Exactly! No need for AI to ruin the mood, although I admit Rev 2 was fun when u had a friend to play with.
alternating plots based on how you play the game.
-Proper healing items (splint, bandages, vaccines, etc) to remedy specific body damages such as broken leg, eyesight, arm. Also, when you're healing, the character is healing in real time and you see the animation. This forces a more methodical approach to danger and a more survival feel to the game.
Environmental settings:
-Tropical forest/Jungle.
-Day/Night cycle with dynamic environmental changes
Yeah, right. When u're encaged in furious boss battle and take a break to heal yourself with proper medical equipment. Totally destroys the thrill of the game like it did in Snake Eater (still the worst in the series). Just keeping the rations on standby and automatically healing when death was closing in - simple, yet effective. And you don't have worry about monitoring anything but combat. So no, I don't wanna see that kind of failure in RE.
But the jungle idea is cool. Propably not what u meant, but I think it'd be awsome to have secret lab in the jungle. Similar to Parasite Eve 2 or something like that.
Resident evil 7 should have:- Chris would make his last appearance ( he would die at the end to claire´s arms and it would be saddest death at gaming ever. )
- and perfect place where everything would happen is abandoned mental hospital where dead patients would try to kill Claire & Jill
Someone did die on Claire's arms in Code Veronica, and it was the happiest moment at gaming ever. ^^
So, now we have a mental hospital in the jungle.
- Single Player with NO support save for incredibly small increments that were story driven, comparable to what happens with Jill and Carlos in RE3.
- Over the Shoulder, but RE4 and RE5. As much as I like RE6 (That's right, I said it), I don't think you should be able to move and shoot at the same time.
- Cramped enclosed location with VERY little light. Take some notes from Silent Hill.
- A more mental type of horror. Lately I've played a lot of Slender: The Arrival, Fatal Frame, and P.T. and what those games to is...nothing. They will wait, and nothing will happen that scares you for a LONG time, sometimes you could go nearly an hour with nothing, so you almost forget it's horror, then you'll see a flash of a deathly figure out of the corner of your eye that absolutely terrifies you, and you run rather than fight.
Yes! RE 3 had those genius little plot twists. More of these!
Fixed angles 1996-2002. Critics were like "it's getting old". Shoulder 2004-2016 and everyone's still like "hey, this works". Well, it never appealed to me. Just cannot stand the character blocking your view (no matter how hot piece of ass he/she is). Or when u finally see something, it's just a useless, small shred. Like 1/100 out of what I'd like to see. And it gets even smaller every time you take aim.
Silent Hill? Never undestood the how this copy-and-paste environment got popular. Seriously, even the professionals on youtube check the map every two seconds. There never was need for map in RE games. Why? Because one could remember environment he/she had explored and plan the next step based on clear memory which was much more detailed than endless blackness, where u cannot see the enemies before u stand in front of them.
i would like to see a more interesting story than the one in re6,
simpler viruses and a lot of backtracking (it would be nice to have typewriters and ink ribbons back but with modern gaming that would annoy some fans and it is unpractical), slow but dangerous enemies and a clear goal to achieve.
Yeah! Lots of backtracking, items and puzzles, but this time with unlimited storage, of course.
I guess that pretty much sums up my ideal RE 7.
- Single player! Maybe optional multiplayer at bonus-game or something.
- Creepy atmosphere with detailed environments and memorable tunes.
- Fixed angles with additional camera-movement (Dino Crisis/Code Veronica)
- Perfect analog control, auto-aim, jump/dodge/somersault button.
- Weapons/items browsing with left/right and up/down buttons
- Backtracking / careful exploring
- No enemy hordes! Well, maybe once or twice ^^
- Colossal area to explore
- Corpses do not vanish when u leave the room / do not melt away after u killed them. (Silent Hill, this something u did better than RE. Cheers!)
- Since everyones throwing ideas about characters...personally I'd love to play Carlos. There'd be a horrific mansion or whatever, where by chance he would encounter his old sergeant, who's been searching new ways to earn his bonus. ^^