I'm enjoying it, Playing through chris's campaign. It reminds me of the old school res games because I have to save my ammo, but now the knife is quite effective
Sorry, I had to make this account just to point out that most of you in here are dense easily impressed people. Just reading the first bunch of posts here made me laugh.
Resi 6 isnt survival horror anymore, I got that, no what this game is, is a rushed P.O.S. Mercenaries AGAIN?
Let me just say ive played all the games, sub games and enjoyed them all from Zero to 5, even when it lost its survival horror roots. They have all been great.
I didnt have much expectation with this game, didnt keep upto date on development. But what im playing now is shocking, I ******* HATE running in a straight line in games, on a directed path with no exploration. Someone in these forums even said they are ENJOYING the exploration....are you mad, there is none?
Im not going to go in depth about the **** camera, make of that what you will, I am so bored with this game because everything has been done better on other third person games. This game is all action, half of the time your not even in control of these action moments as its all QTE. What a lazy bunch of devs, I havent poured my life and money into gaming to see this **** come out, what did you actually do with the money earned Capcom? You sure as hell didnt expand your budget with this game. The first 10 mins is all QTE broken up by small OTT action moments. Strange thing is, Ninja Gaiden went the same way, run forward, kill enemies, fight boss, repeat, and that in itself isnt bad, but when you run in a straight line for hours on end it really rips the intrest away.
Where are the diaries of the fallen for a good read? Why cant you use the extra.weapons you pick up for longer?
Why the hell, within an hour or so am I ******* up the same boss over and over again. After me and a friend took down the mutated T-rex thing, we sighed, thank god its dead now. WAS HE ****, that ****ed me off that Leons campaign consisted of killing this thing way to many times, when it finally died I didnt really care, I felt happy as I never want to fight that boring P.O.S boss again.
Also, I was playing the women, why at the end was I stuck in a small building unable to do anything but watch my friend fight the annoying thing. I couldnt even help him as my bullets wernt being registered
And the humvee ride through the biological fog, erm hello I did pay to play this game, not sit there for like a whole 2 minites waiting for the dickhead driving to speed up. There are loads of parts in this game that are on rails, which doesnt combine well with QTEs and the linear corridor gameplay thats interrupted by 50 firery explosions every 10 mins
They havent done anything to improve this game since the last, im not moaning because it isnt like the old Resi games, im moaning because as a game in general its boring as hell. To those saying "i am AMAZED" your likely to be the kind of people excited over Christmas tinsel.
I rate the game as a 6, theres nothing in this game that makes it stand out. Its not risen the bar at all, even the last 2 games were better than this and it seems they took Mercenaries and copy and pasted it. You still have to smash and shoot things just like last time, with nothing new added at all. At to the people in this forum you should be ashamed of yourselfs, you either have an IQ of 20, or easily impressed with no understanding of whats expected of a game with this calibur, when its gained so much money
I think he has some good points above, theres way too much on rails and QT bullet presses that it felt too much like an interactive movie. Yeah Leons first two or three chapters were good , i would say,Good not amazing, and then near the end it went ridiculous over the top interactive scene sections, all the defensive moves revolve around tapping a stick or button, i just agree with a lot of URBANS points even though i do like the game a lot and Mercenaries is awesome the actual campaign gameplay leaves a lot to be desired. The main thing for me which was lacking was exploration and the ambient sections of collecting, and organising weapons and items which broke up the action in previoius games.
They could have EASILY given us an endless survival mode- think survival mode in LEft 4 dead, you choose a mercenaries map, a difficulty, and see how long you can last with endless waves of progressively harder enemies. Its surely easy to make that mode with all the maps, enemies, and systems in place just a few changes neccessary.
Instead we're going to get rehashed versus modes which don';t sound too great, and they were supposed to be released already on 2nd october but not heard anythign of them?
Plus locking three maps for DLC only would surely annoy me if i didnt get them, i would only have 3 maps for mercenaries, which is not many compared to RE5. They should have given everyone the 6 and then had some more optional ones.
some of your points are agreeable but some of it, you sounded like you sucks at it. lolSorry, I had to make this account just to point out that most of you in here are dense easily impressed people. Just reading the first bunch of posts here made me laugh.
I give you an example, that may be a little extreme, but it illustrates the point of those who dislike this game.
Let's say as an engineer you've been given a task by your employer to design an airplane, but you design a car.
No matter how good your car design is, and no matter that more people use cars, than airplanes, you haven't completed the given task.
So if you say "don't compare this RE to previous games, but play it as an action game", many (read: not all) people can't do that, because they wanted a true Resident Evil game, and not and action game, no matter how good this game is as an action game.
So their frustration is understandable, and some review with low scores do have a point.
And if the game is not really Resident Evil anymore, than why keep the title?
Translation: If you do something the same people complainBecause it is Resident evil. The only aspect of this game that didn't feel like Resident Evil was Chris' campaign. Even that had a few horror moments to it , not much but a few. lol Leon's campiagn is the best example of how the whole game should have been made. That was the orginal plan to begin with but then (I think the producer) drew a pic of Chris and Leon pointing guns at each other then they decided to make it the way they did. All (if not most)of the magazines gave the game high 8's/9. However read some of the online reviews most of the complaints in those articles are ridiculous. All they do is complain about stuff that most people on here and other forums love. The game is hard and you have scarce ammo. That's what we as RE fans were demanding. So they did it and people b* tch about it. They gave the players better melee options to help you out and they complain about it. They move and change the herb into pills and then say how complex it is, to mix it / equip it. It's so easy to do even Helen Keller could do it. Hell ,even Sheva could do it. lol
Basicly the engineer made a newer plane but the employer doesn't like the new design. Same Thing happened to Silent Hill : Homecoming and Downpour. Homecoming which is a great scary game upped the combat to a way better form and critics complained about it. So they go back to the roots with Downpour. The critics gave it a horrible score. Those two games are great and one of the best psychological /scarier games in the last ten years. But the problem is we as gamers aren't ten years old any more. So as we get older stuff isn't as scary as it use to be. So everyone compares to the games that we all love but we see it with wool over our eyes, if it's not those classic games then it sucks. When it comes down to it the games have gotten better but we as customers/critics suck. lol
Translation: If you do something the same people complain
Do it another way or change it around....people still complain
Sorry, I had to make this account just to point out that most of you in here are dense easily impressed people. Just reading the first bunch of posts here made me laugh.
Get rid of it and save us all the damn headache of hearing all you guys get crazy butthurt and start insulting us for enjoying it.
.
I understand you don't like the game for whatever reasons you posted but do me a favour and try not to start attacking the members of this site. It is perfectly possible to address your problems and air your grievances without resorting to petty name calling and derogatory comments about those who like the game.Sorry, I had to make this account just to point out that most of you in here are dense easily impressed people. Just reading the first bunch of posts here made me laugh.
Resi 6 isnt survival horror anymore, I got that, no what this game is, is a rushed P.O.S. Mercenaries AGAIN?
Let me just say ive played all the games, sub games and enjoyed them all from Zero to 5, even when it lost its survival horror roots. They have all been great.
I didnt have much expectation with this game, didnt keep upto date on development. But what im playing now is shocking, I ******* HATE running in a straight line in games, on a directed path with no exploration. Someone in these forums even said they are ENJOYING the exploration....are you mad, there is none?
Im not going to go in depth about the **** camera, make of that what you will, I am so bored with this game because everything has been done better on other third person games. This game is all action, half of the time your not even in control of these action moments as its all QTE. What a lazy bunch of devs, I havent poured my life and money into gaming to see this **** come out, what did you actually do with the money earned Capcom? You sure as hell didnt expand your budget with this game. The first 10 mins is all QTE broken up by small OTT action moments. Strange thing is, Ninja Gaiden went the same way, run forward, kill enemies, fight boss, repeat, and that in itself isnt bad, but when you run in a straight line for hours on end it really rips the intrest away.
Where are the diaries of the fallen for a good read? Why cant you use the extra.weapons you pick up for longer?
Why the hell, within an hour or so am I ******* up the same boss over and over again. After me and a friend took down the mutated T-rex thing, we sighed, thank god its dead now. WAS HE ****, that ****ed me off that Leons campaign consisted of killing this thing way to many times, when it finally died I didnt really care, I felt happy as I never want to fight that boring P.O.S boss again.
Also, I was playing the women, why at the end was I stuck in a small building unable to do anything but watch my friend fight the annoying thing. I couldnt even help him as my bullets wernt being registered
And the humvee ride through the biological fog, erm hello I did pay to play this game, not sit there for like a whole 2 minites waiting for the dickhead driving to speed up. There are loads of parts in this game that are on rails, which doesnt combine well with QTEs and the linear corridor gameplay thats interrupted by 50 firery explosions every 10 mins
They havent done anything to improve this game since the last, im not moaning because it isnt like the old Resi games, im moaning because as a game in general its boring as hell. To those saying "i am AMAZED" your likely to be the kind of people excited over Christmas tinsel.
I rate the game as a 6, theres nothing in this game that makes it stand out. Its not risen the bar at all, even the last 2 games were better than this and it seems they took Mercenaries and copy and pasted it. You still have to smash and shoot things just like last time, with nothing new added at all. At to the people in this forum you should be ashamed of yourselfs, you either have an IQ of 20, or easily impressed with no understanding of whats expected of a game with this calibur, when its gained so much money