Yeah, last time I heard about this movie was that they were in the process of adding VFX - which means that the edit on the picture was locked and approved as you cannot do stuff like VFX, color grading or titling on loose edits (you physically can, but at the cost of throwing away bits of footage that you payed to be "processed" - although footage is not actually processed anymore, I like the sound of it). I can only think of a couple of instances where reshoots actually helped - and, even in those rare cases, the result was controversial at best. And most modern movies that went through reshoots (Robocop 2014, The Predator, Rogue One etc.) didn't really benefit from it - even if they were not great to begin with, they only got worse. Again, reshoots usually happen because the executives' focus group had a look at the movie and didn't like it. Given a lot of them don't even read scripts, it's not surprising they have to wait for the movie to be essentially finished to make up their minds (all true - movies usually happen because of clever pitches accompanied by wise casting choices: money people only want a brief on the story. If they like it, their next question is "OK, who is in it?"). Working on a property like Resident Evil must be a nightmare, especially if you really want to stay close to the spirit of the original games as the director of this reboot said he wanted: there's probably a room full of suits with market research charts and whatnot pretending to know what the core audience (which, at this point, can range from 14 to 45 years olds - i.e. everything and nothing at the same time) wants.