Most of us are very excited about the remake for RE3, and we have high hopes for Capcom to deliver something truly spectacular. But just like with the RE2 remake, there will undoubtedly be some things that won't please the fans of the original game - it could be changes to storylines, gameplay mechanics, removal of certain aspects, new features that feels out of place, etc. So I thought it would be interest if we list some of the things that we hope do not end up in this game.
This is all highly speculative of course, so do not take anything too seriously. Also, even though some of it might become true it doesn't mean that the game will be bad.
So, here's a list of my biggest fears that I hope do not end up the R3make:
1. Multiple first-person chase scenes with Nemesis: The first trailer for the game showed us a segment with Jill from a first-person perspective being chased by Nemesis. It looked like actual gameplay because of how the way the camera moved, so its likely that this will be part of the beginning of the game. While this looked pretty amazing, I would absolutely hate to see if there are too many encounters with Nemesis like this - IOW scripted chase scenes that replaces the old "choice menus" from the original. Worst case scenario: Every encounter with Nemesis is like this. Best case scenario: It's just part of the into scene. I could be proven wrong and maybe the chase sequences turn out great, but as of now I'm slightly concerned. Hopefully there will be an option to play the chase sequences through third-person.
2. Not enough isolation: Raccoon City is portrayed differently in the R3make, here we actually get to see the city before most of the population turned into zombies or died. Non-infected people are running around screaming, and there seems to be hordes of zombies in some parts. The devs have stated that they will honor the original game's larger emphasis on action, and based on what we saw in the trailer there will be non-stop action. While the original RE3 was definitely more action-oriented than 1 and 2, it still put great emphasis on isolation and how abandoned Raccoon City was. Sure, there were more zombies than in RE2, but they were not everywhere. I would hate to see if the action kills the horror. A game does not become scarier just because you throw more monsters at the player, a game becomes scarier when you haven't see a monster for a little while and suddenly one shows up out of nowhere. Obviously we haven't seen that much of the R3make yet, and the latter part of the game could possibly provide us with a bigger sense of isolation that was shown in the original.
3. Removal of certain locations: This might not happen, but its possible that some locations will bite the dust in order to fit the new gameplay.
4. Nemesis can't be temporarily stopped: Some people might love if this happens, but personally I would hate to see it. Imagine if every encounter with Nemesis won't bring him down temporarily, except for the specific battles where he's supposed to fall down unconscious to move forward the storyline. If that's the case, every other encounter with Nemesis will be extremely heart-pumping and frustrating because you'll know that you must escape.
This is all highly speculative of course, so do not take anything too seriously. Also, even though some of it might become true it doesn't mean that the game will be bad.
So, here's a list of my biggest fears that I hope do not end up the R3make:
1. Multiple first-person chase scenes with Nemesis: The first trailer for the game showed us a segment with Jill from a first-person perspective being chased by Nemesis. It looked like actual gameplay because of how the way the camera moved, so its likely that this will be part of the beginning of the game. While this looked pretty amazing, I would absolutely hate to see if there are too many encounters with Nemesis like this - IOW scripted chase scenes that replaces the old "choice menus" from the original. Worst case scenario: Every encounter with Nemesis is like this. Best case scenario: It's just part of the into scene. I could be proven wrong and maybe the chase sequences turn out great, but as of now I'm slightly concerned. Hopefully there will be an option to play the chase sequences through third-person.
2. Not enough isolation: Raccoon City is portrayed differently in the R3make, here we actually get to see the city before most of the population turned into zombies or died. Non-infected people are running around screaming, and there seems to be hordes of zombies in some parts. The devs have stated that they will honor the original game's larger emphasis on action, and based on what we saw in the trailer there will be non-stop action. While the original RE3 was definitely more action-oriented than 1 and 2, it still put great emphasis on isolation and how abandoned Raccoon City was. Sure, there were more zombies than in RE2, but they were not everywhere. I would hate to see if the action kills the horror. A game does not become scarier just because you throw more monsters at the player, a game becomes scarier when you haven't see a monster for a little while and suddenly one shows up out of nowhere. Obviously we haven't seen that much of the R3make yet, and the latter part of the game could possibly provide us with a bigger sense of isolation that was shown in the original.
3. Removal of certain locations: This might not happen, but its possible that some locations will bite the dust in order to fit the new gameplay.
4. Nemesis can't be temporarily stopped: Some people might love if this happens, but personally I would hate to see it. Imagine if every encounter with Nemesis won't bring him down temporarily, except for the specific battles where he's supposed to fall down unconscious to move forward the storyline. If that's the case, every other encounter with Nemesis will be extremely heart-pumping and frustrating because you'll know that you must escape.
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