You can use the map to find it in 5 second, there s no need to roam the whole map to find itI don't think Resident Evil 0 is a boring game at all, but the lack of storage boxes can make it a bit irritating, you know, sometimes when your inventory is full, you leave an item on the floor and later forget where you dropped it, so... you have to walk all over the complex to find it.
TBH I never cared for Bravo team, they are just soldiers with bland personalities to me. I think RE0 is fine the way it is, Rebecca is the only interesting character out of them.. Maybe Richard is okay, but the rest are meh.When i played REmake and RE0 back-to-back years ago, I initially felt RE0 was inferior. However, my opinion has changed since then; it's one of my favorite in the series, and I actually replay RE0 more than REmake.
I do think REmake is far and beyond the superior "horror" experience, but RE0 has a certain magic to it that I can't really describe. I do think some plot elements/characters could've been more thought-out. Even as a fan of androgynous characters, I don't think Marcus' young appearance worked in the game. They even attempted to retcon it in Umbrella Chronicles, from what I remember. Anyway... compared to the more bloated/silly plots of games like RE5 and Revelations 1, I've learned to forgive it.
Also, people do often say they wish RE0 had more focus on BRAVO team... and while I do agree, I just like Billy. I don't really care that he serves no purpose in the grand scheme of things.
TBH I never cared for Bravo team, they are just soldiers with bland personalities to me. I think RE0 is fine the way it is, Rebecca is the only interesting character out of them.. Maybe Richard is okay, but the rest are meh.
Hmmmm also true, I don't know much about Bravo team so that's probably why I look at them that way. Maybe if they indeed develop their personalities I would've been more interested.I agree... but I guess maybe some people were disappointed because it was an opportunity to develop the personalities of those characters. The plot is usually secondary in Resident Evil for me, so I generally just like the game for its setting/atmosphere/etc... but I can understand the point of view from fans that wanted it to be more focused on established characters.
The one logical justification I've seen from someone about Rebecca's helplessness in RE1 after RE0, is that she's just completely mentally burnt out from the events of RE0; she thought she'd escaped that nightmare, but she just ends up in another creepy mansion filled with monsters.
Of course, it's more obvious that it was just not well-planned... but that's the logic I have to believe for it to make any sense at all. Also, maybe she felt safer with Billy around. It's a stretch, but you know.