The lack of ammo is definitely a very bad point in this game. God, I'm in normal mode, what would it be in the hardest mode ?
Wow...people used to complain about how RE4/RE5 gave you too much ammo and there's no survival(which I don't agree with anyway), and now this? There's just no winning for Capcom.
The survival and the horror are still alive in RE! No need for illegit complaints about that.
Oh, and I've gotten some pretty BOSS scores in RE6 Mercs. With pretty much everybody except Piers and Ada, because those two characters suck. When you have to shoot an enemy in the head more than once, just to get them in that dazed/groggy state to where you can perform one of your melee's, especially the 1-hit kill move that you initiate by a headshot, it makes that character wayyy more difficult to use. Ada's TMP and Piers' single shot rifle don't do the trick, thus making them kind of useless. And you have to get an even higher score than normal in order to get an A with Ada anyway. WTF?
Otherwise, Leon, Chris and Jake are all my fav's to play with. Leon's handgun/shotgun combo is really nice. Chris' rifle is awesome, and he has a knife, nuff said, as he tears them zombies and J'uavo up with that thing. Nice to finally see Chris' knifesman skillz in an RE game. He's always carried a big knife, and we've never really seen him use it. RE1, RE5, etc, and now he's gutting zombies and all kinds of cool stuff. RE5 had that large knife strapped to his back, and he didn't once use it in cutscenes. There were like 2 QTE's in which he utilized his knife, that's it. And they weren't mandatory, in fact, you really have to go out of your way to get those QTE's.
Jake and his hand-to-hand is really fun to use to, and he has a pistol, that's all you need. Magnum for fatass Whoppers and other more difficult enemies.
Helena and Sherry can be played with too, and same with Carla. Though I wish that instead of making "Carla" a totally different character, they should've just given Ada an alt. costume with Carla's blue dress thing. JS
1. Meleeing on stairs. I don't know why, but a difference in elevation messes up the melee system completely. When you shoot an enemy in the head with any character and melee it, it will do a 1-hit-kill move, adding 5 secs to your time. If you quickshot, it will cause an enemy to reel back, allowing you to kick/backhand it, which knocks it to the ground in prone position, not killing it. When you do either melee attack while the enemy is above or below you on some stairs, it only does the less effective knockback melee, that you would normally get from a quickshot opening, never allowing you to do the headshot melee, even if you got a headshot.
Yeah, I thought about that too, perhaps it was the most important part.
I really do hate that, especially on the second level, with the J'uavo, it messes me up every time.