4 New complaints after a bunch of experience in mercs:
1. Meleeing on stairs. I don't know why, but a difference in elevation messes up the melee system completely. When you shoot an enemy in the head with any character and melee it, it will do a 1-hit-kill move, adding 5 secs to your time. If you quickshot, it will cause an enemy to reel back, allowing you to kick/backhand it, which knocks it to the ground in prone position, not killing it. When you do either melee attack while the enemy is above or below you on some stairs, it only does the less effective knockback melee, that you would normally get from a quickshot opening, never allowing you to do the headshot melee, even if you got a headshot.
2.The zombies with incendiary lanterns, you can find on the catacombs level. These guys swing their lanterns at you, which are pretty easy to counter, like the plank zombies. This would be a very effective way to combat them, except for the fact that when half of the characters do their unique counter, the lantern will explode after you're already done with the counter, damaging you. What's frusterating is it only happens with half of the characters, so every time I play this level I have to think "am I one of the characters that gets hurt by countering lanterns... hmmm," and sometimes I have to trial and error to find out. What am I supposed to do? Make a list of who can and can't counter lanterns or something? Was this even intentional on Capcom's part, or something that they just didn't think of.
3. I hate how jumping enemies, both zombies and bloodshots, can't be dodged by jumping backwards. I'll just be standing there, popping off shots at a bloodshot, when he gets into leaping position. There are walls on my left and right, so instinctual I just do a backwards hop onto my back. This spaces me twice as far from the bloodshot, and he lands his jump where I would have been before I jumped backwards. For some odd reason, however, his attack still lands, and he appears right on top of me. I'm like "dude, you landed 10 feet away, I dodged your ass, you can't just teleport like this."
4. I hate how when your partner goes into critical health mode, it turns your screen into a view of theirs, freezing you but not the enemies around you. I was shooting at a Lepotitsa who was a safe distance away, then suddenly the screen shows Chris going into red mode on the floor; When the screen goes back to my character, I'm already caught by the Lepotitsa and it's halfway through eating my face. It's like "what the **** Chris, your dying is causing me to die as well! ****!"