I don't find much of an issue with sprinting, since that's what most people do in a Resident Evil game. For a majority of most RE games, I'm holding the "Run" button.
Also, saying "sprinting" kind of implies... sprinting. The fastest RE Characters move is jogging at best.
Yeah the "sprinting" I don't really have issue with. If we are talking about transition from RE6 to RE7 and what to keep and what to fix here is what I think:
FIX
-Get rid of weird action movements like barrel rolling and ****.
-Get rid of stamina.
-Don't convert herbs to pills
-Reduce amount of enemies
-Ground the story a bit, I mean holy jesus, the story is getting so convoluted and nonsensical.
-No more ridiculous set pieces like running away from flying cars and airplane explosions. RE4 is guilty of this one too when you're running from Salazar's statue. Things like this break the 4th wall.
-No more pleasing everyone. If you want to make three different stories, fine, but don't be so obvious in which story is supposed to please who. You're trying to appeal to everyone and end up appealing to no one.
-No more quicktime overkill. RE4 did it about the right amount. If you're having quicktime events, limit them to only cut scenes and don't over kill. Especially no more button prompt climbing sequences and stupid **** like that.
-Slow down the pace, it's way too action oriented and way too trigger happy.
-Have choice that affects the ending of the story.
-Bring weapon upgrades back from RE4 and 5, add weapon customization.
-Health system. Make it upgradable and non interval like in RE4.
KEEP BUT CHANGE
-Puzzles, but change them to be more...hard.
-Skill upgrades, although change some of them to be more useful, and change the 3 skill system to just upgrades rather than skill nodes
-co op story, but change it so that you can play single player without the co op partner. Dead Space 3 did, so can you.
-hand to hand combat moves, but change to RE4 prompts only, or at least something that's better than RE6 fighting.
If we're building from scratch, then I have a few general directions:
1. Don't forget horror. It doesn't have to be scary, it just needs to get your heart pounding.
2. Ammo conservation.
3. Puzzles.
4. Atmosphere.
5. Music.
6. Grounded story THAT MAKES SENSE.
7. Limit amount of enemies, make combat a last resort.