this has been kind if bothering me a bit since RE5. Why haven't they animated/ mo-capped the characters mouth to what they are saying when in-game conversations are taking place? For example:
When Chris says: "Come On" and his mouth is still moving after he says it makes me think why is this so?
Capcom has said Resident Evil 6 is supposed to have a seamless conversation system. I don't want to here Leon go" Helena we need to go the other way" to Helena why his mouth is not matching what he's saying and it look like he's mumbling. Ive watched the Re6 E3 demos and it looks like this is still in. Anyone know a reason why it is like this in RE5 and most likely RE6?
When Chris says: "Come On" and his mouth is still moving after he says it makes me think why is this so?
Capcom has said Resident Evil 6 is supposed to have a seamless conversation system. I don't want to here Leon go" Helena we need to go the other way" to Helena why his mouth is not matching what he's saying and it look like he's mumbling. Ive watched the Re6 E3 demos and it looks like this is still in. Anyone know a reason why it is like this in RE5 and most likely RE6?