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Lol thats a little extreme but I think they could learn stuff from other games like dead island and left 4 dead. Not that their horror, but if they want to do co-op action style game, I like the explorative element in games dead island, fallout..possibly for next gen something bigger and more open, apocalyptic style with zombies and up the difficulty level a lot. For a game to be scary it needs to be much harder and more frustrating imo !1 bullet, 10,000 zombies, one room, all will rape, cut, slash, and everything to you if you dont live. There horror and gore ect.
I would say that the action started in Code Veronica.(Possibly earlier) RE4 had horror elements to me. RE5 I think is where the action dominated the horror.
To answer the question to this topic. Yes, I believe that RE should have more horror. Horror is the genre that it was born into, it should stay that way. With that said, I thought Leon's campaign was nice and creepy up untill the last chapter. Definitely not as scary as RE2 or 3 but better than the zero amount of horror we had in 5.
That's why I said possibly earlier, I knew something was slipping my mind and I have not played 3 in forever.If you ask me, I'd say the action started in RE3, with all the explosions, dodging mechanic, and the constantly being pursued.
And I wouldn't say there was zero horror in RE5, just small amounts of it. The reapers, to me at least, were terrifying and the idea of Uroboros is kind of frightening if you think about it. It's a writing mass of tentacles that consume all living things it touches. Imaging if Wesker succeeded and it hit an area with tons of biodiversity, such as the Amazon Rain forest.
I agree with a lot of that, but I think they can make modern RE scary if they work on it, Leon's campaign gave me faith in that, and Ustanak. I think a lot of the people that dismiss Leon's campaign or say that it's not scary at all are just bent on writing the game off as bad as a whole. (Note that I said a lot, not all.)Personally i really liked the game. I have played all the others in the story. I feel like nowadays it would be very hard to make a scary game because nothing really gives us fear. i mean they could add a little eerie feelings to future games but i think capcom is doing okay by turning it into action based. A scary game would make us walk and im sure many of us would get bored and annoyed like the first chapter in leon's campaign. Action isn't such a bad thing. it's just something new.
Here's hoping that Capcom will reboot the series.
I think it's hard to do because let's face it. People are a lot harder to scare these days.
Jump scares are criticised now, and everything else is expected.
I agree with this. I love my horror, but I've always been more attached to the characters and story of RE.In Odin's name, I hope not!The word "reboot" always rings alarm bells in my head since there's always the chance that the developers will change the story and characters completely. Resident Evil without the T-virus, Chris, Claire and the others? No thanks. Resident Evil without horror sounds better to me.
RE3 I freaked out when the Nemesis came crashing in,
Yes, it's sometimes the more simple things that can be more successful. Again, I point out Slender as a good example. Ubstivo, to me wasn't really scary. (That was his name right?)and RE4 I was on the edge of my seat right from the beginning because of the view change, the first zombie in the hut, and the horde that you're thrown into straight away while tryin to get your bearings on the new system. And chainsaw guys. Who I found particularly freaky until they made them look too surreal in RE6.
Agreed, that can be very successful or blow up in their face. Because there are some folks, as I stated before, that have their hearts set on hating anything about the new generation. Anything new is an instant rejection by strict purist.I think there needs to be new material for scare factor because people become more desensitized with every game.
Preach it! That reminds me, the next God of War is gonna have co-op. It shouldn't bother me but why in 7 hells does a game that has always been single player need multi player? Does everything need to be played with 50 people? What ever happend to just sitting in your room on a raining day and just enjoying the game by oneself???But look at Dead Space. That game scared the **** out of me. 1 and 2 equally. But now they've added co op for DS3 (which I and a lot of people think takes away from the scare factor) because of "popular consumer demand". Which goes to show that even though the survival horror fans will always be the biggest advocates of the games, and have the greatest understanding of why they are the way they are, there is a much larger majority of action fans making comments that companies will try to cater to for sales. It's unfortunate, but all they hear is "we want co op!" or "why can't you move while you shoot?!", and then after the game they hear all the die hard fans yellin "what did ya do that for? ya ruined it!" lol. It's gotta be a pretty tough call.