Maybe the new virus turns you into a giant living camera. Which also explains why people stupidly continue filming everything instead of running for their lives - because they can't switch it off!
The thing is though, we had the whole of the demo as a 'tone setter'. It's time they started giving us some more concrete information about the other aspects of the game. I'm not saying reveal everything to us, but just a few teasers about the enemies and combat and stuff wouldn't go amiss.
It's not like first person is just some gimmick. It's a pre established style of gameplay that's worked for many other titles.
Yes, and it's actually worked well on RE before too (Chronicles series).It's not like first person is just some gimmick. It's a pre established style of gameplay that's worked for many other titles.
Yes, and 240p resolution to achieve the absolute supreme purity of Resident Evil.And what exactly are its roots? Fixed camera angles, loading screens every time you change elevation, shooting mechanics where as long as you're shooting in their general vicinity you'll get a hit, saving mechanic where every time you die you lose hours of progress that then gets passed off as "creating suspense" when in actuality it just causes frustration?
Agree, not all modern FP horror games are PT clone just like not all open world action games are GTA clone.There's a reason a lot of horror games in the late 90s looked like RE, and why a lot of horror games today look like PT, Outlast etc. The tech available allows for a scarier, more realistic experience.
Yes, so far it's got RE essentials well except the zombies. They stated that the enemy in RE 7 is fewer but each possesses unique and significant threat. I don't think that they totally ruled out of zombies in the game though, we saw briefly in E3 trailer of what looks like a zombie person.The way I see it, zombies, horror, weapons, puzzles, and inventory management are the root of RE, and this game is supposed to deliver on those. I'm not gonna praise it before it's released because it could very well be terrible, but I don't think that from what I've seen they're doing anything wrong.
And it could potentially lead to different styles of play for different people which if executed well could be really cool, but if executed poorly could just end up being like "when do I get to play as the guy with the gun again". Sadly it kind of looks like it might be more the latter, at least for a lot of people.Interesting. What if this "Ethan" guy we play as is just a normal average detective who is investigating this rural neighborhood and as we play through the game we find tapes. We watch (play) these tapes through the eyes of other characters to unravel the mystery of how everything went down. In other words we play all these little mini segments as other characters like we see in this trailer and in the E3 demo.
This is definitely an interesting idea if this is the case. We'll actually get to feel like a detective and our occupation as the player will feel meaningful.
And what exactly are its roots? Fixed camera angles, loading screens every time you change elevation, shooting mechanics where as long as you're shooting in their general vicinity you'll get a hit, saving mechanic where every time you die you lose hours of progress that then gets passed off as "creating suspense" when in actuality it just causes frustration? The old games were great for their time, and they hold up well because of it. But no matter how you look at it, they were made in the 90s using technology of the time. There's a reason a lot of horror games in the late 90s looked like RE, and why a lot of horror games today look like PT, Outlast etc. The tech available allows for a scarier, more realistic experience. The way I see it, zombies, horror, weapons, puzzles, and inventory management are the root of RE, and this game is supposed to deliver on those. I'm not gonna praise it before it's released because it could very well be terrible, but I don't think that from what I've seen they're doing anything wrong. I guarantee that knowing nothing about RE, if you played RE2 right now, it wouldn't be nearly as enjoyable as it was when it first came out, or as enjoyable as it is to you now. If you want the games to imitate the originals, then play the originals, but they can't expand upon the series if they don't take risks and try new things. And if they keep making the same games over and over, then people are gonna stop buying them.
When people said 'go back to it's roots' they didn't mean this, as Hel said this game has gone so far past it's roots it may as well be a completely different game series. If this was announced at E3 as a different game series would people have said 'oh... I thought it was going to be RE'? I don't think so. And still, even after this trailer, we've seen nothing to show that it is in fact RE.
I can guarantee that anyone who saw the conference at E3 did not suspect the game to be RE7 up until they revealed the title at the end of the trailer.
Nice find, we give our thoughts heavily backed by facts while they can only provide ad hominems.Wrong. I called out it was RE7 before the reveal. My friend is my witness who was watching it with me. I kept saying OMG IT'S RESIDENT EVIL 7! And then I'd flip flop and say no it's not.... yes it is xD
If the rumors and the Project Kitchen part wasn't enough. The part that sealed the deal for me that made me say that it was Resident Evil was the part in the trailer where the tape was picked up. That was done in a traditional Resident Evil manner and the sound effect of picking up the item was the same. As was the way it popped up on the screen. At that point I literally said that the game had to be Resident Evil 7. I was pretty dead on convinced. That was a really iconic moment that was just presented in a new manner.
I honestly remain in shock that people did not recognize that. It's like playing an unrecognizable Zelda game and you opened a chest and hear the iconic chime. At point it should be a dead give away. Here's the part in the Sony E3 reveal that gave it away. You're going to have a hard time convincing me that was not a classic iconic moment and that people missed that. Then again this was one of my most hyped games and was nit picking everything new to see if it could be our beloved series :3
Look at the 2:41 time mark.
Here's an evolution of the pick up sounds. The similarities start come around the Game Cube area with RE0 and the remake. A little bit like RE5 as well. Start about 35 seconds in.
Nice find, we give our thoughts heavily backed by facts while they can only provide ad hominems.
you do know that ALOT of games re-use sound effects and borrow from multiple games right?
Nice find, we give our thoughts heavily backed by facts while they can only provide ad hominems.
Heavily backed by facts? Yes there have been video tapes and associated noises, but when I think of Resident Evil I don't think, 'wow, I hope there's video tapes!!' I get that there's a link there but I wouldn't have guessed based on the video tape that the trailer was showing RE7.Nice find, we give our thoughts heavily backed by facts while they can only provide ad hominems.
Generic guy falls off a high area is a personal favourite of mine.Isn't there even a gallery of stock sound effects somewhere anyway?