All CHARACTERS and COSTUMES (Both Colors):
(It's cool to see RE2's blocky Leon and Ada! nostalgic **** right there,..)
All TAUNTS:
All Mercenaries SKILLS:
Eagle Eye 3000 (same as campaign skill) Adds one more "level" of magnification to all sniper rifles.
Item Drop Increase 3500 (same as campaign skill) Enemies drop more items when slain.
Go for Broke! 40,000 It is easier to complete combos as time runs out.
Time Bonus + 30,000 Increases the time awarded by a Time Bonus item.
Combo Bonus + 15,000 Increases the time earned by a Combo Bonus.
Limit Breaker 20,000 Increases the points earned for going past a 50-hit combo.
Blitz Play 5000 Increases your attack power if you attack an enemy after another player has done so.
Quick Shot Damage Increase 8000 The power of the Quick Shot is increased.
Power Counter 15,000 The damage rating for your counters are increased.
Second Wind 20,000 Damage from firearms and melee is increased when your life is low.
Martial Arts Master 9000 Melee attacks enjoy more damage, but at the cost of firearms damage (which gets reduced).
Target Master 9000 Firearms attacks enjoy more damage, but at the cost of melee damage (which gets reduced).
Last Stand 18,000 Greatly increases attack power, but similarly increases the damage you suffer from enemies.
Pre-emptive Strike 7000 Attacks on the enemy's rear facing are greatly increased.
Dying Breath 3000 Attacks in the dying status enjoy increased damage, but recovery is slowed down.
Pharamacist 6000 Increases the potency of health tablets
Medic 12,000 Heals a teammate at any range when a health tablet is used.
First Responder 6000 Makes it easier to rescue dying teammates.
Take it Easy 3000 Increases health recovery (not from dying) when using cover.
Natural Healing 15,000 Increases the speed of natural healing.
All TAUNTS:
All Mercenaries SKILLS:
Eagle Eye 3000 (same as campaign skill) Adds one more "level" of magnification to all sniper rifles.
Item Drop Increase 3500 (same as campaign skill) Enemies drop more items when slain.
Go for Broke! 40,000 It is easier to complete combos as time runs out.
Time Bonus + 30,000 Increases the time awarded by a Time Bonus item.
Combo Bonus + 15,000 Increases the time earned by a Combo Bonus.
Limit Breaker 20,000 Increases the points earned for going past a 50-hit combo.
Blitz Play 5000 Increases your attack power if you attack an enemy after another player has done so.
Quick Shot Damage Increase 8000 The power of the Quick Shot is increased.
Power Counter 15,000 The damage rating for your counters are increased.
Second Wind 20,000 Damage from firearms and melee is increased when your life is low.
Martial Arts Master 9000 Melee attacks enjoy more damage, but at the cost of firearms damage (which gets reduced).
Target Master 9000 Firearms attacks enjoy more damage, but at the cost of melee damage (which gets reduced).
Last Stand 18,000 Greatly increases attack power, but similarly increases the damage you suffer from enemies.
Pre-emptive Strike 7000 Attacks on the enemy's rear facing are greatly increased.
Dying Breath 3000 Attacks in the dying status enjoy increased damage, but recovery is slowed down.
Pharamacist 6000 Increases the potency of health tablets
Medic 12,000 Heals a teammate at any range when a health tablet is used.
First Responder 6000 Makes it easier to rescue dying teammates.
Take it Easy 3000 Increases health recovery (not from dying) when using cover.
Natural Healing 15,000 Increases the speed of natural healing.