Let me be clear about something
I'm not calling either Remake 2 or Remake 3 half assed in the sense that I believe Capcom only put half a effort into them or that they are not good games, I'm calling them "half assed" strictly in the sense that they seems incapable of adding new content without cutting something that should have been adapted from the original game, it just irks me due to them having no issue doing it the right way with Remake 1 which did not cut a single area of content and instead kept it, expanded it, and added new stuff around it. I just do not understand why Capcom seems incapable of cutting content some of us would have loved to see adapted under the guise of expanding other areas of the game, like for instance I hear that the hospital is expanded in the remake 3 but that to me is no excuse to cut a very memorable part of RE3 out such as the Clock Tower since a lot of fans such as myself where really looking forward to playing that area with updated graphics. So to end this little rant I'm always going to hold Capcom to a higher standard on their remakes due to the fantastic job they did with Remake 1 which is why whenever I see them cutting and changing stuff in their new remake I always go back to the remake 1 to point out they got it perfect before so why can't they do that again and I'm not even talking about tank controls and fixed camera but more talking about keeping the core game intact (all areas included) and updating and expanding them and then adding new content (in the case of remake 1 the Trevor storyline and areas) to that to truly make a all encompassing remake that way you don't have fans such as myself letdown by content and story elements you are needlessly cutting because wile I do like the new things they are adding that still does not change my dislike for the things they aren't.
I can respect that perspective. I know I’d be very disappointed if Capcom remakes Code Veronica and doesn’t include the torture chamber location on the island as it is a creepy storyline aspect to the game.
That being said, if I remember correctly, the point of the clock tower was to get the attention of a helicopter (correct me if I’m wrong as it’s been a while- which even then it’s a bit cheesy as there are flair guns for that purpose) and the most shocking part about that area of the game was when Jill thinks she’s escaping and Nemesis puts a rocket launcher to her plans...the remake definitely changes how all of that plays out and to The point where it only makes sense as to why they set up that part the way they did. Though perhaps they could have thrown in the clock tower chiming because it hit a certain hour to set the mood.
That being said, if I remember correctly, the point of the clock tower was to get the attention of a helicopter (correct me if I’m wrong as it’s been a while- which even then it’s a bit cheesy as there are flair guns for that purpose) and the most shocking part about that area of the game was when Jill thinks she’s escaping and Nemesis puts a rocket launcher to her plans...the remake definitely changes how all of that plays out and to The point where it only makes sense as to why they set up that part the way they did. Though perhaps they could have thrown in the clock tower chiming because it hit a certain hour to set the mood.