slack
Well-Known Member
I personally disagree with some of the ideas,especially the puzzles.Puzzles was the main reason why i stopped playing RE2 in the first place .I think i can speak for majority of the people.We came here to kick zombies ass not to play puzzles.
No... No, we didn't. Especially not if you're a fan the glory days of RE, I.E. RE 1, 2, 3, CV and Outbreak.
You 'wanna kick some zombie ass', good news Capcom has a game for that, try it out it's called Dead Rising. Don't like the way it plays? Try Dying Light. Resident Evil has the potential to be sooo much more than just a mediocre half-ass hack-n-slash shoot'em up.
The OTS action-esque gameplay is tired and is only digging RE into a deep grave. Sure it was fun and grand back in RE4 because it was something fresh and new, and I just barely tolerated it for RE5, but now it isn't anything special or unique - at least not in a good way. It's become very "cookie cutter". And the story is getting flatter than Leon's iron pressed hair... just god awful... the hair is pretty bad too.
I only pray that Capcom takes a hint from the sales figures of REmastered and realizes that the older formula still has life in it and decide to bend the tone and pace of the RE7 to something similar to the older games. There's good money in nostalgia after all.
ON TOPIC, WHAT I WANT IN A FEW WORDS;
A medium-to-slow paced gigantic labyrinth of horror and mind wrapping puzzles with multiple story arcs and endings that is dependent on the player's choices in the game. Story and character driven, nothing innovative, no gimmicks, just something that plays smooth and can get me emotionally invested. (that's as few of words as it's gonna get)
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