Turo602
The King of Kings
If your mom says so, sure. You're a winner too. :happy:
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Yes most of what you say is a matter of opinion and not really a valid counter point to what I'm saying, if you enjoy the game then awesome, I respect that, but pretty much everything you've stated just points at streamlining and dumbing down and being ok with it.
I also have to disagree with what you said about me liking Legend, Underworld and Anniversary when they are the same as the reboot, because they aren't, not by a long shot, while I don't consider those 3 games to be great, I do think they're fairly good because Legend took what the first 3 games did right and reworked them pretty well, the platforming, gymnastic shooting, enemy variety, puzzles, vehicle segments etc
Tomb Raider 2013 was keyword here "marketed" as a game about survival, I saw all the marketing about "A Survivor is Born" and the Guide to Survival videos when the game itself has absolutely nothing survival related, again, apart from its story.
For example, the part near the beginning of the game where Lara finds the bow and then kills a deer for "food", after that pointless segment, you don't ever have to do that again the entire game, Lara never starves, never looses strength or anything, what was the point of that?
Yeah you like the game and that's fine, btw streamlining means the same as dumbing down, as in making the entire game easier and more accessible for newbies.At the moment my opinion is that TR2013 is good, yours is that it is bad, how are we supposed to argue about that? But as I said, my point wasn't to prove you wrong anyway, at least not in your general opinion about the game, I just wanted to point out that story isn't the only thing you can like about it, because I also like pretty much everything else, whether you call it "streamlining" or "dumbing down" or whatever. (By the way, can someone explain to me what "streamlining" means? I've never heard that word outside this thread.)
Well I was more or less talking about Legend as well as the other 2, suppose I should have mentioned that, my mistake.I was mostly talking about Legend when I compared it to the reboot, and let's face it: Legend is easy even on the highest difficulty, there's no exploration at all because the path is as straight as it can be, the QTEs and overload of cutscenes were introduced with this title, there are maybe three puzzles throughout the whole game and they aren't even hard with Zip and Alister or sometimes even Lara herself always giving away the solutions, the rest is about shooting generic human enemies (I don't know what "variety" you see in that department, there are four or five wild animals among the armies of soldiers, and that's it), and as if that wouldn't already make it easy enough, giant help windows that can't be switched off pop up every two minutes to tell you exactly what you need to do (if that's what you mean by "hand holding"). Yes, it's fun and it has some great platforming, but as I said before, it also has everything you're criticising about the reboot, and it's so easy that even people who have never heard of videogames before shouldn't have any problems playing it. So if anything, Legend is a "dumbed down" version of Tomb Raider, yet you enjoy that game, but not the more complex TR2013. How does that make sense? I mean, it doesn't have to, you can't argue about taste, but still.
There you go, streamlining, dumbing down and hand holding.The point was to carefully introduce players to the new combat system and allow them to practice in a relatively safe environment before the real enemies come in. I know it was marketed differently, but since when do game developers actually keep their promises? Underworld, too, was supposed to have a number of features that didn't make it into the final game, where did they go? Never trust a trailer or the word of a developer, that's more or less an unspoken rule, and not just for Tomb Raider.
Also one very important Tomb Raider feature I forgot to mention that was absent in the reboot but is featured in every other game in the franchise, was the swimming segments, love em or hate em, they were an important part of Tomb Raider.
I remember the glorious days of the first Tomb Raider games where they just threw into hell and you had to figure things out for yourself.
Oh, and unless you're playing Separate Ways, he's only briefly mentioned in RE4.RE2, 3, and the other successful entries before 5 where Wesker didn't appear at all or just in a minor role would like to have a word with you.
On topic: The moment Wesker comes back from the dead again is the moment I lose all respect for Resident Evil. Surviving a Tyrant impalement and a plunge out of a high window is still somewhat believable given the circumstances, but if he doesn't die from two rockets straight to the face while submerged in lava, they'll have to create a singularity or something to get rid of him for good. And aside from the ridiculousness, I don't want him back either; even Simmons had more depth as a villain than Wesker.
But you're just wanting information because you don't have it...RE has ALWAYS has plot holes, that they filled in, even YEARS later...I mean...When RE2 came out, there was next to NO mention of Jill...But they filled in what happened to her with RE3...Also, if a game poses a question, and the VERY next game answers it, that gets boring after 2 or 3 games...There needs to be some spread to it. To keep us on our toes and guessing. Just like how a TV show works. If in episode 3 of *Insert show here* a question is posed, then why would they answer it RIGHT in Episode 4, or, they could wait, then come episode 11, BAM, out of nowhere, and when you least expect it, you get your answers...That's much better storytelling...My Suggestion finish what you started! I hate how Chris Redfield saved one of the most original and important characters in RE5 and it never explained in RE6 where Jill Valentine went. I want answers! I hate how some of the aspects of the game are left un explained. where is Rebecca chambers? Where is Barry Burton? Who exactly is the original 11 on the BSSA? Maybe these holes of information is what Capcom uses to develop story, but i think thats lazy.
But Separate Ways is JUST a pivitol to the over all story, as the main story. Possibly even MORE so. Separate Ways completes the game and the FULL story. You can't exclude it to make a point. That's just grasping for straws...Oh, and unless you're playing Separate Ways, he's only briefly mentioned in RE4.
Just remember, Alex Wesker's status is unknown, meaning he can be alive or dead.