand how it works and it doesn't really have a rule for what it does. Yes; I've checked the files but it's still confusing. Monster variety still sucks.
8. Running speed is terrible and way too slow. Characters in classic RE games have faster running speed than Ethan and Chris.
9. There's some rare sections where you can be stealthy like in Old House when trying to use the crank while Marguerite roams around. Again; making noises and opening doors don't matter. I wished they learned their lesson from RE6 and Revelations 2 but no. I still prefer RE6's weird stealth sections over the ones in Revelations 2 and RE7; mainly cause that game doesn't take itself that much seriously.
10. Unlockables aren't that interesting.
11. Why are there coins which are paid DLC that improve stats? Was wasting time on those necessary, Capcom?
So here it is; why I think RE7 is terrible and sucks so much ass. Early parts are good but as soon as you unlock the main gate using dog keys; the game goes on a rapid downhill and eventually becomes a lame FPS. Not a Hero is a huge disappointment. I won't play this game ever again.
Thanks for reading.