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Resident Evil: Village Resident evil VILLAGE leak, trailer ecc

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Turo602

The King of Kings
Whatever it is, I can so picture them trying to tie this game or its characters into the game's lore far more than they did with RE7. That way, they can get away with making such an outlandish game and still have fans defend it by bringing up whatever crazy connections they came up with like they justify the game's crazy ideas. Or maybe I'm giving Capcom too much credit and it's just gonna be another file and easter egg or something.
 
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Hardware

Well-Known Member
I just spotted that the Village characters \ creatures pages on the Resident Evil Wiki have been updated- apparently, some infos have been leaked (probably by those who have already obtained\played the game). I didn't really read them in full to avoid spoilers, but
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Lady D, Heisenberg and Moreau are all addressed as "mutants" - and so are the Lycans. I didn't read what agent (virus? Fungus?) caused that mutation, but, yeah, there's some (certainly super far-fetched even for RE standards) "scientific" explanation for what they are. It should really come as no surprise - we all knew they were (the game is still called "Biohazard" in Japan, after all). Quite funnily, Donna Beneviento (the one with the creepy doll) is addressed as "possibly" being a mutant. So here's that - we should all stay away from certain websites\social media pages for the next 9 days or more.
 

Mr.R

Well-Known Member
I had fun with the demo. Again, I'll still call RE Van Helsing, but to be honest, I think this series started getting crazy with their Disney Villains in Code Veronica, with Alexia burning her skin into..something, then turning into big wasp lady. Comparing that with the Tyrant, Birkin or Nemesis and you'll see the difference. And yet, CV is hailed as one of the best RE out there (not close for me but...opinions are opinions). I stopped to care about that stuff a long, long time ago. Long enough to find T-Rex Simmons pretty cool to fight against. My problem with RE7, for example, wasn't the lack of lore with the series, but that the overall game was boring, with just one type of enemy, the forced jump scares and a Terminator as the main character. It felt so damn overrated and it still feels this way. It's odd that 'Not a Hero' is the best part of RE7 for me. Apparently, RE8 solved some of it. Enemies kinda look cool. I liked the lycans and the "zombies" in the basement. I............like vampires, although I don't know which shenanigans they'll come up to explain this as a virus (and...I don't care by this point). And the castle look beautiful. Yeah, it's RE4 all over again, but I love RE4 so. I like battling enemies. If I want to run and hide, I'll play Outlast...better yet, Alien Isolation. RE was always about the combat for me.

The only thing I find silly is the demo being timed, even though it has an "end point". If there's an end point, just let us take our time and enjoy. I understand the timed stunt for RE2R, since it was the most hyped RE game in a very long while (and even the RE2R demo had an ending point, I think. I'm not 100% sure). I finished the castle demo in 22 minutes, but I would've liked to explore more. Also, I have a base PS4 and I'm pretty happy with the performace. Game looks gorgeous and it plays fine. I'm kinda happy we're still getting new games for the last gen, because I won't be getting a PS5 any time soon. Too damn pricey. Especially here in Brazil.
 

Hardware

Well-Known Member
I love Code: Veronica - it did push the boundaries sometimes, but it was still within the limits. If we have to scrutinize the old games through a "oh, this is more *scientific*" lens, the only one that can somehow save itself is RE1: all the monsters are genetically-engineered freaks and they don't mutate or do anything weird. Birkin in RE2 is not much different from Alexia: the fact he can transform at will (without even showing were he actually gets the necessary mass to do so) is the same as Alexia, the only difference is that Birkin's mutations are more chaotic and reminiscent of stuff like "The Thing" (save for Stage 3 - it really looks like a monster from some Japanese movie there). Alexia's mutated forms feel more "designed" and the average player usually sees them as inspired by mangas and anime - while there's some degree of truth in there, I think most people fail to realize that she's mostly inspired by SIL in the movie "Species" (weird tentacle hairdo included) and Ripley 8 from "Alien: Resurrection" (they both conscientiously use their blood as a weapon). Her final form is related to the "dragonfly" motif that you see through the game.

Yeah, "Resident Evil Van Helsing" is pretty fitting - the more I look at it, the more I keep thinking of the Van Helsing movie with Hugh Jackman (it'd be hard to think of Bram Stoker's actual Dracula novel given the style). It's not really RE, but Capcom hasn't made a real RE game in a looong time, save for the excellent RE:2 (I still cannot believe it actually exists) and the troubled-but-still-fun RE:3: I didn't buy RE7 thinking I was getting a Resident Evil game and, while it actually isn't one, I was pleased when it started to resemble the classic entries after a while. This one is unfortunately based on RE4 - and I hate 4, even though Village seems to be doing what that game should've done - keep things serious and dark instead of campy and pretty lighthearted.
 

Mr.R

Well-Known Member
Birkin is very different from Alexia, actually. He didn't mutated at will. All of Birkin's mutations were triggered by the damage he suffered from Leon and Claire (original or Remake). Alexia does looks like she can transform at will and even regain her consciousness. For me, at the end of the day, Birkin looks like something that could be made by a fictional movie virus and Alexia still looks like some weird alien from an anime. And even if she might take a few cues from SIL, you can still find design like that in japanese animation. (I'm not even going into the bad Disney Queen vibes she has.).
I still think vampires and werewolves are...kind tricky for them to explain, and RE has been "explaining" its science very weirdly lately. The oozes from Revelations 1, Eveline and the Mold from 7 actually pushed a lot of goodwill that pretty much looked like magical science. It makes me curious though, on what happened on RE8. Dimitrescu (and for that effect, Mother Miranda) appears to be as old as Umbrella itself, maybe even before.
If they want to rip RE4 even more, maybe it was something...(a virus, a parasite, anything) natural to that area that gave them their powers, just like Las Plagas and maybe we'll get glimpses of companies trying to get them in the end. I still think they'll shoehorn anything to tie the game with the series in a reckless way and move on, like 7, but from a game standpoint...it really looks fun for me.
 

Springhosen

Kahnum of Outworld
I thought that was the whole point behind Alexia in the first place: she could mutate into this powerful BoW but keep her intelligence. That was what she herself was aiming for with the T-Veronica virus, to have the best of both worlds essentially.
 

Hardware

Well-Known Member
Birkin is very different from Alexia, actually. He didn't mutated at will. All of Birkin's mutations were triggered by the damage he suffered from Leon and Claire (original or Remake). Alexia does looks like she can transform at will and even regain her consciousness. For me, at the end of the day, Birkin looks like something that could be made by a fictional movie virus and Alexia still looks like some weird alien from an anime. And even if she might take a few cues from SIL, you can still find design like that in japanese animation. (I'm not even going into the bad Disney Queen vibes she has.).
I still think vampires and werewolves are...kind tricky for them to explain, and RE has been "explaining" its science very weirdly lately. The oozes from Revelations 1, Eveline and the Mold from 7 actually pushed a lot of goodwill that pretty much looked like magical science. It makes me curious though, on what happened on RE8. Dimitrescu (and for that effect, Mother Miranda) appears to be as old as Umbrella itself, maybe even before.
If they want to rip RE4 even more, maybe it was something...(a virus, a parasite, anything) natural to that area that gave them their powers, just like Las Plagas and maybe we'll get glimpses of companies trying to get them in the end. I still think they'll shoehorn anything to tie the game with the series in a reckless way and move on, like 7, but from a game standpoint...it really looks fun for me.
As Magnolia Grandiflora pointed out, that was the point of Alexia's experiment. The design is pretty anime-like (but, if we want to tackle design in the RE series, we could spend the next few months debating - for starters, how about Claire and Jill's outfits in 2 and 3? That's clearly the work of some Japanese graphic artist taking hints from the spread-outs you could see in car and gun magazines in the 80s and 90s), but she always reminded me of SIL and I was actually pleased to read she actually was based on her in recent statements by the developers. And SIL, which is the product of genetic experiment mixing alien and human DNA, can mutate at will. She might not have the appeal of the "regenerative virus experiment gone bad" of Birkin, but she wasn't lore-breaking in general. That one bit of her transforming while burning her clothes might be pushing it, but, again, if we accept she can control the virus and that her blood (or whatever she's secreting) burns in contact with air like napalm...well, whatever. I think it was more of an artistic choice to make her first transformation appear more elegant rather than her new body ripping through the clothing Hulk-style, which is what happens to Steve and Birkin.

From what little I have heard, Lady D and the others were already infected with SOMETHING long before Umbrella, so I reckon they are going for a RE4-style plot where there's a mutagenic agent only people in a remote area of the world know about. It wouldn't surprise me.

RE7 is clearly a ghost story with a southern gothic setting - hell, the part where you have to recover the dead specimen's desiccated arm (who put the body there, btw? Isn't Eveline supposed to be the only BOW of her kind there?) in the old house in the bayou reeks of voodoo-inspired horror fiction, the kind of stuff Henry S. Whitehead used to write about (look him up, some of his writings are pretty good if you're into early-20th century weird literature - he was friends with HP Lovecraft). Both the devs and the writer (who wrote some of the expansion packs for F.E.A.R. 3 - unsurprisingly) were clearly more preoccupied with creating a creepy setting rather than trying to move the RE storyline further. I wouldn't be surprised if, at a certain point, some executive came forward and said "...yeah, but where does this fit with Resident Evil?" - and so they had to try and somehow stick it into the main lore.
 

Jonipoon

Professional Sandwich Consumer
The t-Veronica virus allows the host to retain its full intellectual capabilites, something that we never saw in previous viruses. You could almost liken it to giving the dinosaurs in Jurassic Park bigger brains and the ability to talk, which is still "scientifically explainable" but no longer within the realms of what we can accept as true sci-fi horror engineering. At some point it simply becomes too over the top.

Code Veronica most definitely differs from 1-3 in how it moved away from sci-fi horror and became more of a fantasy horror experience. There's no point in denying this or trying to defend it with cherrypicked arguments. It goes beyond more than just the virus mutations. I mean, the game itself features red-eyed super-Wesker doing insane Matrix-like jumps, and (like mentioned above) Disney-like villains whom later became a trope in games such as RE4 (ahem Salazar ahem), etc etc. The developers even admitted to taking on a more "gothic horror" style compared to previous installments.

I still love Cove Veronica and I consider it to be among the top 5 games in the series, but I recognize its flaws and how it along with RE4 steered the series away from the more grounded sci-fi horror which was balanced well in 1-3. Because here we are today only days away from RE8: Village, a game which is undoubtedly the biggest supernatural gothic horror entry in the series so far.
 

Hardware

Well-Known Member
I wouldn't put C:V along with 4 - 4 took a HUGE leap. I could still somehow digest Wesker doing his crazy stunts in C:V - he was a villain after all and they couldn't just show everyone becoming a walking tumor like Birkin over and over. The point is when the character you control (actually, pretty much every character - how about Ada?) is only a few step below superhuman with no real explanation save for "oh, he got training". In retrospect, I would've probably preferred to see Kamiya's RE4 (the one that became DMC), since, in that case, there was in-lore reason for the main character to go Matrix-style. Hell, RE4 starring Wesker in Spencer's castle would've been a great idea if they really wanted to have more action-oriented gameplay. And characters like Salazar come out of the woodwork with no real backstory - C:V has an explanation for almost anything that happens, 4 is just "well, we had people turning into big disgusting monsters before, right?".
"Gothic horror" doesn't mean "supernatural horror" (or "fantasy horror") at all - the gothic part of C:V is the whole degenerate-noble-clan angle, which is remindful of E.A.Poe: it clearly lifts from "The Fall of the House of Usher", which is about two twins, brother and sister, who are the last descendants of a once-glorious noble family. The sister is supposed to be dead and inhumed in the family tomb under the Ushers' mansion, but she comes back (she was buried alive) and her brother dies in front of her (of fright). Sounds familiar? Just add some hints of incest (as in some stories by H.P. Lovecraft), the cross-dressing from Robert Bloch's "Psycho", spike them with the series' then-ongoing biotechnology theme and you have the plot of Code: Veronica. Actually, even RE1 (especially the remake) is very gothic - Mikami at one point said that C:V was the real RE2, since it actually built on the first game's atmosphere.
 
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Mr.R

Well-Known Member
I honestly have the feeling that most people that complain the way RE4 turned to be would ended up complaining anyway if we got the crazy DMC version or the hallucinogenous ghosts and small evil dolls because both of them were just as much as a departure from 1-CV than the way RE4 actually came to be. They would complain about the craziness or that RE isn't about acid trips with ghosts, or about Leon's super mutated arm that was supposed to be in one of the versions and so on and so forth.
 

Turo602

The King of Kings
I honestly have the feeling that most people that complain the way RE4 turned to be would ended up complaining anyway if we got the crazy DMC version or the hallucinogenous ghosts and small evil dolls because both of them were just as much as a departure from 1-CV than the way RE4 actually came to be. They would complain about the craziness or that RE isn't about acid trips with ghosts, or about Leon's super mutated arm that was supposed to be in one of the versions and so on and so forth.
To be fair, the DMC one would have been extremely stupid. The other one was at least trying to wrap up the story and looked like Resident Evil still. At least in terms of design and gameplay. The fog I imagine would have been what we ended up getting in RE5 with uroboros and Leon did end up getting infected in the final game too, they just didn't really do anything with it anymore. I still wish we can someday see what that game could have been, rather than just the bits and pieces we ended up getting from multiple games.

I didn't mind the plagas and setting in Resident Evil 4. Especially after playing Code Veronica, the whole concept of controlling other beings was always there and is kind of the whole point of Resident Evil with its BOWs. I think had they not leaned too heavily towards the action/reboot route, people would have accepted it a lot more. Resident Evil 4 was just very poorly executed from a franchise perspective that it just no longer wanted anything to do with the rest of the series but used Leon and Ada for brand recognition.

The game was always going to be a departure in some way, that much was expected after how stale the series was getting. As much as I enjoyed Code Veronica, it really did just feel like the game was going through the motions. It was trying to tell this big story with explosive action, yet it was stuck in a survival horror formula purely because that's how you make a Resident Evil game. REmake brought things back on track but then 0 happened and was just more formula but with a twist. So a change was coming regardless and for the better. What ultimately hurt Resident Evil 4's reputation however, was it being a reboot.

Resident Evil 4 started as this scary game that was going to change the franchise, but it also promised to be a sequel. Spencer, the progenitor virus, Umbrella, it was all part of Resident Evil 4's build up. Then the game came out, it was different like we knew it would be, but it wasn't scary and that huge Umbrella cliffhanger just got swept under the rug at the very start of the game only for it to be mentioned once near the end and that's about it for Resident Evil fans. It's called Resident Evil 4, yet it doesn't feel like a sequel in any way, shape, or form.

If Resident Evil 4 was the same exact game we ended up getting, except it wasn't about the president's daughter, Spencer was the villain, and you were taking down Umbrella while also learning more about the origins of the virus, I think so many more people would have come around to Resident Evil 4.
 

Hardware

Well-Known Member
I honestly have the feeling that most people that complain the way RE4 turned to be would ended up complaining anyway if we got the crazy DMC version or the hallucinogenous ghosts and small evil dolls because both of them were just as much as a departure from 1-CV than the way RE4 actually came to be. They would complain about the craziness or that RE isn't about acid trips with ghosts, or about Leon's super mutated arm that was supposed to be in one of the versions and so on and so forth.
Most of the insanity was in the Hallucination\Hookman build. "Castle" seemed pretty intriguing from what little we know. Leon's mutated arm was an idea that was being tossed about around the same time Paul Mercier auditioned for the role, but we have no idea if they were actually serious about it: given how chaotic development of these game has always been, I wouldn't be surprised if that concept in particular got dropped even before "Castle" was scrapped.


I think had they not leaned too heavily towards the action/reboot route, people would have accepted it a lot more. Resident Evil 4 was just very poorly executed from a franchise perspective that it just no longer wanted anything to do with the rest of the series but used Leon and Ada for brand recognition.

The game was always going to be a departure in some way, that much was expected after how stale the series was getting. As much as I enjoyed Code Veronica, it really did just feel like the game was going through the motions. It was trying to tell this big story with explosive action, yet it was stuck in a survival horror formula purely because that's how you make a Resident Evil game. REmake brought things back on track but then 0 happened and was just more formula but with a twist. So a change was coming regardless and for the better. What ultimately hurt Resident Evil 4's reputation however, was it being a reboot.

Resident Evil 4 started as this scary game that was going to change the franchise, but it also promised to be a sequel. Spencer, the progenitor virus, Umbrella, it was all part of Resident Evil 4's build up. Then the game came out, it was different like we knew it would be, but it wasn't scary and that huge Umbrella cliffhanger just got swept under the rug at the very start of the game only for it to be mentioned once near the end and that's about it for Resident Evil fans. It's called Resident Evil 4, yet it doesn't feel like a sequel in any way, shape, or form.

If Resident Evil 4 was the same exact game we ended up getting, except it wasn't about the president's daughter, Spencer was the villain, and you were taking down Umbrella while also learning more about the origins of the virus, I think so many more people would have come around to Resident Evil 4.

I agree on almost everything you say. Personally, I always imagined RE4 was going to be a bit more of an action game, since RE2, RE3 and C:V all ended up with the characters saying the were going to take down Umbrella for good. It was the big showdown after all and you couldn't just have two or three characters holed up somewhere spooky: it had to be the true "Aliens" of the franchise, like RE2x2.

But what we got, as you pointed out, was a poor excuse for a sequel, which is what is always hard to make younger fans to accept: RE4 was a good game, but a terrible RE game. It could've been pretty scary ("Outlast 2" is essentially the same concept, only trying too hard to be hardcore and edgy), but it never really went there. The whole "the enemies this time around are smart" claim was intriguing, but we never really got to experience it from a horror perspective...and the Ganados were not that smart either since the gameplay forced them to attack in waves with little-to-no tactic whatsoever (very often, you get help from the dumbest ones who just throw dynamite at their buddies). When everything was said and one, they were zombies that could briefly sprint and use melee weapons but didn't look as cool or creepy. I still don't get how people can say RE4 is scary...even while taking into account that they probably experienced it at 8...I guess it wasn't just their first exposure to RE, it was also the first time they got to experience something that wasn't The Smurfs and dwelt with relatively-dark material.

RE4 had actually come up with most of the innovations the series needed, mainly the OTS perspective, which was effectively used to create a real survival horror experience in RE:2....which is more or less the game I was expecting 4 to be...actually, RE:2 takes different bits from 4, not just the OTS: the lickers, like the Garradors, cannot locate you if you walk slowly and Birkin's second boss fight plays more or less like Saddler's final encounter. The problem is that 4 never used any of those elements to create actual fear or even intense suspense. Some mild tension at times, yes, but nothing that really made your sweat turn icy-cold.

I only dissent about the part about RE4's rep being hurt: people like us are a small minority. Most people think it actually is the best Resident Evil game ever made.
 

Turo602

The King of Kings
I only dissent about the part about RE4's rep being hurt: people like us are a small minority. Most people think it actually is the best Resident Evil game ever made.
Well, I am speaking from the perspective of a long time fan. The minority opinion matters to me more as it tends to care more about the artistic integrity of a brand than the masses who joined in once corporate started catering to their playstyle. It may not be the most popular opinion amongst the collective community, but it's one I've seen more and more people adopt over the years, even if they did and still love the game as is.
 

Hardware

Well-Known Member
Well, I am speaking from the perspective of a long time fan. The minority opinion matters to me more as it tends to care more about the artistic integrity of a brand than the masses who joined in once corporate started catering to their playstyle. It may not be the most popular opinion amongst the collective community, but it's one I've seen more and more people adopt over the years, even if they did and still love the game as is.
Are there people realizing that? I am genuinely pleased to hear that (even though I know it won't change much - if anything): most of the people I encounter insist RE4 is perfect and THE Resident Evil game. Most of them are people in their early-20s who got to play that game when they were very young and imprinted on it, so they don't want to hear otherwise. Others are just old a-hole who didn't like Resident Evil and were lured to the series because RE4 was not like the others.

As a side note, I just went through the two Village demos again: I found them less interesting this time around, especially the "Village" one. The second half is just a bunch of cutscenes you can skip. The "Castle" one is more intriguing the minute you get to the dungeon and zombie-vampires-chuds come out. They are a pretty cool addition to the bestiary...the kind of foes RE4 could've used to stay horror. Still, I hate the fact picking up treasures is part of the gameplay: it really kills the survival horror element, especially when EVERY enemy seems to be dropping some goods. And the fact they made crate-smashing a separate action sucks: it makes things way too easy. Even more so when your inventory is not classic-RE style, so carrying the knife is not a big deal: I wish they had kept things like RE7, and so if you want to smash crates you have to carry the blade all the time or you might have to sacrifice a bullet in order to pick up something that might not be immediately useful.
 

UniqTeas

G Virus Experiment
I am one of the long time fans who feels like RE4 is a great addition to the series. If it did not exist, I do believe that the series would have ended with the next few games. Besides, I love the game. I think there are a lot of things you can change about it, but the game was bursting with original ideas, locations, and set pieces. It has an unoriginal story and should have continued the story up until that point, but it is what it is. I still think the original RE2 is the perfect RE game, but RE4 changed the scope of gaming as a whole.

And there are plenty of people in this forum who are not fans of RE4. I think it might even be a 50/50 split of fans versus non-fans.

I have not played any of the Village demos so I dont have anything spoiled when I start the games, but I do love reading everyones thoughts on the game!
 

Hardware

Well-Known Member
People keep saying that, hadn't been for RE4, the series would've died a long time ago...are we sure it actually didnt' die already and it's only surviving as a brand that can be flexed according to what Capcom feels are the current trends? RE4 is the perfect example: it has nothing to do with the rest of the series, save for Leon and Ada, whose past relationship only exists if you played RE2, otherwise it's all meaningless as their interactions are generic as hell.
 
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Mr.R

Well-Known Member
People keep saying that, hadn't been for RE4, the series would've died a long time ago...are we sure it actually did die and it only survives as a brand that can be flexed according to what Capcom feels are the current trends? RE4 is the perfect example: it has nothing to do with the rest of the series, save for Leon and Ada, whose past relationship only exists if you played RE2, otherwise it's all meaningless as their interactions are generic as hell.

So does the 1st Revelations (nothing about what happened there was mentioned on the series afterwards, with a passing mention of Morgan in Rev2 and Parker in a mangá that most of the fanbase never read). It has nothing to do with the rest of the series, save for Chris and Jill, whose past relationship only exists if you played RE1, otherwise it's all meaningless as their interactions are even more generic as hell...). So does RE7 for the same reasons. Yet, you don't see people throwing around things about them as they do with 4. Also, RE4 did set up a new chapter in the series, with parasite based enemies that stuck around for some games and two movies. So...yeah.

Some people do love it. I do. I think it was the best in the series before RE2R came out. And I've been playing RE since the PS1. Except that for me, there's no "true" RE. Resident Evil is a lot of things over the years, especially because I don't regard something as RE based on gameplay or horror...because this series was never scary, so that was never a factor. For me, is about the characters and biohazards. RE4 has equal love and hate, instead of the unanimous praise that a lot of old school fans think the game have. It's hard to get a middle ground with people regarding to RE4.

It's the same with 7. A game that's highly acclameid by critics that most fans either love or hate it (in a sense that it's not a TRUE Resident Evil and yada yada)
 

Turo602

The King of Kings
The Revelations comparison doesn't really work though. For one, it's a spin-off, but also, hardly anybody has played it compared to Resident Evil 4. The series was already a mess with brand new plotlines branching off of things that never occurred in previous games that gets passed off as pre-established history. Why would Revelations be any different? Besides, the point of that game was to give us background on the BSAA who were suddenly a thing in Resident Evil 5.

That's actually the problem a lot of people have with RE4. Being the start of a new chapter when the last one wasn't properly wrapped up, which doesn't suddenly justify its direction just because future games will use it as a point of reference. It didn't even lead into anything meaningful anyway since RE5 had nothing to do with RE4 and took place years later just for RE6 to be "the start of chapter 2 for the series" only to be rebooted immediately.

Capcom doesn't know what they're doing because they're a company that is first and foremost about making money. They'll take a popular idea and find a way to run it into the ground. Street Fighter II was infamous for its many editions, and Resident Evil, well, they'll morph it into whatever they think it needs to be at any given moment.

That's exactly what Resident Evil 4 signifies regardless of how great a video game it may be. Resident Evil being many things over the years doesn't take away from what Resident Evil means and is, was, should be, or whatever. Because that's just it, Resident Evil used to be something, now it can be anything. Maybe it will be a point and click adventure about biohazards or a dating sim about Chris Redfield.

The worst thing anyone can do, is try to please everyone and that's exactly Capcom's approach to this series. Resident Evil doesn't mean anything anymore. It's just a name guaranteed to generate money. I can't imagine the day Nintendo convinces us that the next Mario game doesn't need to be a platformer because trends show us that people really want Mario Fortnite. Maybe they'll cancel Breath of the Wild 2 and give us Zelda Souls.

I honestly don't understand how people can have this mindset with Resident Evil, yet not with other things. And that's coming from someone who loves Resident Evil 4, will defend Resident Evil 5, and thinks Revelations 2 is the most underrated game in the series. Like seriously, people were up in arms about the Devil May Cry reboot, yet nobody rallied behind it like Resident Evil 4 or 7 and suddenly didn't care what form the series takes so long as it's technically good. It's seriously astonishing.
 
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Mr.R

Well-Known Member
I find it funny that now bashing RE4 is a thing again. Let's see which game will be the next to be bashed next year.

Resident Evil meant something back there in the 1-cv era, then it meant something else from 4-6 and now it means something else else. I'm in the group of people that doesn't care what resident Evil means, as long as the game is good. In the end, everything else boils back to pure opinion and Capcom will still tilt and change the series as they see fit, because even listening to the fans is a hard thing, since the RE fanbase is completely fractured, hence the fact that no game will ever be perfectly accepted by everyone, inside its own fanbase.

And although RE Van Helsing might take cues from RE4, I think we might be detailing the discussion away from...well, Van Helsing.
 

Turo602

The King of Kings
In the end, everything else boils back to pure opinion and Capcom will still tilt and change the series as they see fit, because even listening to the fans is a hard thing, since the RE fanbase is completely fractured, hence the fact that no game will ever be perfectly accepted by everyone, inside its own fanbase.
But that's exactly the problem. Capcom did that with Resident Evil 4, then 5, then 6, and again with 7. They keep making games that attract new consumers rather than what's best for the series.

They created the fracture and they shouldn't be worried now about pleasing their whole fanbase, which they're clearly not, otherwise, they wouldn't currently be alienating fans who joined in with Resident Evil 5 and 6. If they can do that, then I don't see the problem with saying to hell with newcomers. At least for now.

Resident Evil 2 pleased a lot of people, especially long time fans because it was a near perfect if not flawless modern transition of what made this series special and it sold incredibly well. So why keep inventing new ways to make a game and call it Resident Evil? There's genuine growth of a fanbase and then there's the cheap artificial growth that targets a hundred newcomers for every one fan that falls off the franchise from game to game.

If all you want is just a good game, then wouldn't you be just as content with a good game that was faithful to the original games and told a well thought out narrative from game to game? Good games or not, Capcom's constant inconsistencies make for a terrible and confused series. There's honestly nothing good about a company pimping an IP the way Capcom does.

I'll be the first to admit Capcom has always made great games, even when they miss the mark, which is why I've enjoyed just about every game in this series, but my love for this series and my desire to see it live up to its potential just far outweighs my need of just a good game because those can be found anywhere.

Resident Evil 2 remake was my dream of a modern Resident Evil game and it took way too long for it to come to fruition and it was amazing. I know Capcom is capable of greatness, but they're run like an aggressively greedy corporation who just wants to keep expanding. I know you like the games as is, but do you think that's how franchises should really be handled?
 
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