I know RE: ORC has been bashed more than any game recently, and it seems like only a few people truly enjoy it for what it is; a squad-based, multiplayer-centric third person shooter set in the RE universe. Although people have some good arguments, they are just a handful, and the most hate for the game originates from people's personal opinions, which are considered facts.
Anyway, in this thread, everyone will contribute their experiences and tips on how you should try playing RE: ORC, to get the most out of it. I'll make the start!
- Auto-cover
A lot of hate has been channeled towards this system. But fear not, I have a tip to help you get used to it and bend it at your will. Common belief has it that, in RE: ORC, if you go close to a wall, you stick to it. Wrong. You will only stick to it if you press the analog stick firmly towards it. If you press it at "walk speed", your character will never, ever stick to it. Press it firmly once, though, and there you go, your character stuck to the wall. So if you sprint towards a wall, a couple of meters before contact, make sure you let go of the stick for a split-second, and revert the movement to "walk speed", if you do not wish to stick to it. Helps a lot for corner shooting.
- Corner shooting
Something I've also seen people (and that abomination of a review IGN posted) complain about is shooting around corners. Sometimes, it is indeed a bit flaky. But there's a trick to it; you can actually know when you are able to shoot, and when you are not. Stick to any wall, and your reticule disappears if you aim towards it. Use this to understand when you are able to shoot and when you aren't. Go stick to a wall that has an open door at one end. Go towards the door, and before you reach it, start moving like a snail, really, really slow, your camera aiming towards the other side of the door, where you will want to shoot at. When your character's head is exposed for just a few centimetres, the reticule should reappear. At this point, you can corner shoot exposing yourself only in the slightest.
- Abilities
Abilities are pretty useful, but people rarely use them, unless it's invincibility or invisibility. But people forget how a well-placed trip mine can lock a possible exit, unless the one who wants to exit is willing to take damage, or how an attraction pheromone can dig a camper out of their spot and have them take some damage, too. Abilities are very important, especially passive, like Beltway's one where he can withstand some knockdown damage and reduce explosive damage. Also, while playing alone, the AI squad will still use abilities, provided they have them unlocked, so it's good to spend some XP on your squadmates, even if you never intend to use them.
- Learn your grenades
I've seen people passing by Stun Grenades and ignoring them, as if they're not worth anything. People only rush for Frags, and look down on Incendiaries. That's completely wrong. Every grenade is useful, and was created to be used under certain circumstances. Frags are used for good knockdown, and general, damage, while Incendiaries are used for sustained damage over time and some knockdown upon explosion. Stuns, on the other hand, are purely chase-breakers, but a force to be reckoned with nontheless. It can blind you, deafen you, and combined with an attraction pheromone (for example), you can **** your pants if you see a horde of zombies running towards you when your vision returns.
- Don't be afraid to use your guns
Ammunition is not that sparse. Ammo boxes make frequent appearances, but even if you don't see them much and are zero on ammo, you have two options: change your ammo-wasting playstyle, or pick up an enemy's weapon and fight on. Sure, they're starting weapons and possibly of lower tier than the one you're holding, but still, an empty gun is no better than a weaker gun. And pistols are also not just some kind of last resort; the Samurai Edge, Lightning Hawk, or even Handgun HP pistols are death dealers. For example, I'm using a Handgun HP pistol, and it can kill zombies with 4 body shots in Quick Draw, 1 shot in the head. People should get around to using them more.
- Quick Draw is fun, but also a life-saver
With what I said above about pistols in mind, you should also practice your Quick Draw skills. It basically is a 360 body aiming mode, that just helps the player when overwhelmed. But it aims almost automatically, and once it finds a target, you don't even have to pull the trigger for it to fire; just push the right stick towards the target, and let the pistol talk. With a good pistol, you can wipe the floor with zombie asses that thought they could overwhelm you in mere seconds, without having to aim for each one's head, or with any pressure applied while aiming.
- Zombie shields are more than shields
Sure, you can take a zombie and make it soak up some bullets. But that's not their only use. After having grabbed a zombie as a hostage, you can press the melee button again and throw it forward. "How could that help?", one might ask. It can buy you precious seconds to retreat, reload, get a better position, throw a grenade... anything you want. You get a few seconds to re-organize. By throwing the zombie towards the marching zombie horde, their frontliners will start stumbling, and they'll be a roadblock to the ones behind them.
That is all from me. Bound to be updated later on, and would love to see people's feedback as well!
Anyway, in this thread, everyone will contribute their experiences and tips on how you should try playing RE: ORC, to get the most out of it. I'll make the start!
- Auto-cover
A lot of hate has been channeled towards this system. But fear not, I have a tip to help you get used to it and bend it at your will. Common belief has it that, in RE: ORC, if you go close to a wall, you stick to it. Wrong. You will only stick to it if you press the analog stick firmly towards it. If you press it at "walk speed", your character will never, ever stick to it. Press it firmly once, though, and there you go, your character stuck to the wall. So if you sprint towards a wall, a couple of meters before contact, make sure you let go of the stick for a split-second, and revert the movement to "walk speed", if you do not wish to stick to it. Helps a lot for corner shooting.
- Corner shooting
Something I've also seen people (and that abomination of a review IGN posted) complain about is shooting around corners. Sometimes, it is indeed a bit flaky. But there's a trick to it; you can actually know when you are able to shoot, and when you are not. Stick to any wall, and your reticule disappears if you aim towards it. Use this to understand when you are able to shoot and when you aren't. Go stick to a wall that has an open door at one end. Go towards the door, and before you reach it, start moving like a snail, really, really slow, your camera aiming towards the other side of the door, where you will want to shoot at. When your character's head is exposed for just a few centimetres, the reticule should reappear. At this point, you can corner shoot exposing yourself only in the slightest.
- Abilities
Abilities are pretty useful, but people rarely use them, unless it's invincibility or invisibility. But people forget how a well-placed trip mine can lock a possible exit, unless the one who wants to exit is willing to take damage, or how an attraction pheromone can dig a camper out of their spot and have them take some damage, too. Abilities are very important, especially passive, like Beltway's one where he can withstand some knockdown damage and reduce explosive damage. Also, while playing alone, the AI squad will still use abilities, provided they have them unlocked, so it's good to spend some XP on your squadmates, even if you never intend to use them.
- Learn your grenades
I've seen people passing by Stun Grenades and ignoring them, as if they're not worth anything. People only rush for Frags, and look down on Incendiaries. That's completely wrong. Every grenade is useful, and was created to be used under certain circumstances. Frags are used for good knockdown, and general, damage, while Incendiaries are used for sustained damage over time and some knockdown upon explosion. Stuns, on the other hand, are purely chase-breakers, but a force to be reckoned with nontheless. It can blind you, deafen you, and combined with an attraction pheromone (for example), you can **** your pants if you see a horde of zombies running towards you when your vision returns.
- Don't be afraid to use your guns
Ammunition is not that sparse. Ammo boxes make frequent appearances, but even if you don't see them much and are zero on ammo, you have two options: change your ammo-wasting playstyle, or pick up an enemy's weapon and fight on. Sure, they're starting weapons and possibly of lower tier than the one you're holding, but still, an empty gun is no better than a weaker gun. And pistols are also not just some kind of last resort; the Samurai Edge, Lightning Hawk, or even Handgun HP pistols are death dealers. For example, I'm using a Handgun HP pistol, and it can kill zombies with 4 body shots in Quick Draw, 1 shot in the head. People should get around to using them more.
- Quick Draw is fun, but also a life-saver
With what I said above about pistols in mind, you should also practice your Quick Draw skills. It basically is a 360 body aiming mode, that just helps the player when overwhelmed. But it aims almost automatically, and once it finds a target, you don't even have to pull the trigger for it to fire; just push the right stick towards the target, and let the pistol talk. With a good pistol, you can wipe the floor with zombie asses that thought they could overwhelm you in mere seconds, without having to aim for each one's head, or with any pressure applied while aiming.
- Zombie shields are more than shields
Sure, you can take a zombie and make it soak up some bullets. But that's not their only use. After having grabbed a zombie as a hostage, you can press the melee button again and throw it forward. "How could that help?", one might ask. It can buy you precious seconds to retreat, reload, get a better position, throw a grenade... anything you want. You get a few seconds to re-organize. By throwing the zombie towards the marching zombie horde, their frontliners will start stumbling, and they'll be a roadblock to the ones behind them.
That is all from me. Bound to be updated later on, and would love to see people's feedback as well!