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Namco Working On SSB

Jay

K.I.N.G.
For those who haven't heard yet and are a fan of the Super Smash Bros series, Namco Bandai will be working on the next installment. Developers Masaya Kobayashi and Yoshito Higuchi together with the director of SSB Masahiro Sakurai. The team best known behind the Tekken and Soul Calibur series will be giving their expertise. I see this as being a good thing. We'll have even more third party characters and better battle engine with their knowledge on fighters. And if anyone is a fan of Namco game series such as Tales of, Soul Calibur, or Tekken, you can imagine who you may see in there. Link down below.

http://www.eventhubs.com/news/2012/...-super-smash-bros-game-never-seen-dream-team/
 
That's Awesome i've playing SSB since i was really young
But anyways i have a positive side and a negative side about the whole idea....
 
I don't like this. What made Smash Bros. so great was that it wasn't like other fighters.
If it was, I would have gotten bored of it years ago.
 
Namaco Bandai MUST stay true to the original Smash Brothers gameplay...That being said...They can add more third party locations and characters all they want to spice it up...They can also refine the gamplay style of SSB that Nintendo used before them...In other words...I'm excited about it, however, slightly worried that they'll take it too far...
 
I don't like this. What made Smash Bros. so great was that it wasn't like other fighters.
If it was, I would have gotten bored of it years ago.

That's a debate many people had. Is SSB really considered a fighting game? I say its right between both. It started off merely as a party game to have fun with. But hardcore fans changed it into something much more. Namco is not completely taking over, and with the director overseeing things it'll stay to its roots. A little help from some experts will prove valuable.
 
Sure it's a fighter. It's a 2D environment where characters fight each other. Yeah, it may not have health bars to determine who the winner is, but is that really a make-or-break feature of the genre? I don't think so.

I guess my thoughts are just that SSB has been around for almost a decade and a half. It's been insanely successful the entire time. I don't see why they feel the need to collaborate, but I won't condemn it to being bad because of it. I'll have to wait to play it and see.
 
Sure it's a fighter. It's a 2D environment where characters fight each other. Yeah, it may not have health bars to determine who the winner is, but is that really a make-or-break feature of the genre? I don't think so.

I guess my thoughts are just that SSB has been around for almost a decade and a half. It's been insanely successful the entire time. I don't see why they feel the need to collaborate, but I won't condemn it to being bad because of it. I'll have to wait to play it and see.

It's real technical. The average person wouldn't know what a real fighting game should consist of and how it should be played.
It goes far beyond just having health bars and environments where characters fight each other. Collabing when done right can make a series better. We'll see how it turns out.
 
SSB Series was one of the most original type of fighters known to man not some corney rip-off
(Looking a you Playstation All Star)
It was beyond the average fighter
And Every Character actually connects to each other in some way (Except Snake, But he was still pretty bad-ass)
 
SSB Series was one of the most original type of fighters known to man not some corney rip-off
(Looking a you Playstation All Star)
It was beyond the average fighter
And Every Character actually connects to each other in some way (Except Snake, But he was still pretty bad-ass)
I wouldn't talk down on Playstation All Stars...The developers straight up admited that SSB was their big influence, and I think it's something that people have waited for for a while now...A SSB game that wasn't ACTUALLY SSB...I personally don't think Sony shouldhave been the one to do it, since the only REAL memorable characters they have are Spyro, Jak and Daxter, Ratchet and Clank, Kratos, and Sly Cooper...I suppose Nathan Drake and Big Daddy are somewhat memorable...But they're still pretty new to the gaming universe...Unlike Nintendo who has MAJOR icons from the last SEVERAL years like Mario, Link, Pikachu, Luigi, Samus, and Kirby, just to name a few...No...if there were going to be a SSB game that WASN'T Nintendo, I would actually want it to be a Capcom version...
 
On the topic of SONY All-Stars, I also think it was a mistake. I've seen the gameplay and I just get the feeling that it won't be able compete at all. I've been saying for years that Nintendo should just take SSB and release it to multiple platforms. They could share a small percentage of profits with, say Microsoft, in exchange for being able to use characters from XBOX exclusives and release it on both platform. If they made the game big enough, they could really put some pressure on one of their competitors by working with the other.

It's real technical. The average person wouldn't know what a real fighting game should consist of and how it should be played.
It goes far beyond just having health bars and environments where characters fight each other. Collabing when done right can make a series better. We'll see how it turns out.
No... I'm pretty sure it's very simple. A fighting game is a game where 2-4 characters are dropped into an arena environment to fight. If the average person doesn't know that, it's because the average person has never played a fighting game.

Are you agreeing with me or disagreeing with me? Because your last sentence is pretty much exactly what I just said.

...etc etc etc,
I'll have to wait to play it and see.
 
No... I'm pretty sure it's very simple. A fighting game is a game where 2-4 characters are dropped into an arena environment to fight. If the average person doesn't know that, it's because the average person has never played a fighting game.

Are you agreeing with me or disagreeing with me? Because your last sentence is pretty much exactly what I just said.

That's how you interpret it? Its not that simple and that's not what makes a real fighting game.The average person will see SSB as one because it looks like one. I'm disagreeing with you because you think SSB is a fighting game when it only has aspects of one. Those are the two big differences. I'm not going to go into what mechanics and tech a game needs to be considered one. If you want a example of a actual one the Street Fighter series is. Though we both agree on wanting the best for the next installment .
 
I do feel a bit ugh because i think of Dragon Ball(Just stop... they should look at ESF).But as long as the main man is on board it should be fine. I mean they have practically no reason to change the main mechanics. I imagine being the new developer feels like being in an antique shop(or a shop where you know they conveniently place stuff for customers to just 'accidently' knock over) so i wouldn't worry about them 'smashing' anything.. unless the shop owner is a big wuss.

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I think All Stars looks bollocks. It just looks bland and i can't imagine too many good characters. Crash Bandicoot, Spyro, Tomba, Lara Croft and Abe to name a few.But it seems so utterly random and I can't imagine them fitting like Nintendo.And Smash Bros is totally a fighting game imo, just a different style.
 
That's how you interpret it? Its not that simple and that's not what makes a real fighting game.The average person will see SSB as one because it looks like one. I'm disagreeing with you because you think SSB is a fighting game when it only has aspects of one. Those are the two big differences. I'm not going to go into what mechanics and tech a game needs to be considered one. If you want a example of a actual one the Street Fighter series is. Though we both agree on wanting the best for the next installment .

I don't see how sophisticated defining a genre could really be. The Street Fighter series also matches my definition. You can go on saying how simple I am for calling it as I see it, but as long as you aren't willing to say what your definition that you claim is much more accurate and sophisticated, I can't really resond to anything. I'm going to assume you're not a game developer, so you probably don't have some extreme higher knowledge that I can't fathom.
 
I don't see how sophisticated defining a genre could really be. The Street Fighter series also matches my definition. You can go on saying how simple I am for calling it as I see it, but as long as you aren't willing to say what your definition that you claim is much more accurate and sophisticated, I can't really resond to anything. I'm going to assume you're not a game developer, so you probably don't have some extreme higher knowledge that I can't fathom.

Lol it gets really sohpisticated actually. Super Smash Bros was never intended to be a "fighting" game. The players and community tried making it into that. The developers themselves said this in an interview here.

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Some more actual fighters are Capcom vs SNK, Marvel vs Capcom, Mortal Kombat, Soul Calibur, Tekken, Guilty Gear, King of Fighters, and Street Fighter X Tekken. Those games were intended to be and are fighters. And I'll go further by posting this video that will explain why SSB is not.


If you read all I said and looked at that video hopefully you understand what I meant. Now I'm not trying to come off cocky cheezmcnasty, but I know what I'm talking about when it comes to this genre.
 
If you read all I said and looked at that video hopefully you understand what I meant. Now I'm not trying to come off cocky cheezmcnasty, but I know what I'm talking about when it comes to this genre.

That wasn't technical at all. The video cancelled out pretty much every argument for or against and then said that it's not a fighting game because the developer doesn't want it to be? So what I gleaned from all this is that your argument is SSB is a party game simply because Nintendo wants it to be a party game.

I don't think that they really get to classify the genre. They could set out to create one thing and then create something else entirely. The idea of genres was created by the audience. Led Zeppelin called its self a heavy metal band, but they're considered to be one of the greatest Rock and Roll bands of all time.

All right, let's pretend that none of that matters. Then what's to stop it from being a Party Fighting game? We have Action-RPGs already. Genre crossovers are far from unheard of. Look up fighting game on Wikipedia or any other website that would attempt to classify what exactly a fighting game is defined as. Find one that defines a fighting game in such a way that SSB is definitely not a fighting game. This could be difficult since the video you posted claims there's nothing definitive about classification. Prove it's not a fighting game via genre classification. Then I'll concede a point or two.
 
That wasn't technical at all. The video cancelled out pretty much every argument for or against and then said that it's not a fighting game because the developer doesn't want it to be? So what I gleaned from all this is that your argument is SSB is a party game simply because Nintendo wants it to be a party game.

I don't think that they really get to classify the genre. They could set out to create one thing and then create something else entirely. The idea of genres was created by the audience. Led Zeppelin called its self a heavy metal band, but they're considered to be one of the greatest Rock and Roll bands of all time.

All right, let's pretend that none of that matters. Then what's to stop it from being a Party Fighting game? We have Action-RPGs already. Genre crossovers are far from unheard of. Look up fighting game on Wikipedia or any other website that would attempt to classify what exactly a fighting game is defined as. Find one that defines a fighting game in such a way that SSB is definitely not a fighting game. This could be difficult since the video you posted claims there's nothing definitive about classification. Prove it's not a fighting game via genre classification. Then I'll concede a point or two.

A Party game with fighting elements and a Fighter are two different things. Sure they share similarities, but how its "played" is what makes them different. Can this game be played on a casual level or a tournament level. That's what the video went into. Somewhat breaking down how they are played. It didn't seem technical because it didn't go deep into what it consist of. I gave you other examples of what real fighters would be. A Fighter classification - Street Fighter. Party game - SSB. The director even said its a party game. Not party fighter, just party. The creator says what the game is meant to be, not the consumer. I thought my last post would be enough, but oh well. Lets not keep this going on any longer. I'm just looking forward to how much Namco can make the next installment better.
 
A Party game with fighting elements and a Fighter are two different things. Sure they share similarities, but how its "played" is what makes them different. Can this game be played on a casual level or a tournament level. That's what the video went into. Somewhat breaking down how they are played. It didn't seem technical because it didn't go deep into what it consist of. I gave you other examples of what real fighters would be. A Fighter classification - Street Fighter. Party game - SSB. The director even said its a party game. Not party fighter, just party. The creator says what the game is meant to be, not the consumer. I thought my last post would be enough, but oh well. Lets not keep this going on any longer. I'm just looking forward to how much Namco can make the next installment better.
Fine. Have it your way. But if you ask me, Smash has one of the most competitive tournament-based competitions of any game. Ever.
 
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