xMobilemux
I'll just get right to the ass kicking!
I've told you already why it sucks, but fine I'll tell you again.
-DmC is too f**king easy, I played the game on the hardest default mode on my first try and found no challenge at all.
- No Lock On
-The learning curve is gone, past DMCs had you learning more advanced moves to pull off better combos and get even more better at the game, therefor allowing you to achieve the rewarding SSS combos, in DmC it's just given to you.
- Boss battles are nothing in this game, in past games they served as the most entertaining & challenging parts, they were just like normal enemies with bigger health bars and more moves, forcing you to use the skills the learned the best you could, in DmC they can just be beaten by spamming the standard attack and dodge buttons.
- Combat variety is dumbed down with color coded enemies forcing you to use the same attacks over and over again.
Then there's the other things like New awful Dante, the awful story etc.
-DmC is too f**king easy, I played the game on the hardest default mode on my first try and found no challenge at all.
- No Lock On
-The learning curve is gone, past DMCs had you learning more advanced moves to pull off better combos and get even more better at the game, therefor allowing you to achieve the rewarding SSS combos, in DmC it's just given to you.
- Boss battles are nothing in this game, in past games they served as the most entertaining & challenging parts, they were just like normal enemies with bigger health bars and more moves, forcing you to use the skills the learned the best you could, in DmC they can just be beaten by spamming the standard attack and dodge buttons.
- Combat variety is dumbed down with color coded enemies forcing you to use the same attacks over and over again.
Then there's the other things like New awful Dante, the awful story etc.
No they don't, Hitman streamlines almost everything, Last of Us was a flat out lie and is just generic, Tomb Raider 2013 has every single generic modern gameplay cliche in the book, Spec Ops and Binary Domain both had the same generic cover shooter gameplay.I'm sorry... I can't take your opinion seriously if you think those games focus on story over gameplay. Which btw, all have great gameplay.